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Starmetal Caste Alchemical<br>
Name: Singular Blade of Hope
'''Anima''': +Essence/2 to attack, damage, and join battle rolls.<br>
Concept: His Robotness's Secret Service<br>
'''Caste (9)''': Dex/Manipulation/Intelligence (5/3/4)<br>
Caste: Adamant<br>
'''Favored (6)''': Perception/Charisma/Appearance (3/3/3)<br>
: Anima: A stained-glass mural of the wonders of Autochthon
'''Rest (4)''': Wits/Stamina/Strength (2/3/2)<br>
: Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.
Motivation: Reawaken the Great Maker<br>


=Attributes=
=Attributes=
Strength 2 + 1  (3 natural)<br>
Caste Attributes: Strength, Appearance, Perception (8)<br>
Dexterity 5 + 7 (6 natural, 6 counts towards dice cap limit)<br>
Favored Attributes: Dexterity, Stamina, Wits (6)<br>
Stamina 3 + 1 (4 natural)<br>
+1 Additional dot to caste or favored
Charisma 3 + 0 (3 natural)<br>
 
Manipulation 3 + 1 (4 natural)<br>
==Physical Attributes==
Appearance 3 + 1 (4 natural)<br>
: Strength 4
Perception 3 + 0 (3 natural)<br>
: Dexterity 5+1 (6)
Intelligence 5 + 0 (5 natural)<br>
: Stamina 4+1 (5)
Wits 2 + 0 (2 natural)
 
==Mental Attributes==
: Perception 4+1 (5)
: Intelligence 3
: Wits 3
 
==Social Attributes==
: Charisma 2
: Manipulation 2
: Appearance 5


=Abilities=
=Abilities=
'''Abilities (23)'''
25 Ability Dots
: Athletics 2
 
: Awareness 3
==Combat==
: Archery 1
: Archery 3
: Bureaucracy 2
: Martial Arts 3
 
==Defensive==
: Dodge 3
: Dodge 3
: Integrity 2
: Integrity 2
: Linguistics 2 (Autocthonian, Old Realm, Riverspeak)
: Resistance 2
: Lore 3
: Martial Arts 4
: Occult 2
: Presence 3
: Performance 2


==Social==
: Presence 1


=Backgrounds, Virtues, and Intimacies=
==Sneaky==
'''Virtues (5)'''<br>
: Athletics 2
: Compassion 4
: Awareness 3
: Conviction 2
: Stealth 3
: Temperance 3
: Valor 2


Willpower 7
==Investigative==
: Lore 2
: Linguistics 2 (Old Realm, Autochthonic, some other language)


Backgrounds (10 + Class 3): <br>
=Charms=
: Backing 3 (Scholars)<br>
==Dedicated Slots==
: Class 3<br>
: 5 Dedicated Slots
: Artifact 4 (12 artifact dots)<br>
:: First Dexterity Augmentation [1m] (cost 1m/die, limit [Dexterity])
: Vats 3 (2 retainder charms)
:: Fourth Dexterity Augmentation [1m] [+1 Dexterity]
:: Fourth Stamina Augmentation [1m] [+1 Stamina]
:: Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -4 external penalty to detect via smell/sound)
:: Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)


=Bonus Point Expenditures=
==General Slots==
Bonus Points (15)
: 4 General Slots
: Temperance 3 (3)
:: Fourth Perception Augmentation [1m] [+1 Perception]
: Compassion 4 (3)
:: Optical Enhancement [2m] (Thermal Vision + Motion-Tracking Targeting Glance) (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
: Intelligence 5 (3)
:: Alloyed Reinforcement of Flesh (first attack which would incapacitate reduces to -4 health level instead)
: Dedicated Charm Slot (5)
:: Personal Gravity Manipulation Apparatus [1m] (4m to run up walls/ceilings or double move speed)
: 1 BG Point


=Charms and Essence=
==On Retainder==
Essence: 2<br>
:None
Personal Essence: 13 total, 4 uncommitted<br>
Peripheral Essence: 39 total, 11 uncommitted<br>


Dedicated Charms (5):<br>
=Virtues=
: Sustained Augmentation of Dexterity (1m)
: Compassion 2
: Multi Limb Frame (Permanent): +1 to hand to hand attack damage, -1 multiple action penalties (1m)
:: Intimacy: Protecting Autochthonian Society (Duty)
: Sustained Augmentation of Manipulation (1m)
:: Intimacy: Assist Mortals (Sympathy)
: Motivational Vocoder (1m)
: Conviction 3
: Synergy-Promoting Upgrade (1m)
: Temperance 2
 
: Valor 2
General Charms (4):
: Sustained Augmentation of Strength (1m)
: Sustained Augmentation of Stamina (1m)
: Sustained Augmentation of Appearance (1m)
: Subcutaneous Armor Plating (+2L/3B soak) (1m)
 
Retainder (2):
: Emotive Aesthetics of the Body Electric
: Accelerated Response Module (Parry)


=Equipment and Artifacts=
: Willpower 6
Artifacts (12):  
: (4) Moonsilver/Starmetal Infinite Resplendence Amulet (+5L/5B soak non-armor, pockets to elsewhere, +2 Larceny/+2 Stealth, 5m commitment)
: (3) Starmetal Gloves of Martial Readiness (+2 DV against ranged/melee attacks, spd 5, +3 acc, +9L dam, + 3 defense, rate 3, 8m commitment)
: (5) Prosthetics of Clockwork Elegance (Spinal Cord Reconstruction -3, +6 dexterity to actions -12, 15m commitment)


Equipment (up to Resources 4):
=Essence=
: Exceptional Crossbow (Speed 5, Accuracy +1, Damage 6L, Range 175, Rate 1, Cost ***)
Personal Essence 12 (3)
: Exceptional Reinforced Buff Jacket (+8B/5L/5A soak, 1 mobility penalty, 1 fatigue penalty, Cost ***)
: Installation Costs 9


=Combat Information=
Peripheral Essence 34
Attacks:
: Attunement Costs
: Punch-Speed 5, Accuracy 17, Damage 4B, PDV 9 + 2, Rate 3
: Kick-Speed 5, Accuracy 16, Damage 6B, PDV 8 + 2, Rate 2
: Gloves of Martial Readiness-Speed 5, Accuracy 19, Damage 13L, PDV 10 + 2, Rate 3
: Crossbow-Speed 5, Accuracy 14, Damage 6L, Rate 1, Range 175


Defenses:
=Health Levels=
: Parry DV 12
-0 x 1/-1 x 2/-2 x 4/-4 x 1/Incapacitated
: Dodge DV 11
: Dodge MDV 6
: Parry MDV 4


Health Levels: -0 x 1/-1 x 2/-2 x 4/-4 x 1/Incapacitated<br>
=Backgrounds=
Hardness: 3L/3B<br>
10 Background + Mentor 3
Soak: 5B/5L + 3B/2L + 8B/5L + 4B/2L = 20B/14L/10A<br>
: Mentor 3
: Artifact 5 (15 artifact dots)
:: Onslaught Crossbow (-3)
:: Scrying Apparatus (Level 2 Elemental Core) (-2)
: Eidolon 1
: Savant 2
: Resources 2


=Experience Expenditures=
=BP Expenditure=
XP: 21/50<br>
15 Bonus Points
Athletics 2: 5 XP<br>
: -6 for Stamina 4
Martial Arts 4: 10 XP<br>
: -3 for Wits 3
Dodge 3: 6 XP
: -2 for Willpower 6
: -3 for extra dedicated Charm slot
: -1 for extra Charm

Revision as of 01:32, 20 February 2010

Name: Singular Blade of Hope Concept: His Robotness's Secret Service
Caste: Adamant

Anima: A stained-glass mural of the wonders of Autochthon
Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.

Motivation: Reawaken the Great Maker

Attributes

Caste Attributes: Strength, Appearance, Perception (8)
Favored Attributes: Dexterity, Stamina, Wits (6)
+1 Additional dot to caste or favored

Physical Attributes

Strength 4
Dexterity 5+1 (6)
Stamina 4+1 (5)

Mental Attributes

Perception 4+1 (5)
Intelligence 3
Wits 3

Social Attributes

Charisma 2
Manipulation 2
Appearance 5

Abilities

25 Ability Dots

Combat

Archery 3
Martial Arts 3

Defensive

Dodge 3
Integrity 2
Resistance 2

Social

Presence 1

Sneaky

Athletics 2
Awareness 3
Stealth 3

Investigative

Lore 2
Linguistics 2 (Old Realm, Autochthonic, some other language)

Charms

Dedicated Slots

5 Dedicated Slots
First Dexterity Augmentation [1m] (cost 1m/die, limit [Dexterity])
Fourth Dexterity Augmentation [1m] [+1 Dexterity]
Fourth Stamina Augmentation [1m] [+1 Stamina]
Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -4 external penalty to detect via smell/sound)
Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)

General Slots

4 General Slots
Fourth Perception Augmentation [1m] [+1 Perception]
Optical Enhancement [2m] (Thermal Vision + Motion-Tracking Targeting Glance) (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
Alloyed Reinforcement of Flesh (first attack which would incapacitate reduces to -4 health level instead)
Personal Gravity Manipulation Apparatus [1m] (4m to run up walls/ceilings or double move speed)

On Retainder

None

Virtues

Compassion 2
Intimacy: Protecting Autochthonian Society (Duty)
Intimacy: Assist Mortals (Sympathy)
Conviction 3
Temperance 2
Valor 2
Willpower 6

Essence

Personal Essence 12 (3)

Installation Costs 9

Peripheral Essence 34

Attunement Costs

Health Levels

-0 x 1/-1 x 2/-2 x 4/-4 x 1/Incapacitated

Backgrounds

10 Background + Mentor 3

Mentor 3
Artifact 5 (15 artifact dots)
Onslaught Crossbow (-3)
Scrying Apparatus (Level 2 Elemental Core) (-2)
Eidolon 1
Savant 2
Resources 2

BP Expenditure

15 Bonus Points

-6 for Stamina 4
-3 for Wits 3
-2 for Willpower 6
-3 for extra dedicated Charm slot
-1 for extra Charm