User:Kerrus: Difference between revisions

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Created page with '== Mage Theoretical Character == :Name: Shu Izanagi :Player: Kerrus :Nature: Survivor :Essence: Pattern :Demeanor: Penitent (I was sent here to end great evil. But I was too lat…'
 
Kerrus (talk | contribs)
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:Knowledges
:Knowledges


:Investigation: 2
:Investigation: 3
:Law: 1
:Medicine: 2
:Medicine: 2


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:Backgrounds
:Backgrounds


:Avatar: 2
:Avatar: 3
:Resources: 1
:Mentor: 1
:Mentor: 1
:Arcane: 1


:Arete: 3
:Arete: 3
:Willpower: 7
:Willpower: 7
:Quintessence: 4
:Quintessence: 3


:Paradigm: Assassin trained from birth to destroy a particular lineage. Trained in the use of 'death's art', a collection of powers and abilities focused on making it easier to kill or subdue someone.  
:Paradigm: Assassin trained from birth to destroy a particular lineage. Trained in the use of 'death's art', a collection of powers and abilities focused on making it easier to kill or subdue someone.  
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:Merits + Flaws
:Merits + Flaws


 
:Ambidextrous (1 point Merit)
:No Shadow  ? (Dunno if I'm willing to open this can o worms yet)
:(From another) Age (1 point flaw)

Revision as of 12:53, 18 February 2010

Mage Theoretical Character

Name: Shu Izanagi
Player: Kerrus
Nature: Survivor
Essence: Pattern
Demeanor: Penitent (I was sent here to end great evil. But I was too late, and there is much evil here. My duty is far from over)
Tradition: Euthanatos
Concept: Assassin from the Past (Not sure how far back yet)
Attributes
Strength: 3
Dexterity: 3
Stamina 4
Charisma: 2
Manipulation: 2
Appearance: 2
Perception: 3
Intelligence: 2
Wits: 3
Talents
Alertness: 3
Athletics: 2
Awareness: 3
Dodge: 2
Subterfuge: 3
Skills
Meditation: 2
Melee: 3
Stealth: 3
Survival: 1
Knowledges
Investigation: 3
Medicine: 2


Spheres
Entropy: 3
Time: 3
Backgrounds
Avatar: 3
Mentor: 1
Arcane: 1
Arete: 3
Willpower: 7
Quintessence: 3
Paradigm: Assassin trained from birth to destroy a particular lineage. Trained in the use of 'death's art', a collection of powers and abilities focused on making it easier to kill or subdue someone.
Powers are primarily focused on the self- enhancing self into a better instrument of death. Typically uses Entropy/Time to glimpse into the future to determine enemy course of action. Melee focused- death god powers typically require a close contact with the victim. (Not a shooty character)
Typically views the world through the concept that people and things have a certain definable essence, and that to invoke Death's Art, one must invoke those essences- basically praying to the objects for the... right? Permission, maybe, to end them or use them to end someone. So like, he'd invoke the name of his sword, the lineage of it, its forger, and the like. He'd invoke the spirit of being sharp and true striking and stuff, and this would give him power.
Conversely, he wouldn't be able to really do stuff that he can't attribute to Death's Art- summoning a fireball out of thin air wouldn't be within his paradigm, because it's completely outside his view of how the world works. You can't invoke the spirit of fire and burning unless you have something to burn- to him, 'air', as we know it, isn't a substance. He might be able to light something on fire, but again, it would definitely have to be melee (and that assumes he even has points in Prime :p)
Merits + Flaws
Ambidextrous (1 point Merit)
(From another) Age (1 point flaw)