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Latest revision as of 01:21, 14 February 2010
Xenotech
Plasma Guns
- Essentially a collimated fusion-pulse drive, plasma guns are commonly found on Velan drones not as a weapon but as a tool. The blast of millions-degree plasma can melt almost any substance and is typically paired with a set of magnetic field guides to siphon the resulting ionized matter into holding tanks for atomic sorting and later use. Essentially, plasma guns are how drones 'eat', though they can make fearsome (if short-ranged) weapons. The League was the first to copy and mass-produced them, commonly fitting them to Magnate War-era attack boats and space fighters.
- Required Feral Xenotech index: 35
Guided Plasma Shells
- It has long been known that chemical rockets, while powerful, have very poor delta-V. As a result, significant course correction by shells (which have much less internal volume than missiles) has proven effectively impossible. Eventually however, drone-derived plasma technology allowed for fitting a compact plasma chamber inside a standard naval smoothbore shell. Injected with plasma immediately prior to firing a 'guided plasma shell' can essentially act like a tiny plasma rocket - plus, any unused maneuvering plasma makes an unpleasant present for the target.
- Required Feral Xenotech index: 45
- Subsidiary Indices: Electronics 16, Electrochemical Weapons 30
Magnetohydrodynamic Lance
- As the intense magnetic fields and relatively small calibers of railcannons made adapting guided plasma technology technically difficult, Magnate engineers returned to the drawing board and studied battle reports against Velan feral 'warriors'. These used a more advanced form of plasma gun, one with substantially greater effective range. Armed with the knowledge that it could be done, the nameless True Slave engineers substantially increased the barrel length and magnetic field strength of conventional plasma guns. However, these gave only marginal improvements until the accidental loss of a wrench inside the test cannon. The resulting titanium plasma jet was decidedly impressive, almost impressive enough to spare the life of the unfortunate 3rd rank aide who's wrench was caught in the fusion explosion.
- Required Feral Xenotech index: 40
- Subsidiary Indices: Railgun Technology 30
Bubble Fields
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- Required Feral Xenotech index:
Enhanced Regenerative Bubbles
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- Required Feral Xenotech index:
Nephilim Armor
- Velan drones are armored in glossy black, almost resinous nano-composites. Featuring a complex internal structure of the sort only possible through nanofabrication, the so-called Nephilim Armor has an incredible resistance to energy, both radiant and directed. While it cannot be effectively replicated in industrially meaningful quantities by Human industry it has inspired various simplified laminates and composites. For those out in the Rim though, even simplified armored compositions are fiendishly difficult to build. Instead, dead drones are 'skinned', their external cladding cut into blocks which are then applied to the exterior of warships. A paste of ground-up cladding and Velan nanomachines is used to fill in the cracks and, when properly applied, will heal over a period of weeks into a uniform shell of drone armor.
- Required Feral Xenotech index: 40
Insidium
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- Required Feral Xenotech index:
Repair Conduits
- Mature nanotechnology, at least as the Velans developed it, strongly mimics life processes. These include healing, which is accomplished by the copious use of nanomachines - mechanocytes. With proper understanding of Velan nanotechnology and the translation of their mechanocyte control language, they can be adapted to perform a similar task on human structures.
- Required Feral Xenotech index: 75
- Subsidiary Indices: Electronics 20
Bionano Integration
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- Required Feral Xenotech index:
Drone Haxoring
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- Required Feral Xenotech index: 100
Ship-Drone Hybridization
- Some Velan drones have been known to assimilate Human ships, stations or other artefacts. This turns the tables and puts the drone under the control of the human crew.
- Required Feral Xenotech index: 125
Basic Theotech
Mercurion Drives
- An early development of metric-modification technology, Mercurion drives induce an assymetric propulsive force upon the motor, driving the equipped craft forward without the expenditure of reaction matter. In essence, they are a direct electricity-to-momentum converter. As a result a craft with Mercurion propulsion does not need to load itself down with reaction mass tanking, and even given that a Mercurion drive is larger than a fusion rocket of equivalent thrust, the Mercurion drive system in its entirety will be less massive and less voluminous. Unfortunately Mercurion drives do not operate at anything close to 100% efficiency, with much of the energy lost going into the creation of short-lived spacetime transients. These glowing objects are harmless at any normal concentration and give Mercurion drives their colloquial nickname 'glitterblowers'.
- Required Basic Theotech index: 40
- Subsidiary Indices: Propulsion Technology 25
Theta Jump Drives
T-Forced Fusion Plants
Mega Particle Beams
- ZOCU's fearsome mega particle weapons were unleashed on the human galaxy during the war, the sheer quantity of these weapons used by ZOCU devastating EU and PACT ships. The actual 'mega particle' is a myth, a cover story cooked up by Kanonian counterintelligence. In truth, mega particle weapons are coherent-matter beams - 'atom lasers', or high-energy Bose-Einsten condensate particle weapons. Completely impossible according to standard models of physics, it is only the physics-editing abilities of dust that allow these weapons to function. Physically compact and with the ability to smash an energy beam through twenty centimeters of composite armor they are also notoriously power-hungry.
- Required Basic Theotech index: 40
- Subsidiary Indices: Particle Beam Technology 20
Needle Beams
Resonance Armor
Contortion Buffer
Glitterblowing ECM
Tactical Teleportation
Gravity Control
Advanced Theotech
Assymetrical Metric Compression Drives
- A much more sophisticated ramifications of posthuman control of physics than Mercurion drives, Compression drives are weakly newtonian momentum-transfer propulsion systems enabled by high-level Omega Dust metric editing. Depending on one's interpretation they either violate conservation of momentum or they transfer momentum between the drive and the universe as a whole. No matter the fundamental operating principle, Compression drives are extremely powerful for their size and are far more subtle than Mercurion drives, with none of the characteristic drive trail.
- Required Advanced Theotech index: 600
- Subsidiary Indices: Propulsion Technology 25
Omega Jump Drives
Metric Compression Generators
- Metric compression technology can also be used for power, enabling total matter-energy conversion by fluctating a vaccum and inducing Hawkings radiation in atoms collapsed into quantum-scale black holes. While all non-Posthuman systems operate far below the theoretical maximum output rate of this technology due to control and shielding limits, Compression Cores nonetheless have energy densities that exceed even the best geometry-optimized fusion powerplants.
- Required Advanced Theotech index: 800
- Subsidiary Indices: Power Technology 25, Electronics 25
Vector Cannons/Launchers
- Taking the concept of coherent-matter weapons not one but two steps forward, Vector Cannons use exotic matter beams jacketed in a linear field to penetrate not only physical but energy-based defenses with disturbing ease. In addition to the baseline effect of being hammered by a posthuman death ray, the fundamental metric-twisting involved in generating the beam allows them to be redirected outside the weapon's muzzle; vectored. While the beam cannot be redirected once it is in flight like a guided weapon, it can be electronically steered at up to 90' incident a few (tens of) meters from the weapon's muzzle. Thus Posthuman wardrones and the rumored Expanse warships armed with these weapons can perform maneuvers anywhere up to structural breakup without negatively affecting targeting.
- Required Advanced Theotech index: 1000
- Subsidiary Indices: Electronics 30
Infinity Cannons
Valence Armor
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- Required Advanced Theotech index: 700
- Subsidiary Indices: Materiels Technology 25
Distortion Field
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- Required Advanced Theotech index: 900
- Subsidiary Indices: Shield Technology 25
Distortion ECM
Stutter Unit
Dimension Eaters