Difference between revisions of "Talk:Economy and Diplomacy Prototypes"

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: 0: At war. The two nations are actively at war and no normal communication can be created.
 
: 0: At war. The two nations are actively at war and no normal communication can be created.
 
: 1-2: Hostile. There are no normal communications at this point but there is no active war either.
 
: 1-2: Hostile. There are no normal communications at this point but there is no active war either.
 +
 +
It's a good system, but there are flaws to work out; 'Friendly' should be a logical step up from 'Neutral', not the starting point for intra-bloc relations. 'Friendly' is what the EU and PACT were during the Zodiac War. Blocs like the EU, PACT, and ZOCU should start off 'Allied' to any other bloc member. --Ezekiel- 21:55, 10 February 2010 (UTC)
  
 
==Foreign Relations By Bloc==
 
==Foreign Relations By Bloc==

Revision as of 14:55, 10 February 2010

Foreign Relations

Foreign Relations are measured on a 0-10 scale.

0: At war. The two nations are actively at war and no normal communication can be created.
1-2: Hostile. There are no normal communications at this point but there is no active war either.

It's a good system, but there are flaws to work out; 'Friendly' should be a logical step up from 'Neutral', not the starting point for intra-bloc relations. 'Friendly' is what the EU and PACT were during the Zodiac War. Blocs like the EU, PACT, and ZOCU should start off 'Allied' to any other bloc member. --Ezekiel- 21:55, 10 February 2010 (UTC)

Foreign Relations By Bloc

PACT

ZOCU: 4 (higher than EU, less enthused and invested during the war)

EU

ZOCU: 3 (The EU has accepted ZOCU's independence, however grudgingly)

CIS

China: 3 (they are stealing china's colonies right now)
[Fringe State] China -2 [1]

China

CIS: 3 (they are stealing china's colonies right now)
[Running Back Into The Fold] China +2 [8]

ZOCU

Magnate: 3

Magnate

ZOCU: 3 (mags invaded and are jerks)
[We're People Too] +1 to all relations

Peel 12:34, 10 February 2010 (UTC)

Independent

All Relations at 4 (except Magnates which defaults to 3)
10 points to improve relations (up to +3 in any one category)
Every +2 to EU or PACT relations applies -1 to ZOCU relations
Every +2 to ZOCU relations applies -1 to EU relations
Every +2 to China or CIS relations applies -1 to the other
Every +2 to League or Magnate relations applies -1 to the other
Phezzan grants a +1 bonus to all relations

Peel 21:17, 10 February 2010 (UTC)

Morale

Descriptions.

  • 0: Your state does not exist except in those areas where your remaining loyal soldiers or foreign peacekeepers force it to. Autonomous regions will appear and demand recognition. Production mostly vanishes and will reappear in the hands of your enemies.
  • 1: The rule of law is tenuous, many areas are no-go for your soldiers and revolutionary groups openly challenge your rule. Rebels will spawn and your own soldiers may join them. Production is greatly reduced.
  • 2: Rioters clash with police and bombs threaten your institutions. Stay in the palace. Production is reduced.
  • 3: The government is deeply unpopular. People will turn to unorthodox methods and parties to express this.
  • 4: The government is unpopular. The majority would rather have the other guys in.
  • 5: Eh.
  • 6: The government is popular and can count on reelection.
  • 7: The government is enormously popular. People who seriously question its policies face ostracism and questions about their loyalty.
  • 8: Society is unashamedly nationalist. Dissent is unpatriotic, and the unpatriotic face open discrimination and even violence.
  • 9: The people will gladly go to their deaths in droves for the cause. To abandon the nation is to abandon what makes life worth living.
  • 10+: There is little distinction to be made between the will of the government and the will of the people. Notions of 'democracy' or 'dictatorship' cease to have meaning.