Hyperborea: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 169: | Line 169: | ||
''Tentative''<br> | ''Tentative''<br> | ||
105 Tentative Points/3 for 50% of population = 35 pt template | |||
: Primary Attributes ( | : Primary Attributes (40 pts) | ||
:: Enhanced Physique 0 (0) | :: Enhanced Physique 0 (0) | ||
:: Enhanced Reactions | :: Enhanced Reactions 2 (11) | ||
:: Enhanced Intelligence | :: Enhanced Intelligence 3 (18) | ||
:: Enhanced Socialization 2 ( | :: Enhanced Socialization 2 (11) | ||
: Tertiary Attributes (3 pts) | |||
( | :: Appearance 1 (1.5) | ||
:: Creative 1 (1.5) | |||
Transgenic Tech Bonus: -8 pts | |||
(35/35 spent)<br> | |||
=Military= | =Military= |
Revision as of 11:17, 2 February 2010
Hyperborean Commonwealth | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System Info | |||||||||||||||
| |||||||||||||||
| |||||||||||||||
Infrastructure | |||||||||||||||
|
History
The Exodus
Magnates
Invasion of Hyperborea
Aftermath
The Planet of Hyperborea
History Paths
A1) Initial Colonization
- Resource Base (+100 PIP):
A2) Initial Population
- Dominantly Transgene (+40 Transgene):
A3) Destination
- Resource Rich World:
- Fascinating Pharmaceuticals (+100 Wealth):
B1) History of the Colony (Volume 1)
- Military Action (+ 2,500 Military, Go to B3):
- Training Ground (+ doctrines):
C1) History of the Colony (Volume 2)
- Military Action (+ 2,500 Military, Go to B3):
- Narco-Warfare (+ 2,500 military, + doctrines, - 60 pop):
D1) Breakdown
- I'm a Magnate (+Morale):
N1) The Business of Government
- Single Party Governance (+ 100 PIP, + 100 Wealth, +60 Population)
D5) "Mankind must be Managed"
- Perfected Society (+ 60 Pop, + 100 CIP, + doctrines, + 20 transgene):
M1) Socio-Economic
- We're People Too (+ relations, + FTL tech, + logistics, + 2 Global tech level, + 100 dust, + 50 Wealth):
M2) Socio-Military
- Face Dancers (++ Sneaky Stuff, + Stealth Tech, + 100 CIP, + 2,500 military):
Chaotic Event) My Little Lacus (+ 20 Transgene, - 2,500 Military)
Path Bonuses
(Does not include base tech)
+200 PIP
+200 CIP
+250 Wealth
+80 Transgene
+60 Pop
+100 Dust
+7 500 Military
+++ Doctrines
+ Morale
+ Relations
++ Sneaky Stuff
+ Stealth Tech
+ FTL tech
+ Logistics
+ 2 Global Tech Level
SP Expenditure
+25 Transgene (10SP)
Technical Advancement
Global Technology Level: 18
- Railguns +4 (22)
- Materials +4 (22)
- Transgenics +15 (33)
- Ground +4 (22)
- Xenotech +14 (32)
- Collarize +14 (32)
- Stealth Tech +9 (27)
- Civilian Tech +4 (22)
Technical Applications
Magnate
- + Ground Application
- + Aerospace Application
- + 5 Shipbuilding Application
- Cruiser Construction
- + Supersoldier Application
- + Cybernetics Application
- + Stealth Application
- + FTL application
Sociology
Hyperborean Augmentation
Culture
Biology and Biotech
Hyperborean Transgenic Template
""
-
Tentative
105 Tentative Points/3 for 50% of population = 35 pt template
- Primary Attributes (40 pts)
- Enhanced Physique 0 (0)
- Enhanced Reactions 2 (11)
- Enhanced Intelligence 3 (18)
- Enhanced Socialization 2 (11)
- Tertiary Attributes (3 pts)
- Appearance 1 (1.5)
- Creative 1 (1.5)
Transgenic Tech Bonus: -8 pts
(35/35 spent)