Nefer: Difference between revisions
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<b>Modern PYRAMID:</b> Modern PYRAMID is still a business- but it has also expanded into the role it took during the Breakdown, and later the Magnate War. As a full fledged government, it has generated social outreach programs, military spending, and spent a significant amount of time ensuring the safety of its dependents. While PYRAMID is naturally concerned with the continued growth, expansion, and wealth generated by its business operations, it also takes great care in managing the responsibilities that fall outside its corporate oversight. | <b>Modern PYRAMID:</b> Modern PYRAMID is still a business- but it has also expanded into the role it took during the Breakdown, and later the Magnate War. As a full fledged government, it has generated social outreach programs, military spending, and spent a significant amount of time ensuring the safety of its dependents. While PYRAMID is naturally concerned with the continued growth, expansion, and wealth generated by its business operations, it also takes great care in managing the responsibilities that fall outside its corporate oversight. | ||
Revision as of 17:02, 28 January 2010
Nefer (Planet)
History:
Modern Nefer:
Heliopolis
History:
Modern Heliopolis:
PYRAMID Heavy Industries
History: Born during the breakdown, PYRAMID started as a group of powerful individuals with interests across the board who came together during the economic recession that followed the loss of standard FTL effectiveness. With smaller companies no longer able to continue daily operations due to the cessation of trade, or even contact with the neighboring powers, many flocked to the banner of PYRAMID for the hope it embodied. While primarily a business concern, PYRAMID does appear to care for those in its employ and their dependents, going out of its way to ensure they are treated with a respect above the grade compared to its more coreward rivals.
Made up of five major corporations that unified in order to maintain their interests and that of their workers during the Breakdown, PYRAMID Heavy Industries supplanted the shattered remnant of Nefer's government, gradually picking up the slack left by the politicians and social workers whom had relied so greatly on foreign contact and trade to maintain their positions.
The Founding Interests
- Toha Heavy Industries
- Reliance Electrical Incorporated
- Firebird Metalurgy
- Ibrahim Aeronautics
- The Khemet Agricultural Corporation
Modern PYRAMID: Modern PYRAMID is still a business- but it has also expanded into the role it took during the Breakdown, and later the Magnate War. As a full fledged government, it has generated social outreach programs, military spending, and spent a significant amount of time ensuring the safety of its dependents. While PYRAMID is naturally concerned with the continued growth, expansion, and wealth generated by its business operations, it also takes great care in managing the responsibilities that fall outside its corporate oversight.
Rules & Mechanics
- A1: Late National
- A2: Dominantly Baseline
- A3-A4: Hell World | Make Do
- B1-B3: Military Action | Training Ground
- C1-C4: Artifact Find | Active Machinery
- N1: Corporate Direction
- D1-D2: Isolated | Experimental Drives
- E1-L1: TZO | Make My Own Bloc
- L1: Be Interventionalist
- L2: Regional Port
- L3: Magnate Killteams
- CE: Cut to the Bone
Totals:
- 420 Pop
- 300 Dust
- 450 Theta
- 810 Wealth
- 910 CIP
- 910 PIP
Other Bonuses (not counting starting apps)
- Scraphunters
- +Tech
- +Stealth Tech
- +FTL Tech
- ++Shipbuilding Application
- ++Sneaky Stuff
- ++Logistics
- ++++Doctrines
- +2500 Military
Penalties
- -Ground Tech
Ships
Madjet Class Super Zoom Courier
Totally Not Serious
- Mobility: 8
- Evasion: 5
- Armor: 2
- Stealth: 4
- Structure: 3
- Hits: 8
- Space: 37/37
- Engineering Coefficient: 1
- Hull Coefficient: 1
- 2x Vulcan Point Defence (-4 Spaces)
- 2x Charge Launchers (-3 Spaces)
- 4x Hangar (-4 Spaces)
- 6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Mobility, +3 Evasion)
- 4x Stealth Coating (-12 Spaces, +4 Stealth)
- 2x Fusion Reactor (-2 Space, +30 Power)
- 24x Theta FTL Drive (-6 Space, -24 Power)
Nep Class Medium Corvette
- Mobility: 8
- Evasion: 6
- Armour: 17
- Structure: 4
- Hits: 8
- Space: 36.5/37 (4x Patroller)
- Power: 26/30
Internal Components
- 6x Fusion Thruster (-6 Spaces, -24 Power, +6 Mobility, +3 Evasion)
- 2x Jump Drive: (-0.5 Spaces, -2 Power)
- 2x Fusion Reactors (-2 Spaces, +30 Power)
- 6x Laminate Armour (-6 Spaces, +15 Armour, +3 Structure, +3 Hits)
Armament & Active Defences
- 2x Vulcan Point Defence (-4 Spaces)
- 4x Flak Cannons (-8 Spaces)
- 2x Anti-Air Missile Launchers (-10 Spaces)
Akhen Class Heavy Battleship
- Mobility: 3
- Evasion: 1.5
- Armour: 22
- Structure: 17
- Hits: 116
- Space: 279.5/280 (4x Battleship)
- Power: 150/150
Internal Components
- 3x Fusion Thrusters (-60 Spaces, -120 Power, +3 Mobility, +1.5 Evasion)
- 3x Jump Drive (-7.5 Spaces, -30 Power)
- 10x Fusion Reactor (-10 Spaces, +150 Power)
- 2x Structural Reinforcement (-40 Spaces, +6 Structure, +40 Hits)
- 2x Belted Armour (-16 Spaces, +4 Armour, +1 Structure, +16 Hits)
- 4x Laminate Armour (-32 Spaces, +10 Armour, +2 Structure, +20 Hits)
- 4x External Latch (-8 Spaces)
Weaponry & Active Defences
- 4x Vulcan Point Defence (-8 Spaces)
- 2x Charge Launcher (-10 Spaces)
- 6x Anti-Ship Missile Launcher (-30 Spaces)
- 2x Anti-Air Missile Launcher (-10 Spaces)
- 4x Flak Cannon (-8 Spaces)
- 2x Large Naval Rifle (-40 Spaces)