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Class Ships: <br> | Class Ships: <br> | ||
One study proposed building a squadron of ''Rocksmashers'' to bombard rebel colony's back to the stone age. While not willing to commit too such extreme actions the Fleet did consider the usefulness of a "giant gun" warship for use against hard to destroy enemy battleships or against fortresses. In order to supplement the heavy spinal mounted railcannon six heavy launchers of the largest anti-ship missiles available are mounted. The ship lacks any specialized medium or close range weaponry - its main weapons do that well enough - but it sports a decent AA suite. | One study proposed building a squadron of ''Rocksmashers'' to bombard rebel colony's back to the stone age. While not willing to commit too such extreme actions the Fleet did consider the usefulness of a "giant gun" warship for use against hard to destroy enemy battleships or against fortresses. In order to supplement the heavy spinal mounted railcannon six heavy launchers of the largest anti-ship missiles available are mounted. The ship lacks any specialized medium or close range weaponry - its main weapons do that well enough - but it sports a decent AA suite. | ||
==='''Ge-0/ ''Leopold +++++'' Combat MS '''== | |||
'''Stats (Assualt Frame)''' | |||
:Speed: 4+10[14] | |||
:Agility: 4+8-0.66[11.34] "B" [11.01] | |||
:Evasion: 3+6.5[9.5] | |||
:Armor: 10+2[12] "B" [13] | |||
:Hits: 4 | |||
:Reactor Output/Usge: 16/11 [Barzam B] 16/13 | |||
:Component Space: 12+4+4 | |||
:External Carriage: 12+2+2 | |||
Frame Expansion x2 | |||
Internal Components: 16+4 | |||
:4 Fusion Reactors (4 Space, +16 power) | |||
:10 Thrusters (10 Space, -10 Power, +10 Speed, +5 Agility, +5 Evasion) | |||
:3 Verniers (3 Space, -3 power, +3 Agility, +1.5 Evasion) | |||
:2 Armor (2 space, +2 Armor, -.66 agility) | |||
Fixed Equipment: | |||
:1 x 3 Cluster Missiles (-1 Spaces) | |||
External Equipment: 14+2 | |||
:1 x Dobergun (-12 spaces) | |||
:1 x Alpha Axe (-2 spaces) | |||
:1 x AMS (-2 Space) | |||
External Equipment (Barzam B): 14+2 | |||
:1 x Heavy Railgun (-10 spaces, -3 power) | |||
:1 x Alpha Axe (-2 spaces) | |||
:1 x AMS (-2 Space) | |||
:1 x ERA (-2 spaces, +1 Armor, -0.33 agility) |
Revision as of 18:49, 23 January 2010
Arcana
Tercio de Flanders
A tercio of about 2500-2550 men would have gotten about 17000 escudo's a month. My rough tercio of 2837 has an upkeep of 176, and I was pretty loose in designing it. Assuming 1 Gold = 100 large-value escudo's it fits somewhat
2,591 escudo's to raise, 176 escudo's in pay.
Commanded by the Maestro de Campo Mendoza.
Under him:
- Major-Sergent (Captain of the second company)
- Paymaster and 3 assistants
- Provst and 6 underlings
- Chaplain, and 2 ordinary chaplains
- Clerk
- Surgeon
- Drummer
Each coy with,
- 1 captain (and his page)
- 1 alférez
- 1 sergent
- 1 abanderado (ensign),
- 3 musicians
- 1 clerk
- 1 chaplain and 1 barber
10 Companies of Pike
Coy divided into:
10 x corselets grande escuadra of 100
Heavily armoured pikemen who make up the first few ranks of each tercio square.
Type: Men-at-Arms (50)
Primary Weapon: Pike (12)
Secondary Weapon: Sidesword (15)
Armor: Partial Plate (35)
Total Cost: 112 Gold
Upkeep: 6
10 x single pikemen grande escuadra of 100
Lightly armoured pikemen whose only requirements are strength and endurance.
Type: Men-at-Arms (50)
Primary Weapon: Pike (12)
Secondary Weapon: Sidesword (15)
Armor: Plated Coat (5)
Total Cost: 82 Gold
Upkeep: 6
2 Companies of arquebusiers
Coy divided into:
7 x arquebusiers grande escuadra of 100
Type: Men-at-Arms (50)
Primary Weapon: Arquebus (25)
Secondary Weapon: Sidesword (15)
Armor: Padded jacket (3)
Total Cost: 93 Gold
Upkeep: 8
Totals (Book)
- 137 officers, supernumeraries
- 1,000 corselets Pikemen
- 1,000 single Pikemen
- 700 arquebusiers
Francis I.'s Provincal Legions
Assuming some veterans. An "regular" provincial legion would more commonly have no veterans, all militia.
Organized into 6 Bands (597 Rising, 49 Upkeep)
Each with:
3 x coy corselets of 100
Type: Men-at-Arms (50)
Primary Weapon: Pike (12)
Secondary Weapon: Sidesword (15)
Armor: Partial Plate (35)
Total Cost: 112 Gold
Upkeep: 6
5 x coy pikemen of 100
Type: Militia
Primary Weapon: Pike (12)
Secondary Weapon: Nein!
Armor: Padded Coat (3)
Total Cost: 15 Gold
Upkeep: 3
2 x coy arquebusiers of 100
Type: Men-at-Arms (50)
Primary Weapon: Arquebus (25)
Secondary Weapon: Sidesword (15)
Armor: Padded jacket (3)
Total Cost: 93 Gold
Upkeep: 8
Totals (Book)
- 1,800 corselets Pikemen (2016g/Raise; 108/Upkeep)
- 3,000 single Pikemen (450g/Raise; 90/Upkeep)
- 1200 arquebusiers (1116g/Raise; 96/Upkeep)
- Totals (3582g/Raise; 294/Upkeep)
Sphere Stuff
"Menendez de Aviles" Exploration Cruiser/Battleship/Colonial Monitor (3xBattleship +60)
- Mobility: 0+2
- Evasion: 0+1
- Armor: 8+12
- Structure: 8+3
- Hits: 40+48
- Reactor: 88
- Power Requirements: 84
- Spaces: 259
- Engineering Coefficient: 10
- Hull: Coe: 8
Propulsion
- 2 x Fusion Thruster (-40 Spaces, -80 Power)
- 11 x Fission Reactors (-11 Spaces, +88 Power)
- 1 x Jump Drive (-1 Space, -4 Power)
Protection
- 6 x Belted Armor (-48 Spaces)
Hull
- 4x Hatches (-8 Spaces)
Fixed Equipment(2100 Model)
- 3x Large Naval Rifles (-60)
- 7x Medium Naval rifles (-70)
- 1 x White Shark Launchers (-10 Spaces)
- 1 x Anti-Ship Missiles (-05 Spaces)
- 3x Flak Cannon (-6 Spaces)
Fixed Equipment (2150 refit "C1")
- 2x Large Naval Rifles (-40)
- 6x Medium Naval rifles (-60)
- 2 x White Shark MKII Launchers (-20 Spaces)
- 3 x Anti-Ship Missiles (-15 Spaces)
- 8x Flak Cannon (-16 Spaces)
Fixed Equipment (2185-86 Emergency Refit)
- 2x Large Naval Rifles (-40)
- 2x Medium Naval rifles (-20)
- 2 x White Shark MKII Launchers (-20 Spaces)
- 3 x Anti-Ship Missiles (-15 Spaces)
- 2 x VLS AA Launchers(-10 Spaces)
- 23x Flak Cannon (-46 Spaces)
Class Ships: Menendez de Aviles (Converted to monitor 2146), Juan de Lángara, Reale Carlos, Bristol, Lombardy (Lost 2109), Dresden (Scrapped 2161), General Cornwallis (Sunk 2187)
Originally designed as long-term exploration ships in the beginning of space exploration. The Menendez de Aviles class were all retired from active service with the introduction of the Drake class, but some colonies still retain a few of these old and battered ships. In some cases the jump drives of these ships have been stripped or their armament upgraded to be nearly comparable to the Drake; or made into specialized boats of various makes. In the ZOCU War several Men. de. Aviles received rush or emergency modernizations; one was the Reale Carlos at the time serving in the Outremonde Frontier Squadron. At the time of its modernization Outremonde lacked any medium or heavy railguns to replace its naval rifles with but possessed a abundance of missiles and launchers, originally for a now abandoned project to build several missile-centered cruisers. With the upsetting success of ZOCU Peltasts aganist DSF warships the Reale Carlos was stripped of most of its medium naval rifles for additional VLS AA launchers and a immense number of flak cannons twenty-three in total! while the Reale Carlos was too slow to participate in the Deep Space Fleet's victorious offensive against the rebel colonies the ship served in several actions in the Outremonde system and some neighbouring starzones in the role of both flagship and convoy guard. Notably at the battle of Rooks Drift where the Reale Carlos and a group of guardships interdicted a small group of ZOCU transports ferrying reinforcements to the besieged planetoid and were defeated, causing the surrender of the planetoid a week later. The ship never came up against massed ZOCU strike craft assault where its large AA suite would have proved useful. None the less the class, itself another tribute to the rugged survivability of EU shipbuilding, served honourably either exploring now settled systems, fending off drone attacks and finally in defence of the Union.
"Menendez de Aviles (Improved)" Super Battleship (4xBattleship +80)
- Mobility: 0+2
- Evasion: 0+1-1
- Armor: 8+12+4 (+4 AP)
- Structure: 8+3
- Hits: 40+48
- Sensors/ECM: -1
- Reactor: 225
- Power Requirements: 216
- Spaces: 279
- Engineering Coefficient: 10
- Hull: Coe: 8
Propulsion
- 2 x Fusion Thruster (-40 Spaces, -80 Power)
- 15 x Fusion Reactors (-15 Spaces, +225 Power)
- 2 x Jump Drive (-2 Space, -8 Power)
Protection
- 6 x Belted Armor (-48 Spaces)
- Rating 1 Scattering Field (-8 Spaces, -64 Power)
Hull
- 3x Hatches (-6 Spaces)
Fixed Equipment 161
- 4x Large Railcannons (-80, -64 Power)
- 2 x White Shark Launchers (-20 Spaces)
- 4x Anti-Ship Missiles (-20 Spaces)
- 2 x VLS AA Launchers(-10 Spaces)
- 15 Flak Cannon (-30 Spaces)
Class Ships: Europa Unionale (Planned 2187, delayed, planned 2188; Canceled early 2189)
The rumours of a successor design for the Pallada sent waves of concern throughout the Outremonde Frontier Fleet and its Deep Space Fleet regional command; quickly an idea of Commodore Karl Lorient that proposed constructing a up-scaled and improved version of the Menendez de Aviles class in order to supplement Outremonde's defences and contribute to the upcoming offensive aganist Haraway was adopted. While the rumoured Pallada replacement never bore fruit ground work for the Europa Unionale did however get underway. However by the time the project was almost ready for pre-production it was decided to instead concentrate on smaller-ship production, which could be finished quicker, for the rest of the year. In 2188 when it was planned to begin construction technical difficulties delayed the project until early 2189 when it was cancelled after the DSF(O) received its first new Drake Mark VII. The "Super" Menendez de Aviles was not to be. Some rumours, particularly in the shipyards where the ship was intended to be built, suggest that the battleship wasn't delayed in 2187 but was actually completed in 2188 to be kept in secret reserve. Other rumors hold that the ship was involved in a abortive coup in 2189 and had its official records (and crew) purged as a result. Externally the "Super" de Aviles resembles its parent design to such a extent its merely a somewhat bigger verion with additional torpedo buldges and Drake-style railgun turrents replacing the large naval rifle turrets and a medium turret.
"Rocksmasher" Bomardment Platform (3xBattleship +60)
- Mobility: 0+3-1.98
- Evasion: 0+1.5-1
- Armor: 8+17.5+4[29.5] (+4AP)
- Structure: 8+6
- Hits: 40+72
- Sensors/ECM: -1
- Reactor: 225
- Power Requirements: 212
- Spaces: 259
- Engineering Coefficient: 10
- Hull: Coe: 8
Propulsion
- 3 x Fusion Thruster (-60 Spaces, -120 Power)
- 15 x Fusion Reactors (-15 Spaces, +225 Power)
- 2 x Jump Drive (-2 Space, -8 Power)
Protection
- 6 x Depleted Uranium Armor (-48 Spaces)
- Rating 1 Scattering Field (-8 Spaces, -64 Power)
Hull
- 1x Hatches (-2 Spaces)
Fixed Equipment 125 Spaces
- 1 x Spinal Mount Railcannon (-50 Spaces, -20 Power)
- 6 x White Shark MKII Launchers (-60 Spaces)
- 1 x VLS AA Launchers(-5 Spaces)
- 4 x Flak Cannon (-8 Spaces)
- 1 x Vulcan PD (-2 Spaces)
Class Ships:
One study proposed building a squadron of Rocksmashers to bombard rebel colony's back to the stone age. While not willing to commit too such extreme actions the Fleet did consider the usefulness of a "giant gun" warship for use against hard to destroy enemy battleships or against fortresses. In order to supplement the heavy spinal mounted railcannon six heavy launchers of the largest anti-ship missiles available are mounted. The ship lacks any specialized medium or close range weaponry - its main weapons do that well enough - but it sports a decent AA suite.
=Ge-0/ Leopold +++++ Combat MS
Stats (Assualt Frame)
- Speed: 4+10[14]
- Agility: 4+8-0.66[11.34] "B" [11.01]
- Evasion: 3+6.5[9.5]
- Armor: 10+2[12] "B" [13]
- Hits: 4
- Reactor Output/Usge: 16/11 [Barzam B] 16/13
- Component Space: 12+4+4
- External Carriage: 12+2+2
Frame Expansion x2
Internal Components: 16+4
- 4 Fusion Reactors (4 Space, +16 power)
- 10 Thrusters (10 Space, -10 Power, +10 Speed, +5 Agility, +5 Evasion)
- 3 Verniers (3 Space, -3 power, +3 Agility, +1.5 Evasion)
- 2 Armor (2 space, +2 Armor, -.66 agility)
Fixed Equipment:
- 1 x 3 Cluster Missiles (-1 Spaces)
External Equipment: 14+2
- 1 x Dobergun (-12 spaces)
- 1 x Alpha Axe (-2 spaces)
- 1 x AMS (-2 Space)
External Equipment (Barzam B): 14+2
- 1 x Heavy Railgun (-10 spaces, -3 power)
- 1 x Alpha Axe (-2 spaces)
- 1 x AMS (-2 Space)
- 1 x ERA (-2 spaces, +1 Armor, -0.33 agility)