Delten Technocracy: Difference between revisions
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== | ==The Stats== | ||
:A1 Resource Base (+100 PIP) | |||
:A1 Resource Base (+ PIP) | |||
:A2 Dominately Transgene (++ Transgene) | :A2 Dominately Transgene (++ Transgene) | ||
:A3 Resource Rich World | :A3 Resource Rich World | ||
:A6 Relic Dust (+ Dust) | :A6 Relic Dust (+100 Dust) | ||
:B1 Military Action (+ Military) | :B1 Military Action (+2,500 Military) | ||
:B3 Miner Beatdown (+ PIP) | :B3 Miner Beatdown (+100 PIP) | ||
:C1 Artifact Find (+ Dust) | :C1 Artifact Find (+100 Dust) | ||
:C2 Reverse-Engineerable (+ Tech) | :C2 Reverse-Engineerable (+ Tech) | ||
:D1 "I'm a Magnate!" (+ Morale) | :D1 "I'm a Magnate!" (+ Morale) | ||
:D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet | :D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet) | ||
:M1 Time-Motion Engineers (+200 PIP, +200 CIP, + Logistics) | |||
:M1 Time-Motion Engineers (+ | :M2 Holy Shit it's the Clans (+4 Global Techlevel, ++ Tech, +100 CIP) | ||
:M2 Holy Shit it's the Clans (+ | :N1 Future Government (++ Morale, + AI Tech) | ||
:Ran outta people (+ Computer Tech, - Pop) | :Ran outta people (+ Computer Tech, -60 Pop) | ||
===Starting Applications=== | ===Starting Applications=== | ||
Line 76: | Line 28: | ||
===Summary=== | ===Summary=== | ||
:+ | :+500 PIP | ||
:+ | :+400 CIP | ||
:+ | :+200 Dust | ||
:++ Transgene | :++ Transgene | ||
:+ Logistics | :+ Logistics | ||
:+ Military | :+2,500 Military | ||
:+++ Morale | :+++ Morale | ||
:+ Mothball Fleet | :+4,000 Mothball Fleet | ||
:+++ Tech | :+++ Tech | ||
:+ AI Tech | :+ AI Tech | ||
:+ Computer Tech | :+ Computer Tech | ||
:+ | :+4 Global Techlevel | ||
:- Pop | :-60 Pop | ||
===Tech Spread=== | ===Tech Spread=== | ||
:Global | :Global Techlevel 24 | ||
: | :Weapons Tech 26 | ||
: | :Civilian Tech 20 | ||
: | :Railguns 28 | ||
: | :Materials 28 | ||
: | :Transgenics 37 | ||
:Ground | :Ground 28 | ||
:Xenotech | :Xenotech 38 | ||
:Shipbuilding | :Collarize 48 | ||
: | :Shipbuilding 28 | ||
: | :Basic Theotech 34 | ||
:Artificial Intelligence 26 | |||
==Deltenian Shipyards== | ==Deltenian Shipyards== |
Revision as of 14:56, 19 January 2010
The Stats
- A1 Resource Base (+100 PIP)
- A2 Dominately Transgene (++ Transgene)
- A3 Resource Rich World
- A6 Relic Dust (+100 Dust)
- B1 Military Action (+2,500 Military)
- B3 Miner Beatdown (+100 PIP)
- C1 Artifact Find (+100 Dust)
- C2 Reverse-Engineerable (+ Tech)
- D1 "I'm a Magnate!" (+ Morale)
- D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
- M1 Time-Motion Engineers (+200 PIP, +200 CIP, + Logistics)
- M2 Holy Shit it's the Clans (+4 Global Techlevel, ++ Tech, +100 CIP)
- N1 Future Government (++ Morale, + AI Tech)
- Ran outta people (+ Computer Tech, -60 Pop)
Starting Applications
- + Ground Application
- + Aerospace Application
- +5 Shipbuilding Application
- Cruiser Construction
- + Cybernetics Application
- [Time-Motion Engineers] Capital Construction
Summary
- +500 PIP
- +400 CIP
- +200 Dust
- ++ Transgene
- + Logistics
- +2,500 Military
- +++ Morale
- +4,000 Mothball Fleet
- +++ Tech
- + AI Tech
- + Computer Tech
- +4 Global Techlevel
- -60 Pop
Tech Spread
- Global Techlevel 24
- Weapons Tech 26
- Civilian Tech 20
- Railguns 28
- Materials 28
- Transgenics 37
- Ground 28
- Xenotech 38
- Collarize 48
- Shipbuilding 28
- Basic Theotech 34
- Artificial Intelligence 26
Deltenian Shipyards
Battleship
Mobility: 2
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20
- Hull expanded five times
- + 100 Spaces
- Spaces Available: 300
- + 100 Spaces
Power Generation
- Fusion Reactor
- Spaces: 1
- Power Output: 15
- Twenty fitted
- Spaces Used: 20
- Power Output: 300
- Twenty fitted
Engines
- Fusion Thrusters
- Spaces: 20
- Power: 40
- Mobility: +1
- Evasion: +0.5
- Two fitted
- Spaces Used: 40
- Power Consumed: 80
- Mobility: +2
- Evasion: +1
- Two fitted
- Jump Drive
- Spaces: 2.5
- Power: 8
- Two fitted
- Spaces Used: 5
- Power Consumed: 16
- Two fitted
Defensive Equipment
- Depleted Uranium Armor
- Spaces: 8
- Armor: +2
- Structure: +1
- Hits: +12
- Three fitted
- Spaces Used: 24
- Armor: +6
- Structure: +3
- Hits: +36
- Three fitted
- Structural Reinforcement
- Spaces: 16
- Structure: +2
- Hits: +16
- Two fitted
- Spaces Used: 32
- Structure: 4
- Hits: +32
- Two fitted
- Shields (To be determined type)
- Spaces: 8
- Power: 64
- One fitted
- Spaces Used: 8
- Power Consumed: 64
- One fitted
Weaponry
- Large Railcannons
- Spaces: 20
- Power: 16
- Range: 32
- Accuracy: -5
- Penetration: +15
- Strength: +15
- Damage: 3
- Three mounted
- Space Used: 60
- Power Consumed: 48
- Three mounted
- Medium Railcannon
- Spaces: 10
- Power: 8
- Range: 24
- Accuracy: -3
- Penetration: +10
- Strength: +10
- Damage: 2
- Three mounted
- Space Used: 30
- Power Consumed: 24
- Three mounted
- Small Railcannon
- Spaces: 5
- Power: 4
- Range: 16
- Accuracy: -1
- Penetration: +7
- Strength: +7
- Damage:
- Six mounted
- Space Used: 30
- Power Consumed: 24
- Six mounted
- Vulcan Point Defense
- Spaces: 2
- Power: 0
- Twelve mounted
- Spaces Used: 24
- Power Consumed: 0
- Twelve mounted
- Flak Cannon
- Spaces: 2
- Power: 2
- Range: 12
- Accuracy: +5
- Penetration: +0
- Strength: +0
- Burst Bonus: +6
- Twelve mounted
- Space Used: 24
- Power Consumed: 24
- Twelve mounted
Overall Power Consumption: 280
- Power Remaining: 20
Spaces Used: 297
- Spaces Remaining: 3