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==Indie Design==
==The Stats==


:A1 Longshot Mission (+ Faber)
:A1 Resource Base (+100 PIP)
:A2 Dominantly Baseline (+ pop, + logistics)
:A3 Terraformable World
:A7 Artifact Rush (+ PIP)
:B1 Artifact Find (+ Dust)
:B4 Active Machinery (+ Theta, - Dust)
:C1 Artifact Find (+ Dust)
:C4 Reverse-Engineerable (+ Tech)
:D1 Isolated (+ Stockpiles)
:D2 Strange Discovery (+ Dust)
::(B4) Extra Fabs (+ Faber)
:E1 Independence!
:F1 Be Interventionist (+ Military, + Logistics)
:F2 Expanse Production Center (++ PIP, ++ CIP)
:F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
:L1 Future Government (++ Morale, + AI Tech)
 
===Starting Tech Bonuses===
 
:Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech
 
===Chaotic Events===
 
:Ran Outta People (+ Computer Tech, - Pop)
 
===Summarized Rundown===
 
:+2 Faber
:+2 CIP
:+3 PIP
:+2 Logistics
:+2 Dust
:+2 Theta
:+5 Tech (common)
:+1 Beam/Pulse Tech
:+1 Stockpiles
:+1 Military
:+2 Morale
:+1 AI tech
:+1 Computer Tech
:+1 Theta Tech
:+6 Shipbuilding
:Cruiser Construction
:Capital Construction
 
 
==Magnate Design==
 
:A1 Resource Base (+ PIP)
:A2 Dominately Transgene (++ Transgene)
:A2 Dominately Transgene (++ Transgene)
:A3 Resource Rich World
:A3 Resource Rich World
:A6 Relic Dust (+ Dust)
:A6 Relic Dust (+100 Dust)
:B1 Military Action (+ Military)
:B1 Military Action (+2,500 Military)
:B3 Miner Beatdown (+ PIP)
:B3 Miner Beatdown (+100 PIP)
:C1 Artifact Find (+ Dust)
:C1 Artifact Find (+100 Dust)
:C2 Reverse-Engineerable (+ Tech)
:C2 Reverse-Engineerable (+ Tech)
:D1 "I'm a Magnate!" (+ Morale)
:D1 "I'm a Magnate!" (+ Morale)
:D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet)
:D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
:L1 Future Government (++ Morale, + AI Tech)
:M1 Time-Motion Engineers (+200 PIP, +200 CIP, + Logistics)
:M1 Time-Motion Engineers (++ PIP, ++ CIP, + Logistics)
:M2 Holy Shit it's the Clans (+4 Global Techlevel, ++ Tech, +100 CIP)
:M2 Holy Shit it's the Clans (++ Techlevel, ++ Tech, + CIP)
:N1 Future Government (++ Morale, + AI Tech)
:Ran outta people (+ Computer Tech, - Pop)
:Ran outta people (+ Computer Tech, -60 Pop)


===Starting Applications===
===Starting Applications===
Line 76: Line 28:
===Summary===
===Summary===


:+++++ PIP
:+500 PIP
:++++ CIP
:+400 CIP
:++ Dust
:+200 Dust
:++ Transgene
:++ Transgene
:+ Logistics
:+ Logistics
:+ Military
:+2,500 Military
:+++ Morale
:+++ Morale
:+ Mothball Fleet
:+4,000 Mothball Fleet
:+++ Tech
:+++ Tech
:+ AI Tech
:+ AI Tech
:+ Computer Tech
:+ Computer Tech
:++ Techlevel
:+4 Global Techlevel
:- Pop
:-60 Pop


===Tech Spread===
===Tech Spread===


:Global Level 22
:Global Techlevel 24
:Transgenics 35
:Weapons Tech 26
:Basic Theotech 32
:Civilian Tech 20
:AI 24
:Railguns 28
:Railguns 26
:Materials 28
:Materials 26
:Transgenics 37
:Ground 26
:Ground 28
:Xenotech 36
:Xenotech 38
:Shipbuilding 26
:Collarize 48
:Weapons Tech 24
:Shipbuilding 28
:Civilian Tech 18
:Basic Theotech 34
:Artificial Intelligence 26


==Deltenian Shipyards==
==Deltenian Shipyards==

Revision as of 14:56, 19 January 2010

The Stats

A1 Resource Base (+100 PIP)
A2 Dominately Transgene (++ Transgene)
A3 Resource Rich World
A6 Relic Dust (+100 Dust)
B1 Military Action (+2,500 Military)
B3 Miner Beatdown (+100 PIP)
C1 Artifact Find (+100 Dust)
C2 Reverse-Engineerable (+ Tech)
D1 "I'm a Magnate!" (+ Morale)
D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
M1 Time-Motion Engineers (+200 PIP, +200 CIP, + Logistics)
M2 Holy Shit it's the Clans (+4 Global Techlevel, ++ Tech, +100 CIP)
N1 Future Government (++ Morale, + AI Tech)
Ran outta people (+ Computer Tech, -60 Pop)

Starting Applications

+ Ground Application
+ Aerospace Application
+5 Shipbuilding Application
Cruiser Construction
+ Cybernetics Application
[Time-Motion Engineers] Capital Construction


Summary

+500 PIP
+400 CIP
+200 Dust
++ Transgene
+ Logistics
+2,500 Military
+++ Morale
+4,000 Mothball Fleet
+++ Tech
+ AI Tech
+ Computer Tech
+4 Global Techlevel
-60 Pop

Tech Spread

Global Techlevel 24
Weapons Tech 26
Civilian Tech 20
Railguns 28
Materials 28
Transgenics 37
Ground 28
Xenotech 38
Collarize 48
Shipbuilding 28
Basic Theotech 34
Artificial Intelligence 26

Deltenian Shipyards

Battleship

Principality Battleship
Principality Battleship

Mobility: 2
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20

Hull expanded five times
+ 100 Spaces
Spaces Available: 300

Power Generation

Fusion Reactor
Spaces: 1
Power Output: 15
Twenty fitted
Spaces Used: 20
Power Output: 300

Engines

Fusion Thrusters
Spaces: 20
Power: 40
Mobility: +1
Evasion: +0.5
Two fitted
Spaces Used: 40
Power Consumed: 80
Mobility: +2
Evasion: +1
Jump Drive
Spaces: 2.5
Power: 8
Two fitted
Spaces Used: 5
Power Consumed: 16

Defensive Equipment

Depleted Uranium Armor
Spaces: 8
Armor: +2
Structure: +1
Hits: +12
Three fitted
Spaces Used: 24
Armor: +6
Structure: +3
Hits: +36
Structural Reinforcement
Spaces: 16
Structure: +2
Hits: +16
Two fitted
Spaces Used: 32
Structure: 4
Hits: +32
Shields (To be determined type)
Spaces: 8
Power: 64
One fitted
Spaces Used: 8
Power Consumed: 64

Weaponry

Large Railcannons
Spaces: 20
Power: 16
Range: 32
Accuracy: -5
Penetration: +15
Strength: +15
Damage: 3
Three mounted
Space Used: 60
Power Consumed: 48
Medium Railcannon
Spaces: 10
Power: 8
Range: 24
Accuracy: -3
Penetration: +10
Strength: +10
Damage: 2
Three mounted
Space Used: 30
Power Consumed: 24
Small Railcannon
Spaces: 5
Power: 4
Range: 16
Accuracy: -1
Penetration: +7
Strength: +7
Damage:
Six mounted
Space Used: 30
Power Consumed: 24
Vulcan Point Defense
Spaces: 2
Power: 0
Twelve mounted
Spaces Used: 24
Power Consumed: 0
Flak Cannon
Spaces: 2
Power: 2
Range: 12
Accuracy: +5
Penetration: +0
Strength: +0
Burst Bonus: +6
Twelve mounted
Space Used: 24
Power Consumed: 24


Overall Power Consumption: 280

Power Remaining: 20

Spaces Used: 297

Spaces Remaining: 3