Difference between revisions of "Altus"

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:+200 Wealth
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:+60 Pop
:+100 CIP
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:+100 CIP  
:+100 Tech
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:+100 Tech  
:+400 PIP
+
:+100 Fabbers
:+200 Theta
+
:+100 Drexlers
:+300 Dust
+
:+200 Wealth
:+60 Pop
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:+200 Theta
:+100 Fabbers
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:+300 Dust
:+100 Drexlers
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:+400 PIP
:+5000 Military
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:+5000 Military  
  
 
:+2 Global Tech Level
 
:+2 Global Tech Level

Revision as of 12:03, 16 January 2010

Played by Kerrus

National Overview






Altus

Concept: Future Government City on a Hell World. Currently engaged in resourcing operations to advance human understanding of the cosmos.





A1: Longshot Mission (+100 Fabber)

The expedition that led to the formation of Altus was a one in a million shot, the last few ships through a collapsing singularity burning their drives into the unknown.

A2: Dominantly Baseline (+60 Pop, +Logistics)

Swept up by the transgenics movement, a large group of baselines that were disatisfied with the governmental management of the growing singularity banded together to form the initial expedition. It was their thought that if they could not find solace here, at the birthplace of humanity, they were better to go find it out there, amongst the stars. History has proven that they were right, for a given value of right.

A3: Hell World
A5: Tough It Out (+Morale, Balls)
B1: Military Action (+2,500 Military)
B3: Feral Drone Attack (+2,500 Military)
C1: Artifact Find (+100 Dust)
C4: Extra Fabs (+100 Fabbers)
N1: Multiparty Democracy (+Morale, +100 Tech, +100 Wealth)

The Breakdown

D1: Broken-Down (+100 PIP)
D3: Theta Hub (+200 Theta, +100 Wealth, -100 Dust)
E1: Make my own bloc (+100 PIP, +Logistics)
L1: Fie on the Homeland (+100 PIP, ++Logistics, - Non-Rim Relations)
L2: Regional Port (+100 Dust, +100 PIP, +100 CIP, +2 Shipbuilding, - Ground Tech)
L3: High-Tech Bullshit (+2 Global Techlevel, +200 Dust, ++Tech)


League Starting Application Bonuses:

+Application (Common), +2 Shipbuilding Application, +Capital Construction, +Armour Application,+Aerospace Application.

Kinderfaber Surprise

Balls


- Non-Rim Relations
- Ground Tech


+60 Pop
+100 CIP
+100 Tech
+100 Fabbers
+100 Drexlers
+200 Wealth
+200 Theta
+300 Dust
+400 PIP
+5000 Military
+2 Global Tech Level
+2 Shipbuilding
++++Logistics
++Morale
++Tech

Military Fluff

Altus Military Personnel in standard League uniforms
















The Magnate War

While Altus was spared the main force by virtue of being behind the League Starlanes, several splinter invasions managed to break through at different points during the War. However, it was by subterfuge that the Altans won the day. Several times they constructed a false 'City' which appeared to the invading forces as the main hub on the planet Gehenna (Altus II). With the real city in lockdown mode, the invaders headed towards this false city and deployed their ground forces. The planet promptly ate at least half of those forces, and Altan MA raids finished off most of the others.

This ruse, however, did not go off flawlessly- several times the real City was bombed by passing flights, and the Magnates severely hampered the Altan orbital infrastructure- particularly the processing plants in orbit of Altus VI.

Military Technology Application

The USS ALterprise

Battleship

   Mobility: 2 
Evasion: 1
Armor: 28
Structure: 18
Hits: 160
Space: 239/240
Power: 148/150
Engineering Coefficient: 10
Hull Coefficient: 8

Armour

10x Depleted Uranium Armour (80 Spaces, +20 Armour, +10 Structure, +120 Hits)

Power

10x Fusion Reactors (10 space, +150 power)

Propulsion

2x Fusion Thrusters (40 Spaces, -80 power, +2 Mobility, +1 Evasion)
2x Jump Drive (4 Spaces, -8 power)

Weapons

5x Cluster Missile Launchers (25 Spaces)
5x Anti-Ship Missile Launchers (25 Spaces)
5x Flak Cannons (10 Spaces, -10 Power)
5x Linear Cannons (25 Spaces, -50 Power)
10x Vulcan Point Defence (20 Spaces)


Destroyer Escort Ship

   Mobility: 5 
Evasion: 4
Armor: 42
Structure: 23
Hits: 40
Space: 60
Engineering Coefficient: 2
Hull Coefficient: 2


Power:

3x Fusion Reactor (3 spaces, +45 power)

Propulsion:

4x Fusion thrusters (16 Spaces, -32 power, +4 mobility, +2 Evasion)
2x Jump Drive (1 space, -4 power)

Armour:

10x Depleted Uranium Armour (20 Spaces, +40 armour, +20 structure, +30 hits)

Weapons:

2x Anti-ship Missile Launcher (10 Spaces)
2x DP Cannon (8 Spaces, -4 Power)
1x Vulcan Point Defence (2 Spaces)




Destroyer Escort Ship (Anti-Fighter Variant)

   Mobility: 5 
Evasion: 4
Armor: 42
Structure: 23
Hits: 40
Space: 60
Engineering Coefficient: 2
Hull Coefficient: 2


Power:

3x Fusion Reactor (3 spaces, +45 power)

Propulsion:

4x Fusion thrusters (16 Spaces, -32 power, +4 mobility, +2 Evasion)
2x Jump Drive (1 space, -4 power)

Armour:

10x Depleted Uranium Armour (20 Spaces, +40 armour, +20 structure, +30 hits)

Weapons:

2x Anti-ship Missile Launcher (10 Spaces)
4x Flak Cannon (8 Spaces, -8 Power)
1x Vulcan Point Defence (2 Spaces)


Altan Mobile Weapons





Altan Mobile Frame 'Firebird' in standard colours.

Altus Mobile Frame Firebird MK III

2 Hull Expansions (+16 Spaces, +4 External Carriage -2 Evasion)
12x Fusion Thrusters (12 spaces, 12 Power, +12 Speed, +6 Agility, +6 Evasion)
6x Fusion Reactor (6 spaces, 24 Power)
8x Armour (8 Spaces, +8 Armour, -2.64 Agility)
2x Microjump Units (2 Spaces, 2 Power)

Armament:

2x Cluster Missile Launcher (10 Spaces)
2x Vulcan Point Defence (4 Spaces)
2x Flak Cannon (4 Spaces, -4 Power)
2x Shotcannon (10 Spaces, -4 Power, ROF 4)

External Armament:

6x Anti-Air Missile (12 Spaces)

Speed 16, Agility 5.36, Evasion 8, Armor 18, 8 Hits


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