Difference between revisions of "Submissions"

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:Send in the Marines (+ ground tech, + military, ++ ground doctrines)  
 
:Send in the Marines (+ ground tech, + military, ++ ground doctrines)  
 
:Single Party Governance (+ PIP, + Wealth, + Military/Population/Stockpiles)
 
:Single Party Governance (+ PIP, + Wealth, + Military/Population/Stockpiles)
 +
:Revanche! (+ morale, - military)
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 +
Launched as a hopeful longshot mission sponsored by wealthy New Zealand climatologist Edward Jameson, Jameson's World may be the most unfortunate planet in the Sphere. A short summary of its' less-than-illustrious follows.
 +
 +
2063: Jameson's longshot expedition launches from Earth toward a largely temperate, habitable planet some thirty light-years away. The planet is settled by five thousand New Zealanders of largely Caucasian and Maori descent.
 +
2093: On its' thirtieth anniversary, the isolated colony suffers a terraforming failure, causing a climatic shift toward indescribably wetter weather. Heavy rains destroy nearly the entire year's harvest crop.
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2094: The world's 21,000 colonists, half-starved and bitterly angry at Jameson's momumental failure, split into camps along lines of loyalty to their leader. The seven-thousand-strong Determinationist antigovernment movement captures a number of the planet's posthuman fabricators and turns them to weapons manufacturing. The Jameson Faction naturally does the same with their remaining cornucopiae. Internecine warfare ensues.
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2095: TBD?
  
 
===Magnate===
 
===Magnate===

Revision as of 14:52, 14 January 2010

Backwater

Jameson's World

Longshot Mission (+ Faber)
Mixed (+ transgene, + SP)
Terraformable World (go to A7)
Terraforming Failure (Defensible)
Military Action (+ Military, Go to B3)
Narco-Warfare (+ military, + doctrines, - pop)
Military Action (+ Military, Go to B3)
Regime Changed (+ military, + logistics, - morale)
Broken-down (+ PIP, Go to D3)
Get UN Aid/Refugee Center (+ logistics, + pop)
Sign the PACT (+ Wealth, - theta, Go to H1)
American Japanese-Led Peacekeeping (++ dust, + SP, + logistics, - morale, - pop)
Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
Send in the Marines (+ ground tech, + military, ++ ground doctrines)
Single Party Governance (+ PIP, + Wealth, + Military/Population/Stockpiles)
Revanche! (+ morale, - military)

Launched as a hopeful longshot mission sponsored by wealthy New Zealand climatologist Edward Jameson, Jameson's World may be the most unfortunate planet in the Sphere. A short summary of its' less-than-illustrious follows.

2063: Jameson's longshot expedition launches from Earth toward a largely temperate, habitable planet some thirty light-years away. The planet is settled by five thousand New Zealanders of largely Caucasian and Maori descent. 2093: On its' thirtieth anniversary, the isolated colony suffers a terraforming failure, causing a climatic shift toward indescribably wetter weather. Heavy rains destroy nearly the entire year's harvest crop. 2094: The world's 21,000 colonists, half-starved and bitterly angry at Jameson's momumental failure, split into camps along lines of loyalty to their leader. The seven-thousand-strong Determinationist antigovernment movement captures a number of the planet's posthuman fabricators and turns them to weapons manufacturing. The Jameson Faction naturally does the same with their remaining cornucopiae. Internecine warfare ensues. 2095: TBD?

Magnate

Axial (Peel)

Planning for the Long Term (+stockpiles, +PIP, +CIP, +mothball fleet)
"We come in sixpacks." (+++pop, +PIP, +CIP)
Evangelical Transhumanism (++military, +doctrines, ++logistics)

Axial is a planned society. The gradual expansion of the population, disposition of genetic tendencies and evolution of the culture is laid out in the annual Blueprints from the Chief Directorate Council, who consult the latest research and run endless simulations before preparing their next Blueprint. As part of their long outlook, they are disinterested in the desire to expand inwards into the crowded Expanse, instead preferring to maintain peaceful relations with the central powers while expanding into the Rim. Once the Core's influence reaches those far reaches, they will be presented with the control of the Rim by many established, prosperous Magnate-derived societies as a fait accompli, and will have nothing else to do but watch the superior models of the Magnates advance away from them until they adopt similarly sensible government.

Escargot (Peel)

Voice for Peace (+tech, +pop, +wealth, +dust)
THINK HARDER! (++TL, +doctrines, +common tech, +CIP)
Reverse Engineering (+mecha tech, +tech, +ground doctrines, +air doctrines, +CIP)
Future Government (++morale, +AI tech)
My Toaster hit Singularity (+dust, -CIP)

Unlike many Magnate systems Escargot is not an attempt to create an ideal society, instead remaining primarily dedicated to advanced cognitive and transhuman research. However despite their general disinterest in transhuman evangelism, the scientists of Escargot were a critical part of the Magnate war machine. They were the first to develop and deploy the superlatively capable 'Aleph' superhumans, and key in the reverse engineering of the potent weapons deployed on the ZOCU front.

More (Peel)

Perfected Society (+pop, +CIP, +doctrines, +transgene)
A Truly Managed Society (+transgene, +population, +wealth, +PIP, +morale, Managed Society)
The Science of War (+transgene, +logistics, ++doctrines, +morale)
Future Government (++morale, +transgene)

More is perfect. There is a place for every citizen, and every citizen is in that place, with optimised genes and precise socialisation to ensure they live a happy and productive life. The application of science has solved the problems of society. While not the most powerful world, More is something of a spiritual leader and exemplar of the Magnates.

Sige (Peel)

Diplomatic Cunning (+stolen tech, +secret stuff, +logistics, +SP)
Exhumanize! (++transhuman, +++supersoldiers)
Face Dancers (++sneaky stuff, +stealth tech, +CIP, +military)

Where More pursues the One Perfect Society, Sige seeks to explore the full extent of sociological space. Dozens of organisational principles are modeled on its surface in the various arcologies, then eliminated when the time comes to make way for a new experiment. The analysts of Sige can understand any culture, and produce optimised agents to infiltrate, subvert and if necessary unravel it.

Rim

Extend (Peel)

Posthuman Structures (+dust)

Home of the Dust Engineers, who live in a series of diamondoid kilostructures and constantly war with defence drones over access to crucial fabricators and delta fountains. Explorers who brave the space perimeter find eager traders whose technology is dust-laden but generations out of date and whose bodies have been altered by persistent exposure to posthuman nanotechnology.