Delten Technocracy: Difference between revisions
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===Battleship=== | ===Battleship=== | ||
[[File:Battleship.jpg|400px|right|Principality Battleship]] | [[File:Battleship.jpg|400px|right|Principality Battleship]] | ||
Mobility: | Mobility: 2<br> | ||
Evasion: | Evasion: 1<br> | ||
Armor: | Armor: 14<br> | ||
Structure: | Structure: 15<br> | ||
Hits: | Hits: 108<br> | ||
Space: | Space: 300<br> | ||
Engineering Coefficient: 10 <br> | Engineering Coefficient: 10 <br> | ||
Hull Coefficient: 8 <br> | Hull Coefficient: 8 <br> | ||
Line 253: | Line 253: | ||
Spaces Used: 297 | Spaces Used: 297 | ||
:Spaces Remaining: 3 | :Spaces Remaining: 3 | ||
Revision as of 03:14, 13 January 2010
Indie Design
- A1 Longshot Mission (+ Faber)
- A2 Dominantly Baseline (+ pop, + logistics)
- A3 Terraformable World
- A7 Artifact Rush (+ PIP)
- B1 Artifact Find (+ Dust)
- B4 Active Machinery (+ Theta, - Dust)
- C1 Artifact Find (+ Dust)
- C4 Reverse-Engineerable (+ Tech)
- D1 Isolated (+ Stockpiles)
- D2 Strange Discovery (+ Dust)
- (B4) Extra Fabs (+ Faber)
- E1 Independence!
- F1 Be Interventionist (+ Military, + Logistics)
- F2 Expanse Production Center (++ PIP, ++ CIP)
- F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
- L1 Future Government (++ Morale, + AI Tech)
Starting Tech Bonuses
- Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech
Chaotic Events
- Ran Outta People (+ Computer Tech, - Pop)
Summarized Rundown
- +2 Faber
- +2 CIP
- +3 PIP
- +2 Logistics
- +2 Dust
- +2 Theta
- +5 Tech (common)
- +1 Beam/Pulse Tech
- +1 Stockpiles
- +1 Military
- +2 Morale
- +1 AI tech
- +1 Computer Tech
- +1 Theta Tech
- +6 Shipbuilding
- Cruiser Construction
- Capital Construction
Magnate Design
- A1 Resource Base (+ PIP)
- A2 Dominately Transgene (++ Transgene)
- A3 Resource Rich World
- A6 Relic Dust (+ Dust)
- B1 Military Action (+ Military)
- B3 Miner Beatdown (+ PIP)
- C1 Artifact Find (+ Dust)
- C2 Reverse-Engineerable (+ Tech)
- D1 "I'm a Magnate!" (+ Morale)
- D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet)
- L1 Future Government (++ Morale, + AI Tech)
- M1 Time-Motion Engineers (++ PIP, ++ CIP, + Logistics)
- M2 Holy Shit it's the Clans (++ Techlevel, ++ Tech, + CIP)
- Ran outta people (+ Computer Tech, - Pop)
Starting Applications
- + Ground Application
- + Aerospace Application
- +5 Shipbuilding Application
- Cruiser Construction
- + Cybernetics Application
- [Time-Motion Engineers] Capital Construction
Summary
- +++++ PIP
- ++++ CIP
- ++ Dust
- ++ Transgene
- + Logistics
- + Military
- +++ Morale
- + Mothball Fleet
- +++ Tech
- + AI Tech
- + Computer Tech
- ++ Techlevel
- - Pop
Tech Spread
- Global Level 22
- Transgenics 35
- Basic Theotech 32
- AI 24
- Railguns 26
- Materials 26
- Ground 26
- Xenotech 36
- Shipbuilding 26
- Weapons Tech 24
- Civilian Tech 18
Deltenian Shipyards
Battleship
Mobility: 2
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20
- Hull expanded five times
- + 100 Spaces
- Spaces Available: 300
- + 100 Spaces
Power Generation
- Fusion Reactor
- Spaces: 1
- Power Output: 15
- Twenty fitted
- Spaces Used: 20
- Power Output: 300
- Twenty fitted
Engines
- Fusion Thrusters
- Spaces: 20
- Power: 40
- Mobility: +1
- Evasion: +0.5
- Two fitted
- Spaces Used: 40
- Power Consumed: 80
- Mobility: +2
- Evasion: +1
- Two fitted
- Jump Drive
- Spaces: 2.5
- Power: 8
- Two fitted
- Spaces Used: 5
- Power Consumed: 16
- Two fitted
Defensive Equipment
- Depleted Uranium Armor
- Spaces: 8
- Armor: +2
- Structure: +1
- Hits: +12
- Three fitted
- Spaces Used: 24
- Armor: +6
- Structure: +3
- Hits: +36
- Three fitted
- Structural Reinforcement
- Spaces: 16
- Structure: +2
- Hits: +16
- Two fitted
- Spaces Used: 32
- Structure: 4
- Hits: +32
- Two fitted
- Shields (To be determined type)
- Spaces: 8
- Power: 64
- One fitted
- Spaces Used: 8
- Power Consumed: 64
- One fitted
Weaponry
- Large Railcannons
- Spaces: 20
- Power: 16
- Range: 32
- Accuracy: -5
- Penetration: +15
- Strength: +15
- Damage: 3
- Three mounted
- Space Used: 60
- Power Consumed: 48
- Three mounted
- Medium Railcannon
- Spaces: 10
- Power: 8
- Range: 24
- Accuracy: -3
- Penetration: +10
- Strength: +10
- Damage: 2
- Three mounted
- Space Used: 30
- Power Consumed: 24
- Three mounted
- Small Railcannon
- Spaces: 5
- Power: 4
- Range: 16
- Accuracy: -1
- Penetration: +7
- Strength: +7
- Damage:
- Six mounted
- Space Used: 30
- Power Consumed: 24
- Six mounted
- Vulcan Point Defense
- Spaces: 2
- Power: 0
- Twelve mounted
- Spaces Used: 24
- Power Consumed: 0
- Twelve mounted
- Flak Cannon
- Spaces: 2
- Power: 2
- Range: 12
- Accuracy: +5
- Penetration: +0
- Strength: +0
- Burst Bonus: +6
- Twelve mounted
- Space Used: 24
- Power Consumed: 24
- Twelve mounted
Overall Power Consumption: 280
- Power Remaining: 20
Spaces Used: 297
- Spaces Remaining: 3