Delten Technocracy: Difference between revisions

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===History of the Colony===
==Indie Design==


:A1 Longshot Mission (+ Faber)
:A1 Longshot Mission (+ Faber)
Line 45: Line 45:
:Cruiser Construction
:Cruiser Construction
:Capital Construction
:Capital Construction
==Magnate Design==
:A1 Resource Base (+ PIP)
:A2 Dominately Transgene (++ Transgene)
:A3 Resource Rich World
:A6 Relic Dust (+ Dust)
:B1 Military Action (+ Military)
:B3 Miner Beatdown (+ PIP)
:C1 Artifact Find (+ Dust)
:C2 Reverse-Engineerable (+ Tech)
:D1 "I'm a Magnate!" (+ Morale)
:D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet)
:L1 Future Government (++ Morale, + AI Tech)
:M1 Time-Motion Engineers (++ PIP, ++ CIP, + Logistics)
:M2 Holy Shit it's the Clans (++ Techlevel, ++ Tech, + CIP)
:Ran outta people (+ Computer Tech, - Pop)
===Starting Applications===
:+ Ground Application
:+ Aerospace Application
:+5 Shipbuilding Application
:Cruiser Construction
:+ Cybernetics Application
:[Time-Motion Engineers] Capital Construction
===Summary===
:+++++ PIP
:++++ CIP
:++ Dust
:++ Transgene
:+ Logistics
:+ Military
:+++ Morale
:+ Mothball Fleet
:+++ Tech
:+ AI Tech
:+ Computer Tech
:++ Techlevel
:- Pop

Revision as of 01:37, 13 January 2010

Indie Design

A1 Longshot Mission (+ Faber)
A2 Dominantly Baseline (+ pop, + logistics)
A3 Terraformable World
A7 Artifact Rush (+ PIP)
B1 Artifact Find (+ Dust)
B4 Active Machinery (+ Theta, - Dust)
C1 Artifact Find (+ Dust)
C4 Reverse-Engineerable (+ Tech)
D1 Isolated (+ Stockpiles)
D2 Strange Discovery (+ Dust)
(B4) Extra Fabs (+ Faber)
E1 Independence!
F1 Be Interventionist (+ Military, + Logistics)
F2 Expanse Production Center (++ PIP, ++ CIP)
F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
L1 Future Government (++ Morale, + AI Tech)

Starting Tech Bonuses

Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech

Chaotic Events

Ran Outta People (+ Computer Tech, - Pop)

Summarized Rundown

+2 Faber
+2 CIP
+3 PIP
+2 Logistics
+2 Dust
+2 Theta
+5 Tech (common)
+1 Beam/Pulse Tech
+1 Stockpiles
+1 Military
+2 Morale
+1 AI tech
+1 Computer Tech
+1 Theta Tech
+6 Shipbuilding
Cruiser Construction
Capital Construction


Magnate Design

A1 Resource Base (+ PIP)
A2 Dominately Transgene (++ Transgene)
A3 Resource Rich World
A6 Relic Dust (+ Dust)
B1 Military Action (+ Military)
B3 Miner Beatdown (+ PIP)
C1 Artifact Find (+ Dust)
C2 Reverse-Engineerable (+ Tech)
D1 "I'm a Magnate!" (+ Morale)
D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet)
L1 Future Government (++ Morale, + AI Tech)
M1 Time-Motion Engineers (++ PIP, ++ CIP, + Logistics)
M2 Holy Shit it's the Clans (++ Techlevel, ++ Tech, + CIP)
Ran outta people (+ Computer Tech, - Pop)

Starting Applications

+ Ground Application
+ Aerospace Application
+5 Shipbuilding Application
Cruiser Construction
+ Cybernetics Application
[Time-Motion Engineers] Capital Construction


Summary

+++++ PIP
++++ CIP
++ Dust
++ Transgene
+ Logistics
+ Military
+++ Morale
+ Mothball Fleet
+++ Tech
+ AI Tech
+ Computer Tech
++ Techlevel
- Pop