SIYAN: Difference between revisions
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! style="text-align: left;" | Population: | ! style="text-align: left;" | Population: | ||
| | | 30 Million (+150 bonus) | ||
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! style="text-align: left;" | Population Breakdown: | ! style="text-align: left;" | Population Breakdown: | ||
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! style="text-align: left" | Wealth: | ! style="text-align: left" | Wealth: | ||
| | | 700 + 150 | ||
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! style="text-align: left" | PIP: | ! style="text-align: left" | PIP: | ||
| | | 600 + 150 | ||
|- | |- | ||
! style="text-align: left" | CIP: | ! style="text-align: left" | CIP: | ||
| | | 700 + 150 | ||
|- | |- | ||
! style="text-align: left" | Dust: | ! style="text-align: left" | Omega Dust: | ||
| | | 1050 | ||
|- | |- | ||
! style="text-align: left" | | ! style="text-align: left" | Logistics: | ||
| | | | ||
|- | |- | ||
! style="text-align: left" | Military: | ! style="text-align: left" | Military: | ||
| | | 25,000 | ||
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|} | |} | ||
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Destination World | Destination World | ||
:Resource Rich World | :Resource Rich World | ||
:Relic Dust (+ Dust) | :Relic Dust (+100 Dust) | ||
History of the Colony, Volume 1 | History of the Colony, Volume 1 | ||
:Artifact Find (+ dust) | :Artifact Find (+100 dust) | ||
:Active Machinery (+ theta, - dust) | :Active Machinery (+300 theta, -200 dust) | ||
History of the Colony, Volume II | History of the Colony, Volume II | ||
:Artifact Find (+ dust) | :Artifact Find (+100 dust) | ||
:Active Machinery (+ theta, - dust) | :Active Machinery (+300 theta, -200 dust) | ||
The Breakdown | The Breakdown | ||
:Broken-down (+ PIP) | :Broken-down (+100 PIP) | ||
:Theta Hub (+ theta, + wealth, - dust) | :Theta Hub (+200 theta, +100 wealth, -100 dust) | ||
The Zodiac Organization | The Zodiac Organization | ||
Line 120: | Line 120: | ||
Indie World Economics | Indie World Economics | ||
:Transhuman Resources (+ transgene, + wealth, + CIP, + tech) | :Transhuman Resources (+ transgene, +100 wealth, +100 CIP, + tech) | ||
Indie World Military | Indie World Military | ||
:Hypertech Bullshit (+ theta, + Theta tech, ++ tech) | :Hypertech Bullshit (+250 theta, + Theta tech, ++ tech, - 50 dust) | ||
The Business of Government | The Business of Government | ||
:Multiparty Democracy (+ Morale, + Tech, + CIP) | :Multiparty Democracy (+ Morale, + Tech, +100 CIP) | ||
Chaotic Event | Chaotic Event | ||
Line 138: | Line 138: | ||
:+++ Transgene | :+++ Transgene | ||
:++ Morale | :++ Morale | ||
:+ PIP | :500 + 100 PIP | ||
:+ | :500 + 200 CIP | ||
:+ | :500 + 200 Wealth | ||
:+ Doctrines | :+ Doctrines | ||
:+ | :0 + 1050 Theta | ||
:+ Drexlers | :+ Drexlers | ||
:+++++ +++ Techs | :+++++ +++ Techs |
Revision as of 01:26, 13 January 2010
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National Overview
As Of January 2194
Genre: Gateway To The Rim
Head of State: ?
Head of Government: ?
Government: Democracy
Political Alignment: Independent
Traits: Ubermensch, Medium Shipyards, Aerospace Industry, Mecha Factories, Hangerize, Compuphile, High Technology, Active Terraforming, Environmental Trainwreck, Helium Disconnect, Treaty of Sirius
History
SIYAN (conventionally written in all caps) is the nation of Erebus, a cold world being brought out of an 'icebox Earth' environmental scenario by local terraforming efforts. Originally settled by Pacific Rim transgenes, mostly from North America, the locals eventually uncovered some machinery that had not been completely shut down after the Posthumans' first wave of terraforming. This was a timely boon, and during the Breakdown SIYAN became one of the few worlds that could produce Theta drives. As the Pac-Am arm opened up again, SIYAN entered the war as a ZOCU co-belligerent, though it never officially joined the organization like a number of other breakaway colonies. It did however coordinate both military operations and technical developments. SIYAN has maintained a small yet worryingly effective military in the postwar, one that sits squarely on the primary Pac-Am route to the rim.
Initial Colonization Mission Type
- Longshot (+ Fabers)
Initial Colony Population
- Dominantly Transgene (++ transgene)
Destination World
- Resource Rich World
- Relic Dust (+100 Dust)
History of the Colony, Volume 1
- Artifact Find (+100 dust)
- Active Machinery (+300 theta, -200 dust)
History of the Colony, Volume II
- Artifact Find (+100 dust)
- Active Machinery (+300 theta, -200 dust)
The Breakdown
- Broken-down (+100 PIP)
- Theta Hub (+200 theta, +100 wealth, -100 dust)
The Zodiac Organization
- Independence!
Indie World Politics
- Get Sirius (+1 hangarize, + Power tech, + morale, + doctrines, + ZOCU relations, -1 Shipbuilding, - debt, - Treaty of Sirius)
Indie World Economics
- Transhuman Resources (+ transgene, +100 wealth, +100 CIP, + tech)
Indie World Military
- Hypertech Bullshit (+250 theta, + Theta tech, ++ tech, - 50 dust)
The Business of Government
- Multiparty Democracy (+ Morale, + Tech, +100 CIP)
Chaotic Event
- Kinderfaber Surprise! (+ drexlers, - fabers)
Starting Tech
- ++ Technology (common), +5 Shipbuilding, Cruiser Construction
- +2 Hangarize, + Technology (common)
Totals
- +++ Transgene
- ++ Morale
- 500 + 100 PIP
- 500 + 200 CIP
- 500 + 200 Wealth
- + Doctrines
- 0 + 1050 Theta
- + Drexlers
- +++++ +++ Techs
- ++ Specific Techs
- - debt
- Treaty of Sirius
- +4 Shipbuilding
- +3 Hangarize