Delten Technocracy: Difference between revisions

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:F1 Be Interventionist (+ Military, + Logistics)
:F1 Be Interventionist (+ Military, + Logistics)
:F2 Expanse Production Center (++ PIP, ++ CIP)
:F2 Expanse Production Center (++ PIP, ++ CIP)
:F3 Hypertech Bullshit (+ Theta, +++ Tech)
:F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
:L1 Future Government (++ Morale, + AI Tech)
:L1 Future Government (++ Morale, + AI Tech)



Revision as of 14:39, 5 January 2010

History of the Colony

A1 Longshot Mission (+ Faber)
A2 Dominantly Baseline (+ pop, + logistics)
A3 Terraformable World
A7 Artifact Rush (+ PIP)
B1 Artifact Find (+ Dust)
B4 Active Machinery (+ Theta, - Dust)
C1 Artifact Find (+ Dust)
C4 Reverse-Engineerable (+ Tech)
D1 Isolated (+ Stockpiles)
D2 Strange Discovery (+ Dust)
(B4) Extra Fabs (+ Faber)
E1 Independence!
F1 Be Interventionist (+ Military, + Logistics)
F2 Expanse Production Center (++ PIP, ++ CIP)
F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
L1 Future Government (++ Morale, + AI Tech)

Starting Tech Bonuses

Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech

Chaotic Events

Ran Outta People (+ Computer Tech, - Pop)

Summarized Rundown

+2 Faber
+2 CIP
+3 PIP
+2 Logistics
+2 Dust
+2 Theta
+6 Tech (common)
+1 Beam/Pulse Tech
+1 Stockpiles
+1 Military
+2 Morale
+1 AI tech
+1 Computer Tech
+6 Shipbuilding
Cruiser Construction
Capital Construction