Delten Technocracy: Difference between revisions
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Line 28: | Line 28: | ||
===Summarized Rundown=== | ===Summarized Rundown=== | ||
:++ | :+2 Faber | ||
:++ Logistics | :+2 CIP | ||
:+ | :+3 PIP | ||
:+ | :+2 Logistics | ||
:+ | :+2 Dust | ||
:+ | :+2 Theta | ||
:+ | :+6 Tech (common) | ||
:+ Military | :+1 Beam/Pulse Tech | ||
:++ | :+1 Stockpiles | ||
:+ | :+1 Military | ||
: | :+2 Morale | ||
:+1 AI tech | |||
:+1 Computer Tech | |||
:+6 Shipbuilding | |||
:Cruiser Construction | |||
:Capital Construction |
Revision as of 14:30, 5 January 2010
History of the Colony
- A1 Longshot Mission (+ Faber)
- A2 Dominantly Baseline (+ pop, + logistics)
- A3 Terraformable World
- A7 Artifact Rush (+ PIP)
- B1 Artifact Find (+ Dust)
- B4 Active Machinery (+ Theta, - Dust)
- C1 Artifact Find (+ Dust)
- C4 Reverse-Engineerable (+ Tech)
- D1 Isolated (+ Stockpiles)
- D2 Strange Discovery (+ Dust)
- (B4) Extra Fabs (+ Faber)
- E1 Independence!
- F1 Be Interventionist (+ Military, + Logistics)
- F2 Expanse Production Center (++ PIP, ++ CIP)
- F3 Hypertech Bullshit (+ Theta, +++ Tech)
- L1 Future Government (++ Morale, + AI Tech)
Starting Tech Bonuses
- Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech
Chaotic Events
- Ran Outta People (+ Computer Tech, - Pop)
Summarized Rundown
- +2 Faber
- +2 CIP
- +3 PIP
- +2 Logistics
- +2 Dust
- +2 Theta
- +6 Tech (common)
- +1 Beam/Pulse Tech
- +1 Stockpiles
- +1 Military
- +2 Morale
- +1 AI tech
- +1 Computer Tech
- +6 Shipbuilding
- Cruiser Construction
- Capital Construction