Delten Technocracy: Difference between revisions
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:F3 Hypertech Bullshit (+ Theta, +++ Tech) | :F3 Hypertech Bullshit (+ Theta, +++ Tech) | ||
=== | ===Starting Tech Bonuses=== | ||
:Independent | :Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech | ||
===Chaotic Events=== | ===Chaotic Events=== |
Revision as of 14:28, 5 January 2010
History of the Colony
- A1 Longshot Mission (+ Faber)
- A2 Dominantly Baseline (+ pop, + logistics)
- A3 Terraformable World
- A7 Artifact Rush (+ PIP)
- B1 Artifact Find (+ Dust)
- B4 Active Machinery (+ Theta, - Dust)
- C1 Artifact Find (+ Dust)
- C4 Reverse-Engineerable (+ Tech)
- D1 Isolated (+ Stockpiles)
- D2 Strange Discovery (+ Dust)
- (B4) Extra Fabs (+ Faber)
- E1 Independence!
- F1 Be Interventionist (+ Military, + Logistics)
- F2 Expanse Production Center (++ PIP, ++ CIP)
- F3 Hypertech Bullshit (+ Theta, +++ Tech)
Starting Tech Bonuses
- Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech
Chaotic Events
- Ran Outta People (+ Computer Tech, - Pop)
Summarized Rundown
- ++ Faber
- ++ Logistics
- ++ Dust
- ++ Theta
- ++++++ Tech
- + Computer Tech
- + CIP
- + Military
- ++ RP
- ++++ Tech (any)
- - Shipbuilding