Delten Technocracy: Difference between revisions

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:F3 Hypertech Bullshit (+ Theta, +++ Tech)
:F3 Hypertech Bullshit (+ Theta, +++ Tech)


===State of the Colony===
===Starting Tech Bonuses===


:Independent (++++ Tech (any), - Shipbuilding)
:Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech


===Chaotic Events===
===Chaotic Events===

Revision as of 14:28, 5 January 2010

History of the Colony

A1 Longshot Mission (+ Faber)
A2 Dominantly Baseline (+ pop, + logistics)
A3 Terraformable World
A7 Artifact Rush (+ PIP)
B1 Artifact Find (+ Dust)
B4 Active Machinery (+ Theta, - Dust)
C1 Artifact Find (+ Dust)
C4 Reverse-Engineerable (+ Tech)
D1 Isolated (+ Stockpiles)
D2 Strange Discovery (+ Dust)
(B4) Extra Fabs (+ Faber)
E1 Independence!
F1 Be Interventionist (+ Military, + Logistics)
F2 Expanse Production Center (++ PIP, ++ CIP)
F3 Hypertech Bullshit (+ Theta, +++ Tech)

Starting Tech Bonuses

Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech

Chaotic Events

Ran Outta People (+ Computer Tech, - Pop)

Summarized Rundown

++ Faber
++ Logistics
++ Dust
++ Theta
++++++ Tech
+ Computer Tech
+ CIP
+ Military
++ RP
++++ Tech (any)
- Shipbuilding