Singular Blade of Hope: Difference between revisions

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Created page with 'Starmetal Caste Alchemical<br> '''Anima''': +Essence/2 to attack, damage, and join battle rolls.<br> '''Caste (9)''': Dex/Manipulation/Intelligence (5/3/4)<br> '''Favored (6)''':…'
 
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=Attributes=
=Attributes=
Str 2 + 1 Cha 3 + 0 Wit 2 + 0
Str 2 + 1 Cha 3 + 0 Wit 2 + 0<br>
Dex 5 + 7 Man 3 + 1 Per 3 + 0
Dex 5 + 7 Man 3 + 1 Per 3 + 0<br>
Sta 3 + 1 App 3 + 1 Int 5 + 0
Sta 3 + 1 App 3 + 1 Int 5 + 0<br>


(Actual "natural" dexterity is 6, no further dexterity enhancement can be gained from charms)
(Actual "natural" dexterity is 6, no further dexterity enhancement can be gained from charms)

Revision as of 01:06, 19 November 2009

Starmetal Caste Alchemical
Anima: +Essence/2 to attack, damage, and join battle rolls.
Caste (9): Dex/Manipulation/Intelligence (5/3/4)
Favored (6): Perception/Charisma/Appearance (3/3/3)
Rest (4): Wits/Stamina/Strength (2/3/2)

Attributes

Str 2 + 1 Cha 3 + 0 Wit 2 + 0
Dex 5 + 7 Man 3 + 1 Per 3 + 0
Sta 3 + 1 App 3 + 1 Int 5 + 0

(Actual "natural" dexterity is 6, no further dexterity enhancement can be gained from charms)

Abilities

Abilities (23)

Awareness 3
Archery 1
Bureaucracy 2
Dodge 1
Integrity 2
Linguistics 2 (Autocthonian, Old Realm, Riverspeak)
Lore 3
Martial Arts 2
Occult 2
Presence 3
Performance 2


Backgrounds, Virtues, and Intimacies

Virtues (5)

Compassion 4
Conviction 2
Temperance 3
Valor 2

Willpower 7

Backgrounds (10 + Class 3):

Backing 3 (Scholars)
Class 3
Artifact 4 (12 artifact dots)
Vats 3 (2 retainder charms)

Bonus Point Expenditures

Bonus Points (15)

Temperance 3 (3)
Compassion 4 (3)
Intelligence 5 (3)
Dedicated Charm Slot (5)
1 BG Point

Charms and Essence

Essence: 2
Personal Essence: 13 total, 4 uncommitted
Peripheral Essence: 39 total, 11 uncommitted

Dedicated Charms (5):

Sustained Augmentation of Dexterity (1m)
Multi Limb Frame (Permanent): +1 to hand to hand attack damage, -1 multiple action penalties (1m)
Sustained Augmentation of Manipulation (1m)
Motivational Vocoder (1m)
Synergy-Promoting Upgrade (1m)

General Charms (4):

Sustained Augmentation of Strength (1m)
Sustained Augmentation of Stamina (1m)
Sustained Augmentation of Appearance (1m)
Subcutaneous Armor Plating (+2L/3B soak) (1m)

Retainder (2):

Emotive Aesthetics of the Body Electric
Accelerated Response Module (Parry)

Equipment and Artifacts

Artifacts (12):

(4) Moonsilver/Starmetal Infinite Resplendence Amulet (+5L/5B soak non-armor, pockets to elsewhere, +2 Larceny/+2 Stealth, 5m commitment)
(3) Starmetal Gloves of Martial Readiness (+2 DV against ranged/melee attacks, spd 5, +3 acc, +9L dam, + 3 defense, rate 3, 8m commitment)
(5) Prosthetics of Clockwork Elegance (Spinal Cord Reconstruction -3, +6 dexterity to actions -12, 15m commitment)

Equipment (up to Resources 4):

Exceptional Crossbow (Speed 5, Accuracy +1, Damage 6L, Range 175, Rate 1, Cost ***)
Exceptional Reinforced Buff Jacket (+8B/5L/5A soak, 1 mobility penalty, 1 fatigue penalty, Cost ***)

Combat Information

Attacks:

Punch-Speed 5, Accuracy 15, Damage 4B, PDV 8 + 2, Rate 3
Kick-Speed 5, Accuracy 14, Damage 6B, PDV 7 + 2, Rate 2
Gloves of Martial Readiness-Speed 5, Accuracy 17, Damage 13L, PDV 9 + 2, Rate 3
Crossbow-Speed 5, Accuracy 14, Damage 6L, Rate 1, Range 175

Defenses:

Parry DV 11
Dodge DV 9
Dodge MDV 6
Parry MDV 4

Health Levels: -0 x 1/-1 x 2/-2 x 4/-4 x 1/Incapacitated
Hardness: 3L/3B
Soak: 5B/5L + 3B/2L + 8B/5L + 4B/2L = 20B/14L/10A