Hampshire: Difference between revisions
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*'''Treaty of Sirius''' | |||
The war of '79 was both divisive and inconclusive. The Hampshire survived the conflict unscathed, unlike Haraway and Horizon, but not without its costs. Like all other powers Hampshire was forced to give up what remained of their carrier force and is limited as to the number of cruisers it can rebuild. What hit Hampshire the hardest was what became known as the “Hampshire clause” the prohibition of stealth technology on all ships and aerospace forces. This lead to further force reduction as many of raiders came home to a hero’s welcome… Right before having their vessels confiscated and sent to scrapping yards. | |||
*'''Active Terraforming:''' +15 SD | |||
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Revision as of 16:39, 5 October 2008
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National Overview
As Of January 2195
Genre: Affable AI-using ZOCU Member state
Head of State: President Victoria Kennedy-Chang
Head of Government:
Government: Federal Republic
Political Alignment: ZOCU
Property of: Lokar
Political Relationships:
- Rim States: Warm
- Rim States with the Treaty of Sirius: Friendly
- Commonwealth of Independent States (Sino-Russian Sphere): Neutral
- People's Republic of China (Sino-Russian Sphere): Neutral(?)
- European Union (European Union Sphere): Cold
- Pacific-American Commerce Union (Pac-Am Sphere): Neutral
- Zodiac Outworlds Colony Union: Allied
- Principality of Zeormeyer (Axis): Hatred >:(
Advantages:
- Tank Industry: 10 SD
Hampshire’s domestic tank industry is capable of designing and building modern IFVs and tanks. This has allowed the Republic to design and build armor units superior to some other nations. Rumors abound that the Hampshire military are considering the development of Strider and power armor which are with their capabilities.
- Aerospace Industry: 10 SD
Your domestic aerospace industry is capable of designing and building modern aerospace craft of all types. This provides a significant bonus to the effectiveness of Fighters. Additionally, it unlocks Bombers for domestic production.
- Medium Shipyards: 10 SD
Unlocks Destroyers, Cruisers and Light Carriers for domestic production.
- Hangerize!
You build all Hangar caps for non-Carrier ships as Super Upgrades, doubling the amount of DP each hangar upgrade adds to the ship.
- Affable: 15 SD
Your diplomatic department is staffed full of friendly professionals, or perhaps they have plenty of dirt on other states.
- Boutique Engineers: 15 SD
Your design teams and factories are masters at making jewels of technological complexity. The number of upgrades you can fit on your units is doubled. However, because your engineers don't understand the concept of mass production, you will never get Assembly Line bonuses.
- Compuphile: 15 SD
You may apply the +1 Highly Automated Added Capability to your units. Among other effects it halves their manpower requirements. If applied to infantry it is called +1 Drones and has the effect of replacing many soldiers with semisentient combat drones, reducing battlefield casualties significantly (the drones get shot first).
Disadvantages:
- Treaty of Sirius
The war of '79 was both divisive and inconclusive. The Hampshire survived the conflict unscathed, unlike Haraway and Horizon, but not without its costs. Like all other powers Hampshire was forced to give up what remained of their carrier force and is limited as to the number of cruisers it can rebuild. What hit Hampshire the hardest was what became known as the “Hampshire clause” the prohibition of stealth technology on all ships and aerospace forces. This lead to further force reduction as many of raiders came home to a hero’s welcome… Right before having their vessels confiscated and sent to scrapping yards.
- Active Terraforming: +15 SD
History
Politics
Dramatis Personae
Military
Military Doctrine
Wolfpack: 2
Air Dominace: 2
OpSec: 1
SigInt: 2
Foreign Affairs: 1