Julius Bolter: Difference between revisions
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AdmiralFox (talk | contribs) |
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=====Damage and Stress===== | |||
Damage: 0<br> | Damage: 0<br> | ||
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Trauma: 0<br> | Trauma: 0<br> | ||
=====Armor===== | |||
Armour (Energy/Kinetic): 15/12<br> | Armour (Energy/Kinetic): 15/12<br> | ||
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Armored Clothing: 12/6*<br> | Armored Clothing: 12/6*<br> | ||
<nowiki>*Modified with the following</nowiki>: | <nowiki>*Modified with the following</nowiki>: | ||
* Ablative Patches: +4/+2<br> | |||
* Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage.<br> | |||
* Immunogenic Systems<br> | |||
* Lotus Coating<br> | |||
* Refractive Coating: +3/+0<br> | |||
=====Reputation===== | |||
@-Rep: 0<br> | @-Rep: 0<br> | ||
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=====Stats===== | |||
MOX: 3<br> | MOX: 3<br> | ||
Line 56: | Line 59: | ||
DB: 5<br> | DB: 5<br> | ||
=====Aptitudes===== | |||
Total (Base/Morph)<br> | Total (Base/Morph)<br> | ||
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=====Skills===== | |||
Total (Base/Morph/Other Bonus)<br> | Total (Base/Morph/Other Bonus)<br> | ||
*Knowledge Skills: | |||
Academics (Political Science): 70 (60/10) <br> | Academics (Political Science): 70 (60/10) <br> | ||
Academics (Economics): 80 (60/10/10) <br> | Academics (Economics): 80 (60/10/10) <br> | ||
Academics (Mathematics): 80 (60/10/10)<br> | Academics (Mathematics): 80 (60/10/10)<br> | ||
Academics (Old Earth History): 70 (60/10)<br> | |||
Art (Music): 50 (45/5)<br> | |||
Art (Theater): 50 (45/5)<br> | |||
Interest (Astrophysics): 40 (30/10)<br> | |||
Interest (Anthropology): 40 (30/10)<br> | |||
Interest (Firearms): 40 (30/10)<br> | |||
Language (English): 100 (70/0/30)<br> | |||
Language (Mandarin): 50 (45/5)<br> | |||
Language (Cantonese): 50 (45/5)<br> | |||
Language (Japanese): 50 (45/5)<br> | |||
Profession (Security Systems): 50 (30/10/10)<br> | |||
*Active Skills: | |||
Deception: 50 (45/5) <br> | |||
Impersonation: 60 (55/5)<br> | |||
Infosec (Security): 60 (50/10)<br> | |||
Interfacing: 60 (50/10)<br> | |||
Investigation (Logical Deduction): 50 (45/5)<br> | |||
Kinesics: 60 (55/5) <br> | |||
Kinetic Weapons: 60 (60/0) <br> | |||
Networking (Firewall): 40 (35/5)<br> | |||
Networking (Hypercorps): 60 (35/5/20)<br> | |||
Networking (Media): 40 (35/5)<br> | |||
Networking (Scientists): 60 (35/5/20)<br> | |||
Perception: 60 (55/5)<br> | |||
Persuasion: 60 (55/5)<br> | |||
Programming: 70 (60/10)<br> | |||
Protocol: 60 (55/5)<br> | |||
Research: 60 (50/10)<br> | |||
=====Traits===== | |||
Fast Learner (-10 CP)<br> | |||
First Impression (-10 CP)<br> | |||
Situational Awareness (-10 CP)<br> | |||
Addiction: Sex - Moderate (+10 CP)<br> | |||
=====Gear===== | |||
0 Credits (30,000 Start)<br> | |||
Smart Clothing <br> | |||
Portable Sensor<br> | |||
Nanobandage<br> | |||
=====ID Notes:===== | |||
=====Backup Notes:===== | |||
Backup Insurance (1 month) | |||
=====Equipment/Weapons===== | |||
Automatic Railgun Rifle*: 56 Flux Rounds, 76 Homing Rounds, 100 Biter Rounds, 100 AP Rounds (Typical loadout is 15 Homing/20 Biter/10 AP)<br> | |||
<nowiki>*Modified with the following</nowiki>: | |||
*Extended Magazine | |||
*Safety System | |||
*Smartlink | |||
*Smart Magazine | |||
*Flash Suppressor | |||
Medium Railgun Pistol: 24 Homing Rounds, 24 Flux Rounds (6 Flux/6 Homing Per Clip)<br> | |||
Light Pistol**: 20 Flux Rounds (10 Flux Rounds Per Clip)<br> | |||
<nowiki>**Modified with the following</nowiki>: | |||
*Arm-Slide | |||
*Silencer | |||
==Morph== | ==Morph== |
Revision as of 21:44, 3 October 2009
Character
Name: Julius Bolter
Background: Martian
Faction: Argonaut
Morph: Menton
Gender Identity: Male
Actual Age:
Current Moxie: 3
Rez Points (Spent/Total): 0/0
Motivations: +Techno-Progressivism, +Socialism, +Research/Logic
Damage and Stress
Damage: 0
Wounds: 0
Stress: 0
Trauma: 0
Armor
Armour (Energy/Kinetic): 15/12
Bioweave Armor (Light): 2/3 (Implant from Morph, see Morph for details)
Second Skin: 1/3
Armored Clothing: 12/6*
*Modified with the following:
- Ablative Patches: +4/+2
- Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage.
- Immunogenic Systems
- Lotus Coating
- Refractive Coating: +3/+0
Reputation
@-Rep: 0
C-Rep: 50
E-Rep: 0
F-Rep: 50
G-Rep: 0
I-Rep: 50
R-Rep: 50
Stats
MOX: 3
TT: 8
LUC: 40
IR: 80
WT: 7
DUR: 35
DR: 52
INIT: 60
SPD: 2
DB: 5
Aptitudes
Total (Base/Morph)
COG: 30 (20/10)
COO: 15 (15/0)
INT: 30 (25/5)
REF: 10 (10/0)
SAV: 30 (25/5)
SOM: 10 (10/0)
WIL: 20 (15/5)
Skills
Total (Base/Morph/Other Bonus)
- Knowledge Skills:
Academics (Political Science): 70 (60/10)
Academics (Economics): 80 (60/10/10)
Academics (Mathematics): 80 (60/10/10)
Academics (Old Earth History): 70 (60/10)
Art (Music): 50 (45/5)
Art (Theater): 50 (45/5)
Interest (Astrophysics): 40 (30/10)
Interest (Anthropology): 40 (30/10)
Interest (Firearms): 40 (30/10)
Language (English): 100 (70/0/30)
Language (Mandarin): 50 (45/5)
Language (Cantonese): 50 (45/5)
Language (Japanese): 50 (45/5)
Profession (Security Systems): 50 (30/10/10)
- Active Skills:
Deception: 50 (45/5)
Impersonation: 60 (55/5)
Infosec (Security): 60 (50/10)
Interfacing: 60 (50/10)
Investigation (Logical Deduction): 50 (45/5)
Kinesics: 60 (55/5)
Kinetic Weapons: 60 (60/0)
Networking (Firewall): 40 (35/5)
Networking (Hypercorps): 60 (35/5/20)
Networking (Media): 40 (35/5)
Networking (Scientists): 60 (35/5/20)
Perception: 60 (55/5)
Persuasion: 60 (55/5)
Programming: 70 (60/10)
Protocol: 60 (55/5)
Research: 60 (50/10)
Traits
Fast Learner (-10 CP)
First Impression (-10 CP)
Situational Awareness (-10 CP)
Addiction: Sex - Moderate (+10 CP)
Gear
0 Credits (30,000 Start)
Smart Clothing
Portable Sensor
Nanobandage
ID Notes:
Backup Notes:
Backup Insurance (1 month)
Equipment/Weapons
Automatic Railgun Rifle*: 56 Flux Rounds, 76 Homing Rounds, 100 Biter Rounds, 100 AP Rounds (Typical loadout is 15 Homing/20 Biter/10 AP)
*Modified with the following:
- Extended Magazine
- Safety System
- Smartlink
- Smart Magazine
- Flash Suppressor
Medium Railgun Pistol: 24 Homing Rounds, 24 Flux Rounds (6 Flux/6 Homing Per Clip)
Light Pistol**: 20 Flux Rounds (10 Flux Rounds Per Clip)
**Modified with the following:
- Arm-Slide
- Silencer
Morph
Type:
Visible Gender:
Visible Age:
Description:
Aptitude Max:
Speed Mod:
Movement Rate:
Durability:
Wound Threshold:
Morph Bonus
COG:
COO:
INT:
REF:
SAV:
SOM:
WIL:
Traits
Implants et al
Muse
COG:
COO:
INT:
INT:
REF:
SAV:
SOM:
WIL:
TT:
LUC:
IR:
Skills & Notes