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====Artillery====
====Artillery====
TBA
5X Scout Striders
''Equipment''
Giant Leadcaster
Skirmish Plate
 
Total Cost: 500 adamantium, 625g, 500 mana
Upkeep: 75 mana, 50g
 
 
5X Scout Striders
5X Knight Strdiers


====Airforce====
====Airforce====

Revision as of 09:48, 3 October 2009

Dominator of Xel'da'kor
Politics and Religion
Capital: Darkenhome
Religion: Kamyu-To
Government: Hereditary Monarchy
Ruler: 'The Dominator'
Primary Magic: Dojutsu
Population and Economy
Population: Dokkar
Languages: Dark Alfar
Tax Revenue: 2,638
Resources: Mana 1,350
Food surplus 3
Adamantium 250
Levistone 10
Books 120
Common Draft 12 (halved)
Noble Draft 2
Horses 30
Beasts 25


History

The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar who wanted nothing to do with the nearly global empire that their bretheren created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.


Politics

The people of Xel'da'kor are ruled by the Dominator. The Dominator is the supreme leader of the Dokkar people. He, in theory at least, has absolute and total power. In reality though, he is ballanced by the Council of State. While technically their superior, he cannot ignore their advice or 'sugestions', as they hold much power. The council, on the other hand, cannot overthrow the Dominator, as the people view him as a living god. The Dominator has ruled the Xel'da'kor people since they broke off from their Alfar bretheren, and he shows no signs of dying anytime soon. He has lived an unaturally long life, even for a Dokkar. The council members on the other hand, do die, and when they do, and election is held. Everyone can run, although they must be qualified for the position to do so. Because of this, several commoners are always on the council.


Persons of note

The Dominator: Absolute ruler of Xel'da'kor.
Notable Members of the Council
Marshal Freedon: The current high commander of the army.
Admiral Nash'al: The current commander of the Xol'da'kar airforce.
Minister Kul: The current social systems administrator. High Diplomat Mel'kun: Advisor to the Dominator on foreign policy.

Domains

DARKENHOME (95)

 Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible.
 Fortifications (+10) (Must be seized)
 Underhold (+50) -4 food, +700g, +500 mana, +30 books, +5 common, +2 noble.
 Goldmine (+10) +250g.

DARKENWEB (40)

 Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 The deeps (+0) -25%g output, attritional, horrors.
 Fortifications (+10) (Must be seized).

MELFORT (25)

 Countryside (+10) +2 food, +100g, +3 common, Horses.
 Major River (+5) +1 food, +50g, (potentially) defensible, river transport.
 Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses.

DARKENPOINT (50)

 Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 Goldmine (+10) +250g.
 Adamantium Mine (+10) +250 Adamantium.

LOSTKING PROVINCE (30)

 Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 Wizards tower (+10) +50 books

DARKENHOLD (45)

 Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts.
 Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common.
 Goldmine (+10) +250g.
 Stockades (+10) -1 food, -1 common, +25 Beasts.

HIGHPEAK CASCADES (25)

 Mountains (+5) +50g, very defensible, adamantium, levistone, gold.
 Levistone Quarry (+10) +10 levistones
 Town (+10) -1 food, +200g, +10 books, +2 common.


Military

Bowmen

The Arrowfolk Cohorts
10X men-at-arms
Equipment
Alfar longbows
Skirmisher Armour

Total Cost: 900g
Upkeep: +50g

Cavalry

Defenders of the Dark
5X Knights
Equipment
Great swords
(Lightsword)
Full Plate
(Embodied Armor)
War Spiders (Abilities:It's Ginormous!,Nightmare Fuel)

Total Cost: 1,675g +200 Mana +80 Beasts (1000 Gold Equivalent)
Upkeep: +100g +20 Mana (20 gold equivalent)

Infantry

The Darkenweb cohorts
10X men-at-arms
Equipment
Pike
Plated Mail
(Elven Weave)

Total Cost: 870g +25 adamantium +50 mana (75 Gold Equivalent)
Upkeep: +5g +5 mana

The Darkenhome Cohorts
10X men-at-arms
Equipment
Sidesword
(Adamantium Weapon)
Partial Plate
(Adamantium Plates)
Full shield

Total Cost: 1100g +50 Adamantium (50 Gold Equivalent)
Upkeep: +5g

The Highpeak Cohorts
20X Men-at-arms
Equipment
Leadcasters
(Adamantium casing)
Skirmisher Armour
(Barrier Jacket)

Total Cost:2000g +1300 mana +80 Adamantium (1,300 Gold Equivalent)
Upkeep: +40g +120 mana

The Lostking Cohorts
30X Men-at-arms
Equipment
Halberd
Mail

Total cost: 2550g
Upkeep: +90g

Artillery

5X Scout Striders Equipment Giant Leadcaster Skirmish Plate

Total Cost: 500 adamantium, 625g, 500 mana Upkeep: 75 mana, 50g


5X Scout Striders 5X Knight Strdiers

Airforce

Trader Fleet
3X Air Galley
Equipment
Falconet

Total cost: 6 levistones, 371g, 225 mana
Upkeep: 30 mana, 39g.

Defence Fleet 1
1X Sky Ship
Equipment
Lightning Launcher
Adamantium Cladding (reduces weapon mounts by one)

Total Cost: 4 levistones, 295g, 300 mana, 400 adamantium
Upkeep: 25g, 44 mana

Magicians

3X Adepts
Total cost: +15 books, +150 mana (150 Gold Equivalent)
Upkeep: +9g, +18 mana (18 Gold Equivalent)

1X Archmage Total cost: +100 books, +250 mana (250 Gold Equivalent)
Upkeep: +10g, +40 mana

TOTAL POINTS

 DOMAINS (310)
 DOKKAR (20)
 MILITARY (53) (13,261 not counting upkeep)
 LEFTOVER (17)