Krinleaf: Difference between revisions
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== History == | == History == | ||
The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar whom wanted nothing to do with the nearly global empire that their bretherin created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many | The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar whom wanted nothing to do with the nearly global empire that their bretherin created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers. | ||
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Goldmine (+10) +250g. | Goldmine (+10) +250g. | ||
'''DARKENWEB''' ( | '''DARKENWEB''' (40) | ||
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. | Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. | ||
Town (+10) -1 food, +200g, +10 books, +2 common. | Town (+10) -1 food, +200g, +10 books, +2 common. | ||
The deeps (+0) -25%g output, attritional, horrors. | The deeps (+0) -25%g output, attritional, horrors. | ||
Fortifications (+10) (Must be seized). | Fortifications (+10) (Must be seized). | ||
''' | '''MELFORT''' (25) | ||
Countryside (+10) +2 food, +100g, +3 common, Horses. | Countryside (+10) +2 food, +100g, +3 common, Horses. | ||
Major River (+5) +1 food, +50g, (potentially) defensible, river transport. | Major River (+5) +1 food, +50g, (potentially) defensible, river transport. | ||
Stockades (+10) -1 food, -1 common, +25 Beasts. | Stockades (+10) -1 food, -1 common, +25 Beasts. | ||
'''DARKENPOINT''' ( | '''DARKENPOINT''' (50) | ||
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. | Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. | ||
Town (+10) -1 food, +200g, +10 books, +2 common. | Town (+10) -1 food, +200g, +10 books, +2 common. | ||
Goldmine (+10) +250g. | Goldmine (+10) +250g. | ||
Adamantium Mine (+10) +250 Adamantium. | |||
'''LOSTKING PROVINCE''' (40) | |||
Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible. | |||
Town (+10) -1 food, +200g, +10 books, +2 common. | |||
Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses. | |||
Wizards tower (+10) +50 books | |||
'''DARKENHOLD''' | |||
Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts. | |||
'''TOTAL POINTS''' | '''TOTAL POINTS''' | ||
DOMAINS ( | DOMAINS (250) | ||
DOKKAR (20) | DOKKAR (20) |
Revision as of 14:43, 2 October 2009
Dominion of Xel'da'kor | |||||||||||||
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History
The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar whom wanted nothing to do with the nearly global empire that their bretherin created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.
Domains
DARKENHOME (95)
Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. Fortifications (+10) (Must be seized) Underhold (+50) -4 food, +700g, +500 mana, +30 books, +5 common, +2 noble. Goldmine (+10) +250g.
DARKENWEB (40)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. The deeps (+0) -25%g output, attritional, horrors. Fortifications (+10) (Must be seized).
MELFORT (25)
Countryside (+10) +2 food, +100g, +3 common, Horses. Major River (+5) +1 food, +50g, (potentially) defensible, river transport. Stockades (+10) -1 food, -1 common, +25 Beasts.
DARKENPOINT (50)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Goldmine (+10) +250g. Adamantium Mine (+10) +250 Adamantium.
LOSTKING PROVINCE (40)
Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses. Wizards tower (+10) +50 books
DARKENHOLD
Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts.
TOTAL POINTS
DOMAINS (250) DOKKAR (20)