Celestial Empire of Zealtranesia: Difference between revisions
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The Necromantic War brought an end to the peace, though not the prosperity of the Celestial Empire. As any Pliuni will tell you, war is good for business. Quality arms and armour were in high demand, and the Empire cheerfully sold them to anyone who could pay, mainly through Pliuni traders. While the Necromancers made several incursions into Celestial territory, indeed, controlling a large portion of the Tranesian plains for the majority of the war, Zealtan cavalry made advances on the Zealsia hills impossible through constant harassment of enemy supply lines and rear areas. While casualties suffered on the whole were relatively light, the entirety of the Combat Mages' Guild was wiped out in an ill-planned attempts at driving the Necromancer forces out of Celestial territory. Fortunately, the war ended soon after, and the Empire withdrew from the international scene to lick its wounds. | The Necromantic War brought an end to the peace, though not the prosperity of the Celestial Empire. As any Pliuni will tell you, war is good for business. Quality arms and armour were in high demand, and the Empire cheerfully sold them to anyone who could pay, mainly through Pliuni traders. While the Necromancers made several incursions into Celestial territory, indeed, controlling a large portion of the Tranesian plains for the majority of the war, Zealtan cavalry made advances on the Zealsia hills impossible through constant harassment of enemy supply lines and rear areas. While casualties suffered on the whole were relatively light, the entirety of the Combat Mages' Guild was wiped out in an ill-planned attempts at driving the Necromancer forces out of Celestial territory. Fortunately, the war ended soon after, and the Empire withdrew from the international scene to lick its wounds. | ||
=Racial Information= | |||
Race: Beastfolk (Celerity, Stealthy, Badass) 20<br> | Race: Beastfolk (Celerity, Stealthy, Badass) 20<br> | ||
=The Prime Mininster, the Bureaucracy and Politics= | |||
[[File:Songli.jpg| thumb| The current Prime Minister, commemorative inauguration painting]] | [[File:Songli.jpg| thumb| The current Prime Minister, commemorative inauguration painting]] | ||
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=Zealtranesian Armed Forces= | |||
Military: 28,250 G (113) | Military: 28,250 G (113) | ||
Signature Training: Ninja Bullshit (5) | Signature Training: Ninja Bullshit (5) | ||
==Army of Heavenly Peace== | |||
Scout Company: 85G 50M (135G Equiv) / 5G 5M<br> | Scout Company: 85G 50M (135G Equiv) / 5G 5M<br> | ||
Men-at-arms: 50G / 5G<br> | Men-at-arms: 50G / 5G<br> | ||
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2 Infantry Brigades, 3 Cavalry Brigades: 21670 Gold Equiv / 946G 764M | 2 Infantry Brigades, 3 Cavalry Brigades: 21670 Gold Equiv / 946G 764M | ||
==Hashshashin Guild== | |||
Hashshashin: 290G 10A 210M 16Be 20Bk (770G Equiv) / 32/24G 20M<br> | Hashshashin: 290G 10A 210M 16Be 20Bk (770G Equiv) / 32/24G 20M<br> | ||
Knights: 200G / 16/8G<br> | Knights: 200G / 16/8G<br> | ||
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4 Hashshashin Cells: 3080 Gold Equiv, 128/96G 80M Upkeep | 4 Hashshashin Cells: 3080 Gold Equiv, 128/96G 80M Upkeep | ||
==Combat Mages' Guild== | |||
[[File:Xiaomu.jpg| thumb| The current Archmage-General, recruiting poster for the Combat Mages' Guild]] | [[File:Xiaomu.jpg| thumb| The current Archmage-General, recruiting poster for the Combat Mages' Guild]] | ||
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Combat Mages' Guild: 3450G / 100G 220M | Combat Mages' Guild: 3450G / 100G 220M | ||
=Notable Regions:= | |||
6 Countrysides: 60<br> | 6 Countrysides: 60<br> | ||
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==Zealsia Hills:== | |||
Hills<br> | Hills<br> | ||
Shuijingcheng (City)<br> | Shuijingcheng (City)<br> | ||
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Adamantium Mine<br> | Adamantium Mine<br> | ||
==Tranesian Plains:== | |||
Countryside x6 <br> | Countryside x6 <br> | ||
==The Badlands== | |||
Wastes<br> | Wastes<br> | ||
Stockades<br> | Stockades<br> |
Revision as of 08:58, 1 October 2009
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History
Recorded Zealtranesian history only goes back to the beginnings of Alfar colonization, where the fractal Zealtans were rapidly subjugated by the expansionist Alfar Empire. The Zealtans were nothing if not a patient people, and they welcomed their new overlords not with open arms, but with open minds, quick to absorb the theories of governance, the technologies of weapon fabrication, and the arcane lore that the Alfar brought with them, yet always biding their time, awaiting the moment in which Zealtranesia would be free again.
That day came approximately five hundred years ago, when the Alfar governor returned to Mu with his honour guard on the summons of his lord, leaving the province under the governance of his most trusted local subordinate with orders to 'keep things going till I get back'. He never returned, of course, for the recall order was a fake, and he and his soldiers died in an unfortunate shipwreck, the first ever action by the Hashshashin in over four thousand years. They crowned the acting governor Emperor, reinstated the original names of Zealtranesia and the Zealtans, and gathered the nation's brightest scholars to hammer out a system of governance, one that still remains today.
The period afterward was relatively peaceful, for no Zealtan wished a repeat of the chaotic, pre-Alfar days. United under a single Emperor, and through a shared faith, thus began an age of prosperity that Zealtranesia had never before experienced. The lush countryside of the Tranesian plains was the breadbasket of the Empire, while the Zealsia hills housed the Adamantium mines and the Shuijing Node, feeding the armament artificers in the cities of Yücheng and Shuijingcheng with the resources they needed to produce arms and armour fit for any Alfar.
The Necromantic War brought an end to the peace, though not the prosperity of the Celestial Empire. As any Pliuni will tell you, war is good for business. Quality arms and armour were in high demand, and the Empire cheerfully sold them to anyone who could pay, mainly through Pliuni traders. While the Necromancers made several incursions into Celestial territory, indeed, controlling a large portion of the Tranesian plains for the majority of the war, Zealtan cavalry made advances on the Zealsia hills impossible through constant harassment of enemy supply lines and rear areas. While casualties suffered on the whole were relatively light, the entirety of the Combat Mages' Guild was wiped out in an ill-planned attempts at driving the Necromancer forces out of Celestial territory. Fortunately, the war ended soon after, and the Empire withdrew from the international scene to lick its wounds.
Racial Information
Race: Beastfolk (Celerity, Stealthy, Badass) 20
The Prime Mininster, the Bureaucracy and Politics
Religion, Education and the Civil Service Examination
Zealtranesian Armed Forces
Military: 28,250 G (113) Signature Training: Ninja Bullshit (5)
Army of Heavenly Peace
Scout Company: 85G 50M (135G Equiv) / 5G 5M
Men-at-arms: 50G / 5G
Crossbow: 10G
Sidesword: 15G
Barrier Skirmisher Jacket: 10G 50M / 5M
Pikemen Company: 90G 40A 50M (180G Equiv) / 5G 5M
Men-at-arms: 50G / 5G
Adamantium Pikes: 15G 15A
Elven Plated Mail: 25G 25A 50M / 5M
Skirmisher Company: 130G 60A 60M (250G Equiv) / 7G 6M
Men-at-arms: 50G / 5G
Adamantium Halberds: 35G 35A
Hand Leadcasters: 20G 10M / 2G 1M
Elven Plated Mail: 25G 25A 50M / 5M
Scout Cavalry Company: 95G 20A 60M 16Be (335G Equiv) / 23G 6M
Men-at-arms: 50G / 5G
Adamantium Casted Hand Leadcaster: 20G 20A 10M / 2G 1M
Sidesword: 15G
Barrier Skirmisher Jacket: 10G 50M / 5M
Exotic Cavalry (Celerity, Stealthy): 16Be / 16G
Dragoon Company: 115G 40A 105M 8Be (340G Equiv) / 15G 16M
Men-at-arms: 50G / 5G
Adamantium Casted Leadcaster firing Explodium Shot: 40G 40A 55M / 2G 11M
Sidesword: 15G
Barrier Skirmisher Jacket: 10G 50M / 5M
Common Cavalry (Celerity): 8Be / 8G
Cuirassier Company: 145G 95A 60M 16Be (460G Equiv) / 23G 6M
Men-at-arms: 50G / 5G
Adamantium casted Hand Leadcaster: 20G 20A 10M / 2G 1M
Adamantium Longsword: 50G 50A
Elven Plated Mail: 25G 25A 50M / 5M
Exotic Cavalry (Celerity, Armour): 16Be / 16G
Horse Artillery Batteries: 85G 75A 100M 8Be (340 G Equiv) / 13G 25M
Light Artillery Carriage: 10G
Common Cavalry (Celerity): 8Be / 8G
Adamantium Casted Giant Leadcaster firing Explodium Shot: 75G 75A 100M / 5G 25M
Mark IV Strider Company: 205G 355A 400M (960G Equiv) / 15G 50M
Knightstrider: 50G 200A 250M / 25M 10G
Adamantium Casted Giant Leadcaster firing Explodium Shot: 75G 75A 100M / 5G 25M
Adamantium Giant Sword: 80G 80A
Buffer Armour: 50M
Infantry Brigade:
1 Scout Company
1 Scout Cavalry Company
4 Pike Companies
2 Skirmisher Companies
4 Dragoon Companies
1 Mark IV Strider Company
Cost: 4010 Gold Equiv / 137G 157M
Cavalry Brigade:
2 Scout Cavalry Companies
4 Dragoon Companies
4 Cuirassier Companies
2 Horse Artillery Batteries
Cost: 4550 Gold Equiv / 224G 150M
2 Infantry Brigades, 3 Cavalry Brigades: 21670 Gold Equiv / 946G 764M
Hashshashin Guild
Hashshashin: 290G 10A 210M 16Be 20Bk (770G Equiv) / 32/24G 20M
Knights: 200G / 16/8G
Sorcerous Alfar Longbow: 30G 60M / 5Mv
Long Lightsword: 50G 100M / 10M
Alfar Skirmisher Jacket: 10G 10A 50M / 5M
Exotic Cavalry (Celerity, Stealth): 16Be / 16G
Noble Magic: 20Bk
4 Hashshashin Cells: 3080 Gold Equiv, 128/96G 80M Upkeep
Combat Mages' Guild
Archmage: 100Bk 250M (750G Equiv) / 10G 40M
Master: 30Bk 150M (300G Equiv) / 10G 20M
Adept: 5Bk 50M (75G Equiv) / 3G 6M
2 Archmages: 1500G / 20G 80M
4 Masters: 1200G / 40G 80M
10 Adepts: 750G / 30G 60M
Combat Mages' Guild: 3450G / 100G 220M
Notable Regions:
6 Countrysides: 60
2 Hills: 20
2 Wastes: 2
2 Cities: 100
Water Node: 50
2 Stockades: 20
1 Adamantium Mine: 10
Zealsia Hills:
Hills
Shuijingcheng (City)
Water Node
Hills
Liangcheng (City)
Adamantium Mine
Tranesian Plains:
Countryside x6
The Badlands
Wastes
Stockades
Wastes
Stockades