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=The Circle of Woe= | |||
===Yushoto Komarin Harade=== | ===Yushoto Komarin Harade=== | ||
Player: Shrike | Player: Shrike |
Revision as of 11:44, 2 July 2022
The Circle of Woe
Yushoto Komarin Harade
Player: Shrike
- Str - 13 (+1)
- Dex - 14 (+2)
- Con - 13 (+1)
- Int - 18 (+4)
- Wis - 14 (+2)
- Cha - 16 (+3)
- Wil - 14 (+2)
- HP: 96
- Proficiency Bonus: +4
- Level 4 Artificer/Artillerist
- Level 3 Fighter/Samurai
- Level 3 Warlock/Celestial
- Background: Archeologist
- Lucky
- Proficiencies: Arcana, Investigation, History, Survival, Persuasion, Insight
- Tool Proficiency: Cartographer's tools
- Item: Hooded lantern
- Fighting Style: Archery (+2 to hit)
- Action Surge (1/rest)
- Fighting Spirit (3/rest)
- Healing Light (4d6/rest)
- Eldritch Invocation
- Arcane Gunslinger
- Armor of Shadows
- Eldritch Infusions
- Replicate Magic Item
- Repeating Shot
- Enhanced Defense
- Enhanced Weapon
Spells:
- Cantrips
- Mending
- Thorn Whip
- Light
- Sacred Flame
- Blade Ward
- True Strike
- Level 1 (x3)
- Artificer list
- Level 2 (x2)
- Armor of Agathys
- Mirror Image
- Borrowed Knowledge
- Misty Step
Luna Ultimus
Long suffering, and badly sunburned, Ice-Walker ice-coaster, or so she claims, hired on as the ship's captain.
Solar Exalted, Night Caste, human
- Level 1 Gentlewomen Adventurer (Rogue)
- Level 2 Rogue +9 hp Cunning action
- Level 3 Rogue/Ninja +9 hp sneak attack 2d6 Mage Hand Legerdemain
- Level 1 Monk +9 hp Unarmored Defence, Martial Arts 1d4
- Level 2 Monk +9 hp +10 ft unarmored, Ki, Unarmored Movement, Dedicated Weapon (Optional)
- Level 3 Monk (Way of the Shadow) +9 hp 3 ki points, Monastic Tradition, Deflect Missiles, Ki-Fueled Attack (Optional), Dedicated Weapon; Rapier.
- Level 4 Monk (Way of the Shadow) +9 hp 4 ki points, Slow Fall, Ability Score Improvement converted to Feat.
- Level 1 Sorcerer +9 hp
- Level 2 Sorcerer +9 hp
- Level 3 Sorcerer +9 hp, Cantrips 4, 4x1st-level slots, 2x2nd-level slots / Sorcery Points 3
- Level 1 Gentlewomen Adventurer (Rogue)
Vital Statistics
- 90 HP, AC13
- Ki Pool: (7/7)
- Flurry of Blows. Spend 1 ki to make two bonus unarmed strikes after an attack action.
- Patient Defense. Spend 1 ki for a bonus Dodge action.
- Step of the Wind. Spend 1 ki to Disengage or Dash action as a bonus.
- Sorcery Points (5/5) Extended spell, Distant spell, Subtle spell, Empowered spell
- Cantrips: Poison Spray, Acid Splash, Friends, Message. First Level: Fog Cloud, Mage Armor. Second Level: Invisilibility, Misty Step.
- Way of the Shadow. Spend 2 ki to cast darkness, darkvision, pass without trace or silence
Seal Techniques
- Art of Illusion. You can spend 1 ki point to cast disguise self or silent image, or 2 ki points to cast mirror image.
- Art of Transformation. You can spend 1 ki point to cast alter self.
- Substitution Technique. Spend 1 ki point as a reaction whenever an opponent hits you with a weapon attack or unarmed strike. Roll Charisma (Deception) check aganist your opponent's attack roll. If you check higher then the opponent attack roll, their attack misses.
Attributes
- Str – 11 (+0)
- Dex – 17 (+3)
- Con – 12 (+1)
- Int – 10 (0)
- Wis – 17 (+3)
- Will – 11 (0)
- Cha – 17 (+3)
Proficiencies
- Background: Sailor (Athletics, Perception) (page 139)
- Skill Proficiency: Deception, Persuasion (+2), Sleight of Hand, Stealth
- Tool Proficiency: Thieves’ tools, Navigators tools, Vehicles (water)
Inventory
- Shortsword, shortbow+20arrows, burglars pack, dungeoneers pack, leather armor, two daggers, thieves’ tools, a belaying pin, 50 feet of silk rope, lucky charm, common clothes
- 130 gp
Feats
- Ships Passage
- Expertise (thieves tools, stealth)
- Sneak Attack, +2d6
- Thieves Cant
- Metamagic Adept
- Martial Arts. Dex for Attack/Damage for unarmed strike and monk weapons. Make an unarmed strike as a bonus action when doing a unarmed/monk weapon attack.
- Mage Slayer. When a creature within five feet casts a spell, you can use your reaction to make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You have advantage on saving throws against spells cast by creatures within five feet of you.
Seid
Player: MW
- STR: 16
- DEX: 10
- CON: 16
- INT: 10
- WIS: 10
- CHA: 10
- WIL: 12
- Level 1 Fighter
- Background: Soldier
- Feats: Shield Master
- Proficiencies: Acrobatics, Arcana, Athletics, Intimidation, Perception
- Tool Proficiencies: Dice, Land Vehicles, Martial Weapons, Simple Weapons, All Armor, Shields
- Items: Longsword, shield, chainmail, dice, 2x handaxe, common clothes