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====Current Era==== | ====Current Era==== | ||
Cur-1) The Business of Government<br> | Cur-1) The Business of Government<br> | ||
: | :Future Government (Freedom!) (+2 Morale, +100 AI application) | ||
====Chaotic Events==== | ====Chaotic Events==== |
Revision as of 22:09, 18 March 2021
The Paths
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-3)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
- Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
- We've defeated everything this world could throw at us.
Exp-6) Precursor Relics
- Limited (+ 150 dust, + 5 SP)
- Most worlds with complex biospheres were seeded in the distant past by the Precursors and now the ancient relics of their technologies lies locked in the rocks below.
Exp-7) Feral Drones
- None (+ 60 population, + 100 Wealth)
- Feral drones generally left G-type stars alone.
Exp-8) Posthuman Footsteps
- Untouched (+20 SP, SP limit for options increased by +5)
- I guess this was just a really boring star system.
Exp-9) Location
- Backwater (+ 100 PIP)
- Nice and quiet.
Colonization Era
Col-1) Axis Of Colonization
- UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5)
- Go to Col-7 afterwards for Local Affairs
United Nations
Col-5) United Nations Civil Colonization Agency
- Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 1 logistics, + 20 Transgene)
Col-5B) UN Transgenic Relations
- Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene)
- Genetic Tensions (+ 60 Pop, +5 SP, - 10 Transgene)
- Headcount Increase Exercise (+ 60 Pop)
- Control Them (+ 30 Pop, + 10 Transgene)
- New Freedoms (+ 20 Transgene)
Col-5C) UN Managed Economics
- Dust to Dust (- 100 Theta) - Only take if Industrialized Spacetime And Magic is also taken.
- Liberal Market Capitalism (+150 CIP, + 150 PIP, +300 Wealth, +60 Population)
- Regulated Market (+ 300 PIP, + 150 CIP, + 200 Wealth, + 90 Population, - 100 applications)
- People Power (+ 240 Population, +100 PIP, + 250 Wealth, - 10 Transgene)
- Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
- Warring Economy (+ 200 PIP, + 200 CIP, +100 Wealth, + 2 logistics)
- Never Gelled (+ 100 PIP, +200 Wealth, + 120 Population, + 7,500 Infantry, - morale)
- ARROWs Formation (+ 100 Theta, + 300 fabers, + 100 applications, +150 dust)
Col-5D) UN Colonial Demographics
Go to Col-6D, -6E, and -6F
Col-6D) Colonial Demographics
- Idealists (+ morale)
- Some decided to go to space to make their dreams of a better society come true.
Col-6E) Backing
- Corporate Sponsorship (+100 Wealth)
- Profit, not charity motivates your colonies backers
Col-6F) Colonists
- Outer Haven (+2,500 military)
- A world where the warrior will not be looked down upon!
Local Events
Col-7A) Local Affairs
- Natural Disaster (+morale, go to Col-7E)
- The fury of nature is not felt only on mother Gaia
Col-7E) Natural Disaster
- Na'vi Attack (+200 Wealth, + 2,500 military)
Breakdown Era
Break-1) Economic Upsets
- Stability! (no modifiers)
- Some people emerged from the breakdown's economic chaos more or less where they started.
United Nations
Break-5) Collapse of the UN Civil Colonization Agency
- Cut Off (Go to Break-5C)
Break-5C) Cut-Off UN Policies
- Juche! (+ 100 PIP, + 100 applications, +4 Logistics, + Morale, +10,000 military)
War Era and Aftermath
War-1) Choose Your Side
- Make My Own Bloc (+100 Wealth, + 10,000 military, + 300 PIP, +1 logistics, League Tech Paradigm, +5 morale, Go to War-7) *Must be UN or Longshot, negates Dust to Dust
The League
War-7A) League Politics
- Ideological Purification (++ Morale, + 200 PIP, - 100 CIP, - relations)
- We don't want anything to do with you heathens/backsliders/socialists/etc.... mostly.
War-7B) League Economies
- Mao Mode (+ 2,500 military, + 100 PIP, + doctrines, + stockpiles, + morale, -100 CIP, - 2 Global Techlevel)
- Back to basics. With stirring songs.
War-7C) League Military
- Guts (+ 5,000 military, ++ doctrines, ++ morale)
- You will die for the cause, and you're equipped to take others with you.
War-7D) A Solomic Peace (League)
- Magnate War Orphans (+60 population, -2500 military)
- The sad plight of these individuals will only be visited once the wounds of the war have became distant.
Current Era
Cur-1) The Business of Government
- Future Government (Freedom!) (+2 Morale, +100 AI application)
Chaotic Events
These represent events that are difficult to predict in any form of historical pattern and are not tied to any specific sequence of events. Tentatively, any nation may chose one (just to keep things simple) to further customize their nation and represent particularly anomolous events in history.
- Reaganomics (+ 100 Wealth, - Debt)
- Massive tax cutting is an effective way to stimulate the economy, though it can lead to skyrocketing debt if care is not taken to ensure a balanced budget.
- Libertarian Rickroll (+ 100 Wealth, - Morale)
- The massive cutting of social programs is one way to reduce taxation and promote capitalism, though it doesn't tend to be popular with the electorate.
- Communist Manifesto (+ 100 PIP, - 100 Wealth)
- Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
- Economic Progression (+ 100 CIP, - 100 PIP)
- A natural progression seen time and time again, more educated nations move towards high-value, low-labour goods and import labour-intensive products from elsewhere.
- My Toaster Hit Singularity (+100 dust, - 100 CIP)
- Minor singularity events continue to bedevil high-tech industries, though the aftermath can lead to some new opportunities.
- DustPEC (+ 100 Wealth, - 100 Dust)
- Money probably not used to fund exhuman insurgents.
- Found Religion (+ Morale, - 100 Wealth)
- Religion is the opiate of the masses.
- Transgenes Go Back To Transgeneland! (+ Morale, - Transgene) - note: must have at least + Transgene to start
- The excesses of organizations such as December 23 and Blue Cosmos can easily sway popular feelings against transgenes.
- Populism! (+ Morale, - everyone relations)
- It is not uncommon for political demagogues to label all those exterior as threats and dangers and use them as scapegoats for a nation's shortcomings.
- Don't Touch That! (+ 2,500 Stockpiles, - Debt) - note: your +s stockpile cannot be removed by -s debt during nation creation
- Most nations keep a certain amount of strategic stockpiles for a rainy day. Some are particularly dilligent at this.
- My Little Lacus (+ Transgene, - 2,500 Military)
- The Clyne Movement is a pro-transhuman ideology that also denies the validity of offensive war.
- Relena's Rules (+ 100 Wealth, + 60 Pop, + Morale, - 5,000 Military, - Logistics, - pacifist)
- The Sanc Kingdom's legacy of total pacifism lives on.
- Hippies Under The Bed (+ 60 Pop, - 2,500 military)
- Make Love, Not War!
- Revanche! (+ morale, - 2,500 military)
- You lost last time, now to get even!
- Bombed Flat And Angry About It (+ Morale, - 100 CIP)
- Ironically enough, a near-constant in war is that actions against a civilian population will lead to stiffening support for the central government.
- Build It And They Will Come (+ 1 logistics, - 100 Wealth)
- Infrastructure construction, except it's a bunch of ammo dumps and supply ships.
- Ran Outta People (+ Computer application, - 60 Pop)
- Some worlds ran into the hard limits of population or lack thereof. As a result, they turned to robotics technologies, developing especially sophisticated techniques and machines.
- Immoral Breakthrough (+ 100 application, - 60 Pop, - morale)
- Sometimes, sacrifices must be made for the greater good.
- Cut To The Bone (+ doctrines, - 2,500 military, - logistics)
- In the aftermath of the ZOCU war and the resulting Treaty of Sirius, it was not uncommon for various combatants to drastically slash their militaries, retaining only the most skilled soldiers.
- Development Hell (+ Techlevel, - application)
- Some intellectual establishments prefer the clean clarity of theoretically research over the messy (and expensive) business of practical development.
- The Weak Perish (+ doctrines, - 60 pop)
- Disasters natural or man-made can force a certain toughness on the survivors.
- Kinderfaber Surprise! (+ drexlers, - fabers)
- The underlying technology of fabers are universal nanofabricators. More enterprising colonists have disassembled their fabers in order to 'grow' additional nanofabs.
- Swords to Plowshares (+ 100 PIP, - 2,500 military)
- They will beat their swords into plowshares and their spears into pruning hooks.
- Plowshares to Swords (+ 2,500 military, - 100 PIP)
- They will beat their plowshares into swords and their pruning hooks into spears.
- Shoot the Scientists (+ 100 applications, - 2 Global Tech Level)
- . . . but keep the engineers.
2.10 Covert Route
2.11 SP Expenditure
2.12 Totals
3 Tech Levels
4 Doctrines
5 Secrets
5.1 Bonuses
5.2 Per Quarter
6 Morale
6.1 Points, Bonuses
6.2 Purchases
6.3 Totals
7 Genetic Templates