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=The Paths= | =The Paths= | ||
==Exploration Era== | ==Exploration Era== | ||
Hell World (Go to Exp-3) | Hell World (Go to Exp-3)<br/> | ||
Various reasons exist to land on hell worlds. Habitability is not one of them. | Various reasons exist to land on hell worlds. Habitability is not one of them. | ||
Exp-3) Hell World | Exp-3) Hell World<br/> | ||
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics) | Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)<br/> | ||
We've defeated everything this world could throw at us. | We've defeated everything this world could throw at us. | ||
Exp-6) Precursor Relics | Exp-6) Precursor Relics<br/> | ||
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust) | None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)<br/> | ||
Some star systems were simply never touched by the Precursors. | Some star systems were simply never touched by the Precursors. | ||
Exp-7) Feral Drones | Exp-7) Feral Drones<br/> | ||
None (+60 population, +100 Wealth) | None (+60 population, +100 Wealth)<br/> | ||
Feral drones generally left G-type stars alone. | Feral drones generally left G-type stars alone. | ||
Exp-8) Posthuman Footsteps | Exp-8) Posthuman Footsteps<br/> | ||
Untouched (+20 SP, SP limit for options increased by +5) | Untouched (+20 SP, SP limit for options increased by +5)<br/> | ||
I guess this was just a really boring star system. | I guess this was just a really boring star system. | ||
Exp-9) Location | Exp-9) Location<br/> | ||
Backwater (+ 100 PIP) | Backwater (+ 100 PIP)<br/> | ||
Nice and quiet. | Nice and quiet. | ||
==Colonization Era== | ==Colonization Era== | ||
Col-1) Axis Of Colonization | Col-1) Axis Of Colonization<br/> | ||
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6) | Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6) | ||
===Longshots=== | ===Longshots=== | ||
Col-6) Leaving on a wormhole ship . . . | Col-6) Leaving on a wormhole ship . . .<br/> | ||
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene) | Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene) | ||
Col-6B) Prides and Prejudices | Col-6B) Prides and Prejudices<br/> | ||
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene) | No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene) | ||
Col-6C) Idealism, Meet Reality | Col-6C) Idealism, Meet Reality<br/> | ||
Pod People (+ 180 Population, + 300 Wealth, + 100 CIP) | Pod People (+180 Population, + 300 Wealth, + 100 CIP) | ||
Col-6D) Colonial Demographics | Col-6D) Colonial Demographics<br/> | ||
Pioneers (+ 100 PIP) | Pioneers (+100 PIP)<br/> | ||
Some decided to go to space because it was there. | Some decided to go to space because it was there. | ||
Col-6E) Backing | Col-6E) Backing<br/> | ||
Civilian Government Sponsored (+ 60 Pop) | Civilian Government Sponsored (+60 Pop)<br/> | ||
A government backed your effort to move into space. | A government backed your effort to move into space. | ||
Col-6F) Colonists | Col-6F) Colonists<br/> | ||
Whoever we could get (+60 pop) | Whoever we could get (+60 pop)<br/> | ||
Lowering the bar sure did supply a lot of applicants though. | Lowering the bar sure did supply a lot of applicants though. | ||
===Local Events=== | ===Local Events=== | ||
Col-7A) Local Affairs<br/> | Col-7A) Local Affairs<br/> | ||
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP) | Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)<br/> | ||
Nothing like happiness and prosperity to keep a government stable. | Nothing like happiness and prosperity to keep a government stable. | ||
==Breakdown Era== | ==Breakdown Era== | ||
Break-1) Economic Upsets | Break-1) Economic Upsets<br/> | ||
Stability! (no modifiers) | Stability! (no modifiers)<br/> | ||
Some people emerged from the breakdown's economic chaos more or less where they started. | Some people emerged from the breakdown's economic chaos more or less where they started. | ||
===Longshots=== | ===Longshots=== | ||
Break-6) Longshots, Isolated Again<br/> | |||
Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military) | |||
==War Era and Aftermath== | ==War Era and Aftermath== | ||
===Independents=== | ===Independents=== | ||
==Current Era== | ==Current Era== |
Revision as of 14:37, 15 March 2021
The Paths
Exploration Era
Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
We've defeated everything this world could throw at us.
Exp-6) Precursor Relics
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Some star systems were simply never touched by the Precursors.
Exp-7) Feral Drones
None (+60 population, +100 Wealth)
Feral drones generally left G-type stars alone.
Exp-8) Posthuman Footsteps
Untouched (+20 SP, SP limit for options increased by +5)
I guess this was just a really boring star system.
Exp-9) Location
Backwater (+ 100 PIP)
Nice and quiet.
Colonization Era
Col-1) Axis Of Colonization
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
Longshots
Col-6) Leaving on a wormhole ship . . .
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)
Col-6C) Idealism, Meet Reality
Pod People (+180 Population, + 300 Wealth, + 100 CIP)
Col-6D) Colonial Demographics
Pioneers (+100 PIP)
Some decided to go to space because it was there.
Col-6E) Backing
Civilian Government Sponsored (+60 Pop)
A government backed your effort to move into space.
Col-6F) Colonists
Whoever we could get (+60 pop)
Lowering the bar sure did supply a lot of applicants though.
Local Events
Col-7A) Local Affairs
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)
Nothing like happiness and prosperity to keep a government stable.
Breakdown Era
Break-1) Economic Upsets
Stability! (no modifiers)
Some people emerged from the breakdown's economic chaos more or less where they started.
Longshots
Break-6) Longshots, Isolated Again
Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military)