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=The Paths=
=The Paths=
==Exploration Era==
==Exploration Era==
Hell World (Go to Exp-3)
Hell World (Go to Exp-3)<br/>
Various reasons exist to land on hell worlds. Habitability is not one of them.
Various reasons exist to land on hell worlds. Habitability is not one of them.


Exp-3) Hell World
Exp-3) Hell World<br/>
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)<br/>
We've defeated everything this world could throw at us.
We've defeated everything this world could throw at us.


Exp-6) Precursor Relics
Exp-6) Precursor Relics<br/>
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)<br/>
Some star systems were simply never touched by the Precursors.
Some star systems were simply never touched by the Precursors.


Exp-7) Feral Drones
Exp-7) Feral Drones<br/>
None (+60 population, +100 Wealth)
None (+60 population, +100 Wealth)<br/>
Feral drones generally left G-type stars alone.
Feral drones generally left G-type stars alone.


Exp-8) Posthuman Footsteps
Exp-8) Posthuman Footsteps<br/>
Untouched (+20 SP, SP limit for options increased by +5)
Untouched (+20 SP, SP limit for options increased by +5)<br/>
I guess this was just a really boring star system.
I guess this was just a really boring star system.


Exp-9) Location
Exp-9) Location<br/>
Backwater (+ 100 PIP)
Backwater (+ 100 PIP)<br/>
Nice and quiet.
Nice and quiet.
==Colonization Era==
==Colonization Era==
Col-1) Axis Of Colonization
Col-1) Axis Of Colonization<br/>
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
===Longshots===
===Longshots===
Col-6) Leaving on a wormhole ship . . .
Col-6) Leaving on a wormhole ship . . .<br/>
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)


Col-6B) Prides and Prejudices
Col-6B) Prides and Prejudices<br/>
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)


Col-6C) Idealism, Meet Reality
Col-6C) Idealism, Meet Reality<br/>
Pod People (+ 180 Population, + 300 Wealth, + 100 CIP)
Pod People (+180 Population, + 300 Wealth, + 100 CIP)


Col-6D) Colonial Demographics
Col-6D) Colonial Demographics<br/>
Pioneers (+ 100 PIP)
Pioneers (+100 PIP)<br/>
Some decided to go to space because it was there.
Some decided to go to space because it was there.


Col-6E) Backing
Col-6E) Backing<br/>
Civilian Government Sponsored (+ 60 Pop)
Civilian Government Sponsored (+60 Pop)<br/>
A government backed your effort to move into space.
A government backed your effort to move into space.


Col-6F) Colonists
Col-6F) Colonists<br/>
Whoever we could get (+60 pop)
Whoever we could get (+60 pop)<br/>
Lowering the bar sure did supply a lot of applicants though.
Lowering the bar sure did supply a lot of applicants though.
===Local Events===
===Local Events===
Col-7A) Local Affairs<br/>
Col-7A) Local Affairs<br/>
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)<br/>
Nothing like happiness and prosperity to keep a government stable.
Nothing like happiness and prosperity to keep a government stable.


==Breakdown Era==
==Breakdown Era==
Break-1) Economic Upsets
Break-1) Economic Upsets<br/>
Stability! (no modifiers)
Stability! (no modifiers)<br/>
Some people emerged from the breakdown's economic chaos more or less where they started.
Some people emerged from the breakdown's economic chaos more or less where they started.
===Longshots===
===Longshots===
Break-6) Longshots, Isolated Again<br/>
Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military)
==War Era and Aftermath==
==War Era and Aftermath==
===Independents===
===Independents===
==Current Era==
==Current Era==

Revision as of 14:37, 15 March 2021

The Paths

Exploration Era

Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
We've defeated everything this world could throw at us.

Exp-6) Precursor Relics
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Some star systems were simply never touched by the Precursors.

Exp-7) Feral Drones
None (+60 population, +100 Wealth)
Feral drones generally left G-type stars alone.

Exp-8) Posthuman Footsteps
Untouched (+20 SP, SP limit for options increased by +5)
I guess this was just a really boring star system.

Exp-9) Location
Backwater (+ 100 PIP)
Nice and quiet.

Colonization Era

Col-1) Axis Of Colonization
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)

Longshots

Col-6) Leaving on a wormhole ship . . .
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)

Col-6B) Prides and Prejudices
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)

Col-6C) Idealism, Meet Reality
Pod People (+180 Population, + 300 Wealth, + 100 CIP)

Col-6D) Colonial Demographics
Pioneers (+100 PIP)
Some decided to go to space because it was there.

Col-6E) Backing
Civilian Government Sponsored (+60 Pop)
A government backed your effort to move into space.

Col-6F) Colonists
Whoever we could get (+60 pop)
Lowering the bar sure did supply a lot of applicants though.

Local Events

Col-7A) Local Affairs
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)
Nothing like happiness and prosperity to keep a government stable.

Breakdown Era

Break-1) Economic Upsets
Stability! (no modifiers)
Some people emerged from the breakdown's economic chaos more or less where they started.

Longshots

Break-6) Longshots, Isolated Again
Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military)

War Era and Aftermath

Independents

Current Era

Chaotic Events

Covert abilities

Totals

Tech Levels

Doctrines

Secrets

Bonuses

Per Quarter

Morale

Points, Bonuses

Purchases

Totals

Genetic Templates