BoringPodPeopleS2: Difference between revisions
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Lowering the bar sure did supply a lot of applicants though. | Lowering the bar sure did supply a lot of applicants though. | ||
===Local Events=== | ===Local Events=== | ||
Col-7A) Local Affairs | Col-7A) Local Affairs<br/> | ||
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP) | Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP) | ||
Nothing like happiness and prosperity to keep a government stable. | Nothing like happiness and prosperity to keep a government stable. | ||
==Breakdown Era== | ==Breakdown Era== | ||
Break-1) Economic Upsets | Break-1) Economic Upsets |
Revision as of 14:32, 15 March 2021
The Paths
Exploration Era
Hell World (Go to Exp-3) Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics) We've defeated everything this world could throw at us.
Exp-6) Precursor Relics None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust) Some star systems were simply never touched by the Precursors.
Exp-7) Feral Drones None (+60 population, +100 Wealth) Feral drones generally left G-type stars alone.
Exp-8) Posthuman Footsteps Untouched (+20 SP, SP limit for options increased by +5) I guess this was just a really boring star system.
Exp-9) Location Backwater (+ 100 PIP) Nice and quiet.
Colonization Era
Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
Longshots
Col-6) Leaving on a wormhole ship . . . Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)
Col-6C) Idealism, Meet Reality Pod People (+ 180 Population, + 300 Wealth, + 100 CIP)
Col-6D) Colonial Demographics Pioneers (+ 100 PIP) Some decided to go to space because it was there.
Col-6E) Backing Civilian Government Sponsored (+ 60 Pop) A government backed your effort to move into space.
Col-6F) Colonists Whoever we could get (+60 pop) Lowering the bar sure did supply a lot of applicants though.
Local Events
Col-7A) Local Affairs
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)
Nothing like happiness and prosperity to keep a government stable.
Breakdown Era
Break-1) Economic Upsets Stability! (no modifiers) Some people emerged from the breakdown's economic chaos more or less where they started.