Cosmoprincess Fleet: Difference between revisions

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How this works:
How this works:


Montauk has a rather polyglot fleet of ships assigned to it.  To represent this, every player gets 100 points to buy 'stuff' from the following tables which will then form the overall March fleet.  This will mostly be background, but the players can call up local forces and a lack (or preponderance) of certain fleet units may have a game effect.  The cost more represents relative rarity than dollar cost; rare ships cost more.
Montauk has a rather polyglot fleet of ships assigned to it.  To represent this, every player gets 100 points to buy 'stuff' from the following tables which will then form the overall March fleet, of which at least 50 points must come from the Standard Ships section.  This will mostly be background, but the players can call up local forces and a lack (or preponderance) of certain fleet units may have a game effect.  The cost more represents relative rarity than dollar cost; rare ships cost more.


As GM I'll also be adding 300 points to bring this to a round number.
As GM I'll also be adding 300 points to bring this to a round number.
Additionally, the March has 100 points each in Nonstandard, Imperial Cavalry and Mercenaries, on top of what is bought from the overall pool.
Additionally, the March has 100 points each in Nonstandard, Imperial Cavalry and Mercenaries, on top of what is bought from the overall pool.
Finally, each player has 10 points to kick in to the party's NPC ships (these are directly under the party's control).
Finally, each player has 10 points to kick in to the party's NPC ships (these are directly under the party's control).  This may come from any list.




Standard ships
Standard ships (the March Fleet, local forces jointly operated and mostly stay in-March)
*Aviso/Sloop (1 ea)
*Aviso/Sloop (1 ea)
*Dragoon Lance (2 per set of 4)
*Dragoon Lance (2 per set of 4)
*Unprotected Frigate (2 ea) - small 'escort' type frigate
*Corvette (2 ea) - small interstellar patrol ship
*Railram (3 ea)
*Railram (3 ea)
*Dragoon Carrier (4 ea)
*Dragoon Carrier (4 ea)
*Protected Frigate (5 ea) - Ubiquitous across the Empire
*Frigate (5 ea) - Ubiquitous across the Empire
*Waller Lance (5 per set of 4, in ordinary)
*Waller Lance (5 per set of 4, in ordinary)
*Gator Carrier (5 ea)
*Gator Carrier (5 ea)
*Heavy Waller (6 ea)
*Missile Frigate (7 ea)
*Missile Frigate (7 ea)
*Armored Frigate (10 ea)
 
Central Fleet ships (Elements of the Central Fleet based out of Reunion)
*Standard Battleship (25 ea)
*Standard Battleship (25 ea)
*Fast Battleship (30 ea)
*Fast Battleship (30 ea)
*Flag Battleship (40 ea)
*Dreadnought (100 ea)


Nonstandard ships
Nonstandard ships (Various ships found in relatively small numbers)
*Engineeering Ship (10 ea)
*Engineeering Ship (10 ea)
*Orbital Monitor (10 ea)
*Orbital Monitor (10 ea)
*Command Frigate (20 ea)
*Command Frigate (20 ea)
*Flag Battleship (40 ea)
*Cosmo Siege Train (100 per 'train')
*Cosmo Siege Train (100 per 'train')
*Dreadnought (100 ea)


Imperial Cavalry
Imperial Cavalry (Noble houses)
*Aviso/Sloop (1 ea)
*Dragoon Lance (2 per set of 4)
*Dragoon Lance (2 per set of 4)
*Cavalry Cruiser (10 ea)
*Charger Ship (10 ea)
*Battlefrigate (30 ea)
*Cataphract (30 ea)


Mercenaries and Scum
Mercenaries and Scum

Revision as of 20:44, 4 November 2020

How this works:

Montauk has a rather polyglot fleet of ships assigned to it. To represent this, every player gets 100 points to buy 'stuff' from the following tables which will then form the overall March fleet, of which at least 50 points must come from the Standard Ships section. This will mostly be background, but the players can call up local forces and a lack (or preponderance) of certain fleet units may have a game effect. The cost more represents relative rarity than dollar cost; rare ships cost more.

As GM I'll also be adding 300 points to bring this to a round number. Additionally, the March has 100 points each in Nonstandard, Imperial Cavalry and Mercenaries, on top of what is bought from the overall pool. Finally, each player has 10 points to kick in to the party's NPC ships (these are directly under the party's control). This may come from any list.


Standard ships (the March Fleet, local forces jointly operated and mostly stay in-March)

  • Aviso/Sloop (1 ea)
  • Dragoon Lance (2 per set of 4)
  • Corvette (2 ea) - small interstellar patrol ship
  • Railram (3 ea)
  • Dragoon Carrier (4 ea)
  • Frigate (5 ea) - Ubiquitous across the Empire
  • Waller Lance (5 per set of 4, in ordinary)
  • Gator Carrier (5 ea)
  • Heavy Waller (6 ea)
  • Missile Frigate (7 ea)

Central Fleet ships (Elements of the Central Fleet based out of Reunion)

  • Standard Battleship (25 ea)
  • Fast Battleship (30 ea)
  • Flag Battleship (40 ea)
  • Dreadnought (100 ea)

Nonstandard ships (Various ships found in relatively small numbers)

  • Engineeering Ship (10 ea)
  • Orbital Monitor (10 ea)
  • Command Frigate (20 ea)
  • Cosmo Siege Train (100 per 'train')

Imperial Cavalry (Noble houses)

  • Aviso/Sloop (1 ea)
  • Dragoon Lance (2 per set of 4)
  • Charger Ship (10 ea)
  • Cataphract (30 ea)

Mercenaries and Scum

  • Rifter Warbird (3 ea)
  • Rifter Omnicruiser (10 ea)
  • Rifter Strike Cruiser (20 ea)
  • Reaver Barque (2 ea)
  • Reaver Corsair (5 ea)
  • Reaver Marauder (75 ea)

Quality (covers both ship and crew):

  • Janky; get 2 ships for every 1 purchased or reduce cost by 50% for big-ticket items.
  • Dated; get 3 ships for every 2 purchased or reduce cost by 1/3rd for big-ticket items.
  • Standard; the default
  • Improved; cost increased by 50%
  • Elite; cost increased by 100%


Entropy

NPC Ships:

Sloop - Elite
MIssile Frigate - Standard
Espaiters???

Exhack

FBH

Holle

Lokar

Lurker

Silence