Nike Kuei: Difference between revisions
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= Merits and Flaws = | = Merits and Flaws = | ||
== Merits == | == Merits == | ||
: '''Psi Level 2''' CP 4 | : '''Psi Level 2''' CP 4 - Haunter (Paranoia, Nightmare0 | ||
: '''Hardening''': Violence CP 1 | : '''Hardening''': Violence CP 1 | ||
:: Take no Stress from any Violence Trigger; -10 WIL Checks and -10 to Persuade tests | :: Take no Stress from any Violence Trigger; -10 WIL Checks and -10 to Persuade tests | ||
: '''Resolve (Ego) Level 2''' CP 2 | : '''Resolve (Ego) Level 2''' CP 2 | ||
:: +10 to WIL Checks | :: +10 to WIL Checks | ||
: '''Psi Slights''' CP 10 | |||
:: | |||
== Flaws == | == Flaws == | ||
: '''Neural Damage''': Mood Swings CP 2 | : '''Neural Damage''': Mood Swings CP 2 |
Revision as of 10:54, 13 October 2019
A Character for Eclipse Phase Kiwami
Overview
Appearance
Background
Objectives
Vital Statistics
- Name: Nike Kuei
- Motivations: +Criminals
- Background: Lost
- Career: Enforcer
- Interest: Async
- Faction: Criminal
- Gender: Female
- Muse:
- Morph:
Things to Track
- Initiative (INIT):
- Wound Threshold (WT):
- Durability (DUR):
- Death Rating (DR):
- Trauma Threshold (TT):
- Lucidity (LUC):
- Insanity Rating (IR):
- Infection Rating:
- Ego Flex:
- Armour Rating (E/K):
Pools
- Insight (Max):
- Current:
- Moxie (Max):
- Current:
- Vigor (Max):
- Current:
- Flex (Max):
- Current:
Attributes
- Cognition (COG): 20
- Intuition (INT): 10
- Reflexes (REF): 20
- Savvy (SAV): 15
- Somatics (SOM): 15
- Willpower (WIL): 15
Attribute Checks
- COG Check:
- INT Check:
- REF Check:
- SAV Check:
- SOM Check:
- WIL Check:
Abilities
- Athletics (SOM):
- Deceive (SAV): 80
- Exotic Skill: [Field]:
- Fray (REFx2): 70
- Free Fall (SOM):
- Guns (REF): 50
- Hardware: [Field] (COG):
- Infiltrate (REF): 50
- Infosec (COG):
- Interface (COG):
- Kinesics (SAV): 55
- Know: Psychology (COG): 80
- Know: Serial Killers (COG): 50
- Know: Freelancing: 80
- Know: Nightclubs: 50
- Know: The Lost Project: 60
- Know: Criminals: 50
- Medicine: [Field] (COG):
- Melee (SOM): 75
- Perceive (INTx2): 60
- Persuade (SAV):
- Pilot: [Field] (REF):
- Program (COG):
- Provoke (SAV): 55
- Psi (WIL): 80
- Research (INT):
- Survival (INT):
Reputation
- @-rep:
- Trivial:
- Minor:
- Moderate:
- Major:
- c-rep: 40
- Trivial:
- Minor:
- Moderate:
- Major:
- f-rep:
- Trivial:
- Minor:
- Moderate:
- Major:
- g-rep: 60
- Trivial:
- Minor:
- Moderate:
- Major:
- i-rep:
- Trivial:
- Minor:
- Moderate:
- Major:
- r-rep:
- Trivial:
- Minor:
- Moderate:
- Major:
- x-rep:
Psi
Equipment
Morph
Transport
Gear
Weapons
Misc
Blueprints
Merits and Flaws
Merits
- Psi Level 2 CP 4 - Haunter (Paranoia, Nightmare0
- Hardening: Violence CP 1
- Take no Stress from any Violence Trigger; -10 WIL Checks and -10 to Persuade tests
- Resolve (Ego) Level 2 CP 2
- +10 to WIL Checks
- Psi Slights CP 10
Flaws
- Neural Damage: Mood Swings CP 2
- Your emotions shift quickly and dramatically. –10 to WIL Checks against Provoke. Caused by being raised in the goddam Lost Project.