Aranitha Fury Morrigan: Difference between revisions
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XP | XP 8 <br> | ||
XP spent to reroll: 0 <br> | XP spent to reroll: 0 <br> | ||
Revision as of 21:42, 8 July 2017
Aranitha Fury Mórrígan
Hero Level: Level 2, Rising Hero (200 CP, 15 trait points, +2 to stats)
Traits
Positive Traits
- Elven Noble (2 trait points) Nobles may take the “Ethereal Beauty” trait for free. Nobles suffer a -5 edge in social conflict against Royals. Elven Nobles the primary agents of the courts of the Alfar and some have gained tremendous skill in their chosen speciality over the centuries, and gain a +5 bonus to one skill. Elven Nobles gain +1 Aether, +3 Core Aether and +3 maximum Aura. No Elf can take the Sorcery trait or any Thaumatech trait.
- Flawless Beauty (1 trait point): Can reroll Graces rolls for free, and spend no exploits for Graces based Reactions. Prerequisite: Physique of Intellect of 5
- Magi Adept (2 trait points): Magi Aspirant is the journeyman level of the Zenith style of Willwork. It provides access to the silver circle of common Zenith willwork spells. Prerequisites: Hero 1, Skill: Willwork 3
- Zenith Knight Arclave Training (5 trait points): OP magic sword bullshit combat options Prerequisites: Hero 2, Skill: Melee 6
- Zenith Knight Combat Magi (3 trait points): Zenith combat spell options Prerequisites: Hero 2, Trait: Magi Adept
- Shake it Off (2 trait points): Cancel one wound immediately after it is inflicted by spending 1 Adrenaline as a free action. Prerequisite: Hero 1, Physique 5
Elven Fencing Style (2 trait points): Elven sword and magic combat options Prerequisites: Melee 3, Elf or Elven Circles
Flaws Thautech Lock (-2 trait points)
XP 8
XP spent to reroll: 0
Distinguishing features
- Smug
- Dark Skin
- Awesome Tattoos
Core Stats
- Physique 7 (44)
- 'Adrenalin: 7
- Athleticism: 4 (7)
- Graces: 2 +3 (2)
- Melee Weapons: 6 (16) +5
- Unarmed: 4 (7)
- Stealth: 4 (7)
- Legerdemain: 1 (1)
- Senses 4 (22 points)
- Focus: 4
- Alertness: 4 (7)
- Firearms: 3 (4)
- Read Auras: 3 (4)
- Intellect 4 (22 points)
- Willpower 4
- Intuition: 2 (2)
- Tactics: 3 (4)
- Navigation: 1 (1)
- Deception: 2 (2)
- Languages: 3 (Zenith, Jibrilite, Alfar) (4)
- Ecosphere: 1 (1)
- Codes: 1 (1)
- Social Circles: 2 (city elves, Zenith High Society) (2)
- Conversation: 2 (2)
- One-Liners: 4 (7)
- Local Knowledge: 1 (1)
- Critical Thinking: 1 (1)
- Aether 6 +1 (32)
- Core Ether: 6 +1 +3 (10)
- Aether Channel: 5 (11)
- Willwork: 5 (11)
Equipment I'm not sure is still relevant
- Ether pendant 2 ready core ether without a channel.
- Cane contains 3 ready core ether without a channel 1d6, PF:8, inflicts an automatic wound on a +10 to hit
- Old Arclave: 1d6 Dagger, PF:8, 2d6 Sword PF:6, 5 ready Ether Armour Negate 5