Talk:Relentless: Difference between revisions

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Created page with "<@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'yo..."
 
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<@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'your character is tough' rather than 'your character needs a few seconds to cast their magic toughness spell'
<@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'your character is tough' rather than 'your character needs a few seconds to cast their magic toughness spell'<br>
<@Exhack> I'd let you take that as an upgrade
<@Exhack> I'd let you take that as an upgrade<br>
<@Ralson> How do upgrades work, again?
<@Ralson> How do upgrades work, again?<br>
<@Ralson> Do you need to pay for the charm again?
<@Ralson> Do you need to pay for the charm again?<br>
<@Exhack> In some cases.
<@Exhack> In some cases.<br>
<@Exhack> Some charms have reduced cost upgrades that just expand their function.
<@Exhack> Some charms have reduced cost upgrades that just expand their function.<br>
<@Exhack> Let's say...
<@Exhack> Let's say...<br>
<@Exhack> 3 XP to make it reflexive against attacks.
<@Exhack> 3 XP to make it reflexive against attacks.<br>
<@Ralson> That's cool
<@Ralson> That's cool<br>
<@Exhack> And 3 XP to make it reflexive against hazards.
<@Exhack> And 3 XP to make it reflexive against hazards.<br>
<@Exhack> I wouldn't give you both at once because the obvious thing is that hardening against attacks is responding to killing intent.
<@Exhack> I wouldn't give you both at once because the obvious thing is that hardening against attacks is responding to killing intent.<br>
<@Exhack> While resisting hazards is just gathering the will to survive or something.
<@Exhack> While resisting hazards is just gathering the will to survive or something.<br>
<@Exhack> :P
<@Exhack> :P<br>
<@Exhack> Give it a good name, though.
<@Exhack> Give it a good name, though.<br>
<@Exhack> And a little spot under the charm writeup on your sheet.
<@Exhack> And a little spot under the charm writeup on your sheet.<br>
<@Ralson> I'll have to think about a name
<@Ralson> I'll have to think about a name<br>
<@Mal> Maybe punching his way back out of the hazard 5 seconds after being covered in it
<@Mal> Maybe punching his way back out of the hazard 5 seconds after being covered in it<br>

Revision as of 00:14, 3 June 2016

<@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'your character is tough' rather than 'your character needs a few seconds to cast their magic toughness spell'
<@Exhack> I'd let you take that as an upgrade
<@Ralson> How do upgrades work, again?
<@Ralson> Do you need to pay for the charm again?
<@Exhack> In some cases.
<@Exhack> Some charms have reduced cost upgrades that just expand their function.
<@Exhack> Let's say...
<@Exhack> 3 XP to make it reflexive against attacks.
<@Ralson> That's cool
<@Exhack> And 3 XP to make it reflexive against hazards.
<@Exhack> I wouldn't give you both at once because the obvious thing is that hardening against attacks is responding to killing intent.
<@Exhack> While resisting hazards is just gathering the will to survive or something.
<@Exhack> :P
<@Exhack> Give it a good name, though.
<@Exhack> And a little spot under the charm writeup on your sheet.
<@Ralson> I'll have to think about a name
<@Mal> Maybe punching his way back out of the hazard 5 seconds after being covered in it