Ooyama Shinki: Difference between revisions

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:'''Health Levels//''' -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
:'''Health Levels//''' -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
::Current Damage// 0
::Current Damage// 0
:'''Arete//''' 1
:'''Arete//''' 4
:'''Quintessence//''' 0/0
:'''Quintessence//''' 5/5
:'''Paradox//''' 0
:'''Paradox//''' 0


=Attributes=
=Attributes=
:'''Strength 5//'''
:'''Strength 5//''' Overwhelming Force
:'''Dexterity 1//'''
:'''Dexterity 2//'''
:'''Stamina 4//'''
:'''Stamina 4//''' Ox-Bodied


:'''Perception 5//'''
:'''Perception 5//''' Bloodhound
:'''Intelligence 1//'''
:'''Intelligence 2//'''
:'''Wits 2//'''
:'''Wits 2//'''


:'''Charisma 1//'''
:'''Charisma 2//'''
:'''Manipulation 1//'''
:'''Manipulation 2//'''
:'''Appearance 4//'''
:'''Appearance 4//''' Statuesque


=Abilities=
=Abilities=
Line 47: Line 47:
:'''Athletics 3//'''
:'''Athletics 3//'''
:'''Awareness 3//'''
:'''Awareness 3//'''
:'''Do 3//'''
:'''Do 5//''' Unity of the Closed Fist
:'''Intimidation 3//'''
:'''Intimidation 3//'''
'''SKILLS/'''
'''SKILLS/'''
:'''Acrobatics 1//'''
:'''Acrobatics 1//'''
:'''Crafts (Weapons) 3//'''
:'''Crafts (Weapons) 4//''' Impractical for Weaklings
:'''Heavy Weapons 1//'''
:'''Heavy Weapons 3//'''
:'''Meditation 1//'''
:'''Meditation 1//'''
:'''Melee 3//'''
:'''Melee 3//'''
'''KNOWLEDGES/'''
'''KNOWLEDGES/'''
:'''Academics (Philosophy) 1//'''
:'''Academics (Philosophy) 1//'''
:'''Body Control 1//'''
:'''Body Control 3//'''
:'''Cosmology 1//'''
:'''Cosmology 1//'''
:'''Law (Akashaic Codes) 1//'''
:'''Law (Akashaic Codes) 1//'''
Line 75: Line 75:


=== Do Maneuvers ===
=== Do Maneuvers ===
:'''Weapon Art//''' Shikomizue (Sword), Chain, Tetsubo (Club)
:'''Escape Arts//''' Break out of restraints with Dex + Do at variable dif depending on level of restraint. Amateur restraints are automatically escaped without a roll.
:'''Iron Shirt//'''
:'''Iron Shirt//''' Add (Do) to Stamina to resist Bashing damage, receive 1 level if the inflicted damage exceeds (Stamina).
 
:'''Jou Chuan//''' Disarm or redirect melee and unarmed attacks with Dex + Do at dif 7 and score more sux than opponent on their attack roll.
:'''Kiaijutsu//''' Once per combat can roll Manipulation + Do at a dif of (target Willpower +2) and attempt to demoralize an opponent, increasing the penalty of their actions by 1 to a maximum of +3. Can also roll Charisma + Do at dif 8 and add successes to Performance, Leadership or Intimidation rolls for the scene.
:'''Peaceful Way//''' All Craft (Weapon) actions have a dif -1 of normal. Anyone who passes a relevant skill check at dif 8 can sense that the character is a skilled martial artist from the results of the craft and techniques used.
:'''Plum Flower Blossom//'''
:'''Weapon Art//''' Shikomizue (Sword), Chain, Tetsubo (Club) receive Do dif reduction.
:'''Ten Thousand Weapons/''' Any object is a weapon, inflicting minimum bashing dice equal to (Do). Weapons which inflict Bashing instead deal Lethal, and Lethal weapons gain +1 dice.
:'''Snake Step//''' Dodge with a pool of (Dex + Do + 3) at dif 4.


== Rotes ==
== Rotes ==
Line 96: Line 102:


== Merits ==
== Merits ==
:'''Acute Sense (Smell)//'''
:'''True Love//'''


== Flaws ==
== Flaws ==
:'''Notoriety//'''
:'''Otherworldly Taint//'''
:'''Primal Marks//'''


= Chargen =
= Chargen =
Line 134: Line 145:


== Backgrounds ==
== Backgrounds ==
Background Points 0/7
Background Points 7/7
:Avatar 5
:Legend 3
:Resources 1
:Totem 5


== Spheres ==
== Spheres ==
Sphere Points 0/6
Sphere Points 6/6
 
:Matter 3
:Spirit 4


== Freebie Points ==
== Freebie Points ==
Freebie Points 0/15
Freebie Points 22/22
 
:Notoriety (+3)
:Otherworldly Taint (+2)
:Primal Marks (+2)
:Acute Sense (1)
:True Love (1)
:Avatar 5 (2)
:Arete 3 (8)
:Totem 5 (10)


= XP =
= XP =


== Experience Gains ==
== Experience Gains ==
Experience Total/Spent/Unspent (100/0/100)
Experience Total/Spent/Unspent (100/100/100)
 


== Experience Spending ==
== Experience Spending ==
Experience Total/Spent/Unspent (100/0/100)
Experience Total/Spent/Unspent (100/100/100)
:Arete 4 (24)
:Spirit 4 (21)
:Life 1 (10)
:Dexterity 2 (4)
:Manipulation 1 (4)
:Charisma 1 (4)
:Intelligence 1 (4)
:Do 5 (14)
:Craft (Weapons) 4 (6)
:Heavy Weapons 3 (6)
:Body Control 3 (3)


== Freebies ==
== Freebies ==
[[Category:M:RR PCs]]

Revision as of 17:10, 19 March 2016

Overview

Appearance

Background

Lessons

Vital Statistics

Name//
Tradition//
Concept//
Image Song//
Nature//
Demeanor//
Essence//
Chantry//

Things to Track

Willpower// 5
Temporary Willpower// 5
Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
Current Damage// 0
Arete// 4
Quintessence// 5/5
Paradox// 0

Attributes

Strength 5// Overwhelming Force
Dexterity 2//
Stamina 4// Ox-Bodied
Perception 5// Bloodhound
Intelligence 2//
Wits 2//
Charisma 2//
Manipulation 2//
Appearance 4// Statuesque

Abilities

TALENTS/

Alertness 1//
Athletics 3//
Awareness 3//
Do 5// Unity of the Closed Fist
Intimidation 3//

SKILLS/

Acrobatics 1//
Crafts (Weapons) 4// Impractical for Weaklings
Heavy Weapons 3//
Meditation 1//
Melee 3//

KNOWLEDGES/

Academics (Philosophy) 1//
Body Control 3//
Cosmology 1//
Law (Akashaic Codes) 1//
Strategy 1//

Paradigm

Foci and Spheres

Do Limbs

Dhyana// Awareness, Enigmas, Meditation
Prajna// Academics (Philosophy), Cosmology, Law (Akashaic Codes)
Dharmamukti// Alertness, Do, Dodge
Shastamargas// Crafts (Weapons), Melee, Strategy
Tricanmarga// Acrobatics, Athletics, Body Control

Do Maneuvers

Escape Arts// Break out of restraints with Dex + Do at variable dif depending on level of restraint. Amateur restraints are automatically escaped without a roll.
Iron Shirt// Add (Do) to Stamina to resist Bashing damage, receive 1 level if the inflicted damage exceeds (Stamina).
Jou Chuan// Disarm or redirect melee and unarmed attacks with Dex + Do at dif 7 and score more sux than opponent on their attack roll.
Kiaijutsu// Once per combat can roll Manipulation + Do at a dif of (target Willpower +2) and attempt to demoralize an opponent, increasing the penalty of their actions by 1 to a maximum of +3. Can also roll Charisma + Do at dif 8 and add successes to Performance, Leadership or Intimidation rolls for the scene.
Peaceful Way// All Craft (Weapon) actions have a dif -1 of normal. Anyone who passes a relevant skill check at dif 8 can sense that the character is a skilled martial artist from the results of the craft and techniques used.
Plum Flower Blossom//
Weapon Art// Shikomizue (Sword), Chain, Tetsubo (Club) receive Do dif reduction.
Ten Thousand Weapons/ Any object is a weapon, inflicting minimum bashing dice equal to (Do). Weapons which inflict Bashing instead deal Lethal, and Lethal weapons gain +1 dice.
Snake Step// Dodge with a pool of (Dex + Do + 3) at dif 4.

Rotes

Backgrounds

Equipment

Outfits

Transport

Weapons

Misc

Merits and Flaws

Merits

Acute Sense (Smell)//
True Love//

Flaws

Notoriety//
Otherworldly Taint//
Primal Marks//

Chargen

Attributes

Attribute Points 7/5/3

  • Strength 5
  • Dexterity 1
  • Stamina 4
  • Perception 5
  • Wits 2
  • Intelligence 1
  • Appearance 4
  • Charisma 1
  • Manipulation 1

Abilities

Talents 13

  • Alertness 1
  • Athletics 3
  • Awareness 3
  • Do 3
  • Intimidation 3

Skills 9

  • Acrobatics 1
  • Heavy Weapons 1
  • Crafts (Weapons) 3
  • Meditation 1
  • Melee 3

Knowledges 5

  • Academics (Philosophy) 1
  • Body Control 1
  • Cosmology 1
  • Law (Akashaic Codes) 1
  • Strategy 1

Backgrounds

Background Points 7/7

Avatar 5
Legend 3
Resources 1
Totem 5

Spheres

Sphere Points 6/6

Matter 3
Spirit 4

Freebie Points

Freebie Points 22/22

Notoriety (+3)
Otherworldly Taint (+2)
Primal Marks (+2)
Acute Sense (1)
True Love (1)
Avatar 5 (2)
Arete 3 (8)
Totem 5 (10)

XP

Experience Gains

Experience Total/Spent/Unspent (100/100/100)


Experience Spending

Experience Total/Spent/Unspent (100/100/100)

Arete 4 (24)
Spirit 4 (21)
Life 1 (10)
Dexterity 2 (4)
Manipulation 1 (4)
Charisma 1 (4)
Intelligence 1 (4)
Do 5 (14)
Craft (Weapons) 4 (6)
Heavy Weapons 3 (6)
Body Control 3 (3)

Freebies