Ooyama Shinki: Difference between revisions
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:'''Health Levels//''' -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated | :'''Health Levels//''' -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated | ||
::Current Damage// 0 | ::Current Damage// 0 | ||
:'''Arete//''' | :'''Arete//''' 4 | ||
:'''Quintessence//''' | :'''Quintessence//''' 5/5 | ||
:'''Paradox//''' 0 | :'''Paradox//''' 0 | ||
=Attributes= | =Attributes= | ||
:'''Strength 5//''' | :'''Strength 5//''' Overwhelming Force | ||
:'''Dexterity | :'''Dexterity 2//''' | ||
:'''Stamina 4//''' | :'''Stamina 4//''' Ox-Bodied | ||
:'''Perception 5//''' | :'''Perception 5//''' Bloodhound | ||
:'''Intelligence | :'''Intelligence 2//''' | ||
:'''Wits 2//''' | :'''Wits 2//''' | ||
:'''Charisma | :'''Charisma 2//''' | ||
:'''Manipulation | :'''Manipulation 2//''' | ||
:'''Appearance 4//''' | :'''Appearance 4//''' Statuesque | ||
=Abilities= | =Abilities= | ||
Line 47: | Line 47: | ||
:'''Athletics 3//''' | :'''Athletics 3//''' | ||
:'''Awareness 3//''' | :'''Awareness 3//''' | ||
:'''Do | :'''Do 5//''' Unity of the Closed Fist | ||
:'''Intimidation 3//''' | :'''Intimidation 3//''' | ||
'''SKILLS/''' | '''SKILLS/''' | ||
:'''Acrobatics 1//''' | :'''Acrobatics 1//''' | ||
:'''Crafts (Weapons) | :'''Crafts (Weapons) 4//''' Impractical for Weaklings | ||
:'''Heavy Weapons | :'''Heavy Weapons 3//''' | ||
:'''Meditation 1//''' | :'''Meditation 1//''' | ||
:'''Melee 3//''' | :'''Melee 3//''' | ||
'''KNOWLEDGES/''' | '''KNOWLEDGES/''' | ||
:'''Academics (Philosophy) 1//''' | :'''Academics (Philosophy) 1//''' | ||
:'''Body Control | :'''Body Control 3//''' | ||
:'''Cosmology 1//''' | :'''Cosmology 1//''' | ||
:'''Law (Akashaic Codes) 1//''' | :'''Law (Akashaic Codes) 1//''' | ||
Line 75: | Line 75: | ||
=== Do Maneuvers === | === Do Maneuvers === | ||
:'''Weapon Art//''' Shikomizue (Sword), Chain, Tetsubo (Club) | :'''Escape Arts//''' Break out of restraints with Dex + Do at variable dif depending on level of restraint. Amateur restraints are automatically escaped without a roll. | ||
:''' | :'''Iron Shirt//''' Add (Do) to Stamina to resist Bashing damage, receive 1 level if the inflicted damage exceeds (Stamina). | ||
:'''Jou Chuan//''' Disarm or redirect melee and unarmed attacks with Dex + Do at dif 7 and score more sux than opponent on their attack roll. | |||
:'''Kiaijutsu//''' Once per combat can roll Manipulation + Do at a dif of (target Willpower +2) and attempt to demoralize an opponent, increasing the penalty of their actions by 1 to a maximum of +3. Can also roll Charisma + Do at dif 8 and add successes to Performance, Leadership or Intimidation rolls for the scene. | |||
:'''Peaceful Way//''' All Craft (Weapon) actions have a dif -1 of normal. Anyone who passes a relevant skill check at dif 8 can sense that the character is a skilled martial artist from the results of the craft and techniques used. | |||
:'''Plum Flower Blossom//''' | |||
:'''Weapon Art//''' Shikomizue (Sword), Chain, Tetsubo (Club) receive Do dif reduction. | |||
:'''Ten Thousand Weapons/''' Any object is a weapon, inflicting minimum bashing dice equal to (Do). Weapons which inflict Bashing instead deal Lethal, and Lethal weapons gain +1 dice. | |||
:'''Snake Step//''' Dodge with a pool of (Dex + Do + 3) at dif 4. | |||
== Rotes == | == Rotes == | ||
Line 96: | Line 102: | ||
== Merits == | == Merits == | ||
:'''Acute Sense (Smell)//''' | |||
:'''True Love//''' | |||
== Flaws == | == Flaws == | ||
:'''Notoriety//''' | |||
:'''Otherworldly Taint//''' | |||
:'''Primal Marks//''' | |||
= Chargen = | = Chargen = | ||
Line 134: | Line 145: | ||
== Backgrounds == | == Backgrounds == | ||
Background Points | Background Points 7/7 | ||
:Avatar 5 | |||
:Legend 3 | |||
:Resources 1 | |||
:Totem 5 | |||
== Spheres == | == Spheres == | ||
Sphere Points | Sphere Points 6/6 | ||
:Matter 3 | |||
:Spirit 4 | |||
== Freebie Points == | == Freebie Points == | ||
Freebie Points | Freebie Points 22/22 | ||
:Notoriety (+3) | |||
:Otherworldly Taint (+2) | |||
:Primal Marks (+2) | |||
:Acute Sense (1) | |||
:True Love (1) | |||
:Avatar 5 (2) | |||
:Arete 3 (8) | |||
:Totem 5 (10) | |||
= XP = | = XP = | ||
== Experience Gains == | == Experience Gains == | ||
Experience Total/Spent/Unspent (100/ | Experience Total/Spent/Unspent (100/100/100) | ||
== Experience Spending == | == Experience Spending == | ||
Experience Total/Spent/Unspent (100/ | Experience Total/Spent/Unspent (100/100/100) | ||
:Arete 4 (24) | |||
:Spirit 4 (21) | |||
:Life 1 (10) | |||
:Dexterity 2 (4) | |||
:Manipulation 1 (4) | |||
:Charisma 1 (4) | |||
:Intelligence 1 (4) | |||
:Do 5 (14) | |||
:Craft (Weapons) 4 (6) | |||
:Heavy Weapons 3 (6) | |||
:Body Control 3 (3) | |||
== Freebies == | == Freebies == | ||
Revision as of 17:10, 19 March 2016
Overview
Appearance
Background
Lessons
Vital Statistics
- Name//
- Tradition//
- Concept//
- Image Song//
- Nature//
- Demeanor//
- Essence//
- Chantry//
Things to Track
- Willpower// 5
- Temporary Willpower// 5
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 4
- Quintessence// 5/5
- Paradox// 0
Attributes
- Strength 5// Overwhelming Force
- Dexterity 2//
- Stamina 4// Ox-Bodied
- Perception 5// Bloodhound
- Intelligence 2//
- Wits 2//
- Charisma 2//
- Manipulation 2//
- Appearance 4// Statuesque
Abilities
TALENTS/
- Alertness 1//
- Athletics 3//
- Awareness 3//
- Do 5// Unity of the Closed Fist
- Intimidation 3//
SKILLS/
- Acrobatics 1//
- Crafts (Weapons) 4// Impractical for Weaklings
- Heavy Weapons 3//
- Meditation 1//
- Melee 3//
KNOWLEDGES/
- Academics (Philosophy) 1//
- Body Control 3//
- Cosmology 1//
- Law (Akashaic Codes) 1//
- Strategy 1//
Paradigm
Foci and Spheres
Do Limbs
- Dhyana// Awareness, Enigmas, Meditation
- Prajna// Academics (Philosophy), Cosmology, Law (Akashaic Codes)
- Dharmamukti// Alertness, Do, Dodge
- Shastamargas// Crafts (Weapons), Melee, Strategy
- Tricanmarga// Acrobatics, Athletics, Body Control
Do Maneuvers
- Escape Arts// Break out of restraints with Dex + Do at variable dif depending on level of restraint. Amateur restraints are automatically escaped without a roll.
- Iron Shirt// Add (Do) to Stamina to resist Bashing damage, receive 1 level if the inflicted damage exceeds (Stamina).
- Jou Chuan// Disarm or redirect melee and unarmed attacks with Dex + Do at dif 7 and score more sux than opponent on their attack roll.
- Kiaijutsu// Once per combat can roll Manipulation + Do at a dif of (target Willpower +2) and attempt to demoralize an opponent, increasing the penalty of their actions by 1 to a maximum of +3. Can also roll Charisma + Do at dif 8 and add successes to Performance, Leadership or Intimidation rolls for the scene.
- Peaceful Way// All Craft (Weapon) actions have a dif -1 of normal. Anyone who passes a relevant skill check at dif 8 can sense that the character is a skilled martial artist from the results of the craft and techniques used.
- Plum Flower Blossom//
- Weapon Art// Shikomizue (Sword), Chain, Tetsubo (Club) receive Do dif reduction.
- Ten Thousand Weapons/ Any object is a weapon, inflicting minimum bashing dice equal to (Do). Weapons which inflict Bashing instead deal Lethal, and Lethal weapons gain +1 dice.
- Snake Step// Dodge with a pool of (Dex + Do + 3) at dif 4.
Rotes
Backgrounds
Equipment
Outfits
Transport
Weapons
Misc
Merits and Flaws
Merits
- Acute Sense (Smell)//
- True Love//
Flaws
- Notoriety//
- Otherworldly Taint//
- Primal Marks//
Chargen
Attributes
Attribute Points 7/5/3
- Strength 5
- Dexterity 1
- Stamina 4
- Perception 5
- Wits 2
- Intelligence 1
- Appearance 4
- Charisma 1
- Manipulation 1
Abilities
Talents 13
- Alertness 1
- Athletics 3
- Awareness 3
- Do 3
- Intimidation 3
Skills 9
- Acrobatics 1
- Heavy Weapons 1
- Crafts (Weapons) 3
- Meditation 1
- Melee 3
Knowledges 5
- Academics (Philosophy) 1
- Body Control 1
- Cosmology 1
- Law (Akashaic Codes) 1
- Strategy 1
Backgrounds
Background Points 7/7
- Avatar 5
- Legend 3
- Resources 1
- Totem 5
Spheres
Sphere Points 6/6
- Matter 3
- Spirit 4
Freebie Points
Freebie Points 22/22
- Notoriety (+3)
- Otherworldly Taint (+2)
- Primal Marks (+2)
- Acute Sense (1)
- True Love (1)
- Avatar 5 (2)
- Arete 3 (8)
- Totem 5 (10)
XP
Experience Gains
Experience Total/Spent/Unspent (100/100/100)
Experience Spending
Experience Total/Spent/Unspent (100/100/100)
- Arete 4 (24)
- Spirit 4 (21)
- Life 1 (10)
- Dexterity 2 (4)
- Manipulation 1 (4)
- Charisma 1 (4)
- Intelligence 1 (4)
- Do 5 (14)
- Craft (Weapons) 4 (6)
- Heavy Weapons 3 (6)
- Body Control 3 (3)