CNT Muscle Wizard: Difference between revisions
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Line 28: | Line 28: | ||
Intelligence 5<br> | Intelligence 5<br> | ||
: Quality: Methodical | : Quality: Methodical | ||
Wits | Wits 4 + 1<br> | ||
: Quality: Unflappable | : Quality: Unflappable | ||
Line 67: | Line 67: | ||
Medicine 1<br> | Medicine 1<br> | ||
RD Data: Superstitionists 1<br> | RD Data: Superstitionists 1<br> | ||
Science (Cybernetics) | Science (Cybernetics) 3<br> | ||
Strategy 2<br> | Strategy 2<br> | ||
=Backgrounds= | =Backgrounds= | ||
Backgrounds | Backgrounds<br> | ||
==Genius 5== | ==Genius 5== | ||
Prime Energy 5/5 | Prime Energy 5/5 | ||
Line 78: | Line 78: | ||
==ADEI + Expansions== | ==ADEI + Expansions== | ||
4 + | 4 + 1 background dot | ||
:Lightning Calculator: Do complex mathematics easily. | :Lightning Calculator: Do complex mathematics easily. | ||
:Time Sense: Perfect sense of time. | :Time Sense: Perfect sense of time. | ||
:Eidetic Memory: Never forget anything. | :Eidetic Memory: Never forget anything. | ||
:Hypercram 4: 4d in an Ability, usable once. | :Hypercram 4: 4d in an Ability, usable once. | ||
===Online Access=== | ===Online Access=== | ||
1 background dot | 1 background dot | ||
:Wireless satellite access to GPS, internet, and phone networks | :Wireless satellite access to GPS, internet, and phone networks | ||
==Cybernetic Arm== | |||
3 background dots (6 pts)<br> | |||
A state of the art military grade cyberarm, black synthetic muscle inside a gunmetal-gray frame. Normally hidden under concealing clothing. | |||
: 1 Obvious Cybernetic Arm (+1 unarmed damage, +1 -0 health level) | |||
: Reinforced (+1 -0 Health Level) | |||
: Enhanced Strength (+1 Strength when used) | |||
: Touch Sensors (normal sense of touch) | |||
: Implanted Weapon (Mjolnir Mk. IV) | |||
==Exoskeleton== | ==Exoskeleton== | ||
5 background dots<br> | |||
This advanced exomuscle development takes advantage of modern smart nanomaterials and space compression technologies to deploy a combat-capable exoskeleton for heavy combat use, while retaining the advantages of exomuscle for situations where the lethality of a full integrated exoskeletal frame is unnecessary. Deploying the exoskeleton requires 1 full action. | |||
Benefits<br> | Benefits<br> | ||
: +4 Strength | : +4 Strength | ||
: +4 Stamina | : +4 Stamina | ||
: 8d Armor | : 8d Armor | ||
: 3d Countermagic | : 3d Countermagic | ||
: +6 -0 HLs, soak lethal/aggravated with Stamina | |||
Flaws<br> | Flaws<br> | ||
: +3 Permanent Paradox | : +3 Permanent Paradox | ||
: +Obvious Killer Robot Of Death | : +Obvious Killer Robot Of Death When Deployed | ||
==Nanotech Integration== | ==Nanotech Integration== | ||
Line 114: | Line 117: | ||
==Enhancement 5== | ==Enhancement 5== | ||
Cost: 10 background | Cost: 10 background dots for 15 Enhancement points + benefits<br> | ||
: Cyberlungs (Gills) (1 pt): | : Cyberlungs (Gills) (1 pt): | ||
:: Breathe underwater or in other environments, immune to breathing in poisons | :: Breathe underwater or in other environments, immune to breathing in poisons | ||
Line 124: | Line 127: | ||
"I need guns. Lots of guns." 5 dots per pt to requisition Devices, may require a roll of Social + Requisition in special circumstances. | "I need guns. Lots of guns." 5 dots per pt to requisition Devices, may require a roll of Social + Requisition in special circumstances. | ||
==Uncanny | ==Uncanny 1== | ||
: - | : -1d to stealth rolls, disguised with Int + Subterfuge at difficulty 5 | ||
: | : "Holy shit did you see the ''size'' of that guy?!" | ||
=Enlightened Science= | =Enlightened Science= | ||
Enlightenment: 3<br> | Enlightenment: 3<br> | ||
Spheres | Spheres<br> | ||
: Cybernetics 1 | |||
: Entropy 1 | : Entropy 1 | ||
: Forces 2 | : Forces 2 (favored) | ||
: Mind | : Mind 3 | ||
: Time 3 | : Time 3 | ||
Line 141: | Line 145: | ||
Willpower: 7 (2 freebies)<br> | Willpower: 7 (2 freebies)<br> | ||
Temporary Willpower: 5<br> | Temporary Willpower: 5<br> | ||
Health Levels: -0 x | Health Levels: -0 x 11, -1 x 2, -2 x 2, -5 x 1, Incapacitated<br> | ||
: Current Damage: | : Current Damage: None | ||
: Soak: 8d Armor + 11d Stamina + 1d Enhancements Bonus = 20d | : Soak: 8d Armor + 11d Stamina + 1d Enhancements Bonus = 20d | ||
: Countermagic: 6d Primium (Diff 7) | : Countermagic: 6d Primium (Diff 7) | ||
Line 149: | Line 153: | ||
Paradox: 5<br> | Paradox: 5<br> | ||
: Permanent Paradox: 3 | : Permanent Paradox: 3 | ||
==Cybernetics Status== | |||
Right Cybernetic Arm (Contains Mjolnir) | |||
: Health Levels: -0 x 10, Disabled | |||
: Soak: 8d Armor + 5d Inherent Toughness = 13d | |||
: Countermagic: 6d Primium | |||
=Miscellaneous= | =Miscellaneous= | ||
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==Attacks== | ==Attacks== | ||
Implanted Mjolnir Mk. IV | |||
: | : When you absolutely, positively, need to shoot someone in the face with your prosthetic arm. | ||
: Damage | : Damage 10L, Rate 1, Range 100, Clip 10+1 | ||
Martial Arts (LINE) | Martial Arts (LINE)<br> | ||
Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug. +1 Unarmed Damage from cyberarm taken into account when applicable. | |||
: Death Strike: Difficulty 5, Damage Str + 2L ( | : Death Strike: Difficulty 5, Damage Str + 2L (12L) | ||
: Hard Strike: Difficulty 5, Damage Str + 1B ( | : Hard Strike: Difficulty 5, Damage Str + 1B (11B) | ||
: Nerve Strike: Difficulty 7, Damage Str + 3B ( | : Nerve Strike: Difficulty 7, Damage Str + 3B (13B), Stuns if target fails Stamina roll @ diff 8. | ||
: Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (9L) | : Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (9L) | ||
: Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement. | : Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement. | ||
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: -2 difficulty to sight-based sense rolls. Additional success on 1-dot sensory effects relating to the sense. | : -2 difficulty to sight-based sense rolls. Additional success on 1-dot sensory effects relating to the sense. | ||
Jack of All Trades (5 pts) | Jack of All Trades (5 pts) | ||
: | : 1 phantom dot in all non-obscure Skill and Knowledges. | ||
Language (1 pt) | Language (1 pt) | ||
: Mandarin Chinese | : Mandarin Chinese | ||
Line 213: | Line 223: | ||
: -17 for BG points | : -17 for BG points | ||
: +12 from flaws | : +12 from flaws | ||
==XP History== | ==XP History== | ||
Line 259: | Line 268: | ||
: +4: Megazord: 0, Cyborg: 1 (19) | : +4: Megazord: 0, Cyborg: 1 (19) | ||
: +3: Story XP (22) | : +3: Story XP (22) | ||
:: Trading in Double Finger Needlers and Implant Translator for 1 Cybernetic Arm (total 6 pts) (22) | |||
:: Uncanny 3->1 (16) | |||
:: Wits 3->4 (12) | |||
===Arcane XP=== | ===Arcane XP=== | ||
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: +1 Go Go Power Rangers (7) | : +1 Go Go Power Rangers (7) | ||
: +1 That's No Megazord (8) | : +1 That's No Megazord (8) | ||
:: Cybernetics 1, Grimoire Discounted (3) | |||
==Background== | ==Background== |
Revision as of 15:50, 10 January 2016
This isn't a muscle wizard ordinary humans can become.
Identity
A man long dead, grafted to machines your builders did not understand. -Marathon
Dominic Hargreave/Project AJAX Unit 026
Virtue: Machine
Vice: Masochist
Convention: Iteration X (Shock Corps)
- Favored Sphere: Forces
Genius: Primordial
Attributes
Attributes (7/5/3)-Mental/Physical/Social
- Diminished Attributes: -4 Physical
Physical
Strength 2 + 6
- Quality: Brute Force
Dexterity 2 + 4
- Quality: Precise
Stamina 2 + 9
- Quality: Undying
Mental
Perception 3 + 1
- Quality: Combat Awareness
Intelligence 5
- Quality: Methodical
Wits 4 + 1
- Quality: Unflappable
Social
Charisma 2
Manipulation 2
Appearance 2
Abilities
Abilities (13/9/5)
Skills
Skills (13)
Drive 1
Firearms 3
Hypertech 1
Martial Arts 4 (Lethal Force)
- Hard Style: LINE
Melee 1
Technology 1
Security 1
Stealth 2
Talents
Talents (9)
Alertness 3
Awareness 1
Athletics 1
Blatancy: Killer Cyborg From The Future 1
Intimidation 1
Leadership 2
Subterfuge 2
Knowledges
Knowledges (5)
Academics (Criminology) 1
Computers 2
Medicine 1
RD Data: Superstitionists 1
Science (Cybernetics) 3
Strategy 2
Backgrounds
Backgrounds
Genius 5
Prime Energy 5/5
Dominic doesn't have an "avatar" as the Traditionalists would call it. Rather, he just has an unending drive to push onwards, fight harder, and become ever-stronger. One might call it an obsession with iterative self-improvement. If something doesn't work, better yourself so it does work.
ADEI + Expansions
4 + 1 background dot
- Lightning Calculator: Do complex mathematics easily.
- Time Sense: Perfect sense of time.
- Eidetic Memory: Never forget anything.
- Hypercram 4: 4d in an Ability, usable once.
Online Access
1 background dot
- Wireless satellite access to GPS, internet, and phone networks
Cybernetic Arm
3 background dots (6 pts)
A state of the art military grade cyberarm, black synthetic muscle inside a gunmetal-gray frame. Normally hidden under concealing clothing.
- 1 Obvious Cybernetic Arm (+1 unarmed damage, +1 -0 health level)
- Reinforced (+1 -0 Health Level)
- Enhanced Strength (+1 Strength when used)
- Touch Sensors (normal sense of touch)
- Implanted Weapon (Mjolnir Mk. IV)
Exoskeleton
5 background dots
This advanced exomuscle development takes advantage of modern smart nanomaterials and space compression technologies to deploy a combat-capable exoskeleton for heavy combat use, while retaining the advantages of exomuscle for situations where the lethality of a full integrated exoskeletal frame is unnecessary. Deploying the exoskeleton requires 1 full action.
Benefits
- +4 Strength
- +4 Stamina
- 8d Armor
- 3d Countermagic
- +6 -0 HLs, soak lethal/aggravated with Stamina
Flaws
- +3 Permanent Paradox
- +Obvious Killer Robot Of Death When Deployed
Nanotech Integration
6 background dots
- +3 Stamina
- Immune to mundane disease/poison, no aging
- Regenerate 1 bashing or lethal health level/turn
Enhancement 5
Cost: 10 background dots for 15 Enhancement points + benefits
- Cyberlungs (Gills) (1 pt):
- Breathe underwater or in other environments, immune to breathing in poisons
- Sensory Processor (2 pts): +1 Perception
- Wired Reflexes (10 pts boost): +1 Wits, +4 Dexterity
- Endoskeletal Combat Chassis(4 PSEs free + 2 pts for Skeletal Enhancement + -0 HL PSE): +2 Strength, +2 Stamina, 2 -0 Health Levels
Requisitions 2
"I need guns. Lots of guns." 5 dots per pt to requisition Devices, may require a roll of Social + Requisition in special circumstances.
Uncanny 1
- -1d to stealth rolls, disguised with Int + Subterfuge at difficulty 5
- "Holy shit did you see the size of that guy?!"
Enlightened Science
Enlightenment: 3
Spheres
- Cybernetics 1
- Entropy 1
- Forces 2 (favored)
- Mind 3
- Time 3
Enlightenment: 3
Things to Track
Willpower: 7 (2 freebies)
Temporary Willpower: 5
Health Levels: -0 x 11, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage: None
- Soak: 8d Armor + 11d Stamina + 1d Enhancements Bonus = 20d
- Countermagic: 6d Primium (Diff 7)
Prime Energy: 5
Paradox: 5
- Permanent Paradox: 3
Cybernetics Status
Right Cybernetic Arm (Contains Mjolnir)
- Health Levels: -0 x 10, Disabled
- Soak: 8d Armor + 5d Inherent Toughness = 13d
- Countermagic: 6d Primium
Miscellaneous
Paradigm: Technology is the true source of power. Society runs on machines, even as it fails to notice them. The conjunction between humanity and technology creates this power-and I am an exemplar of conjoining flesh and machine.
Equipment
- Kevlar vest with tons and tons of pockets
- Thick synthetic-fiber combat pants
- Large steel-toed boots
- Short-barreled shotgun: Damage 8L, diff 6
- M134 Minigun: Damage 8L, Rate Lots (bursts/auto only), Magazine Lots, Range 200
- Backpack full of ammunition
- Flash and tear gas grenades
Attacks
Implanted Mjolnir Mk. IV
- When you absolutely, positively, need to shoot someone in the face with your prosthetic arm.
- Damage 10L, Rate 1, Range 100, Clip 10+1
Martial Arts (LINE)
Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug. +1 Unarmed Damage from cyberarm taken into account when applicable.
- Death Strike: Difficulty 5, Damage Str + 2L (12L)
- Hard Strike: Difficulty 5, Damage Str + 1B (11B)
- Nerve Strike: Difficulty 7, Damage Str + 3B (13B), Stuns if target fails Stamina roll @ diff 8.
- Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (9L)
- Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement.
Merits
Acute Sight (1 pt)
- Cybereyes are awesome.
- -2 difficulty to sight-based sense rolls. Additional success on 1-dot sensory effects relating to the sense.
Jack of All Trades (5 pts)
- 1 phantom dot in all non-obscure Skill and Knowledges.
Language (1 pt)
- Mandarin Chinese
Language (1 pt)
- Spanish
Self-Confident (5 pts)
- Yea, though I walk in the valley of the shadow of death I shall fear no evil, because I am the baddest motherfucker in the valley.
- Regain WP if spent on a roll of difficulty 6+ and the roll succeeds.
Flaws
Diminished Attribute (+12 pts)
- -4 dots from physical attributes.
- He was weak, and now he is strong. He was man, now he is machine. He was human, now he is so much more.
Echoes (Cyborg) 5
Cybernetic echoes mean multiple inconveniences, including:
- Requires specialist medical care (Technocracy-trained doctors and medics only)
- Heals at half effectiveness from Life, requires Matter 2 to fully heal
- Masses ~190 kg, will sink in water
- Requires far more food than normal humans do
- Scares animals that aren't used to killer robots.
Genetic Flaws
- Absolute mechanical precision of movement (Superhuman Dexterity)
- Immune to minor pain, doesn't notice light touches (Superhuman Stamina)
- High body temperature (Superhuman Strength)
XP and Background
Freebie Points: 15 + 12
- -2 for Willpower 7
- -8 for Merits
- -17 for BG points
- +12 from flaws
XP History
- +4: Makeup XP
- -3: RD Data (Superstitionists) 1 (1)
- +13: Some Proper XP Accounting (14)
- +3: Interrogating Orphans (17)
- -4: Strength to 2/7 (13)
- -4: Stamina to 2/7 (9)
- -7: Forces to 2 (2)
- +3: Speaks-With-RDs (5)
- +3: Riding Herd on Newbies (8)
- +3: Ether Raiding (11)
- +4: Rodeo Kills (15)
- +3: Arguments (18)
- +3: Arguments, Part 2 (21)
- +2: Preparing for Pentex (23)
- +4: Werewolves: The Punching(27)
- +3: Werewolves: The Punching Part 2 (30)
- -8: Mind to 2 (22)
- +1: Werewolves: The Punching Part 3 (31)
- +4: Werewolves: The Punching Finale (35)
- -18: Nanotech Integration (17)
- -15: 5 dots of abilities (Computers, Martial Arts, Science, Strategy, Subterfuge) (2)
- +3: Mad Scientist Briefing (5)
- +2: Tripping (7)
- +3: The Nazis of Hollow Earth (10)
- -3: Blatancy: Killer Cyborg From The Future 1 (7)
- +3: What's That? Kill Every Nazi I Can? (10)
- +3: TAAAAAAAANK (13)
- +4: Grand Theft Death Robot (17)
- +4: Warcrimes (21)
- -10: Jack of All Trades Merit (11)
- -3: Stealth 2 (8)
- +3: Planning (11)
- +3: Tao of the Sloth (14)
- +3: Brute Force I (17)
- +4: Disorganization (21)
- -16: Mind 3 (5)
- -4: Perception 3 (1)
- +2: Planning (3)
- +4: Go Go Power Rangers (7)
- +4: Die Die Power Rangers (11)
- +4: That's No Megazord (15)
- +4: Megazord: 0, Cyborg: 1 (19)
- +3: Story XP (22)
- Trading in Double Finger Needlers and Implant Translator for 1 Cybernetic Arm (total 6 pts) (22)
- Uncanny 3->1 (16)
- Wits 3->4 (12)
Arcane XP
- +4 previous
- +1 Hollow Earth (5)
- +1 Grand-Theft-Deathrobot (6)
- +1 Go Go Power Rangers (7)
- +1 That's No Megazord (8)
- Cybernetics 1, Grimoire Discounted (3)