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[SIZE= | [SIZE=5][b]Holy Amanatan Army[/SIZE][/b] | ||
Considered the highest service in the order of precedence, Amanata's terrestrial army is the only armed forces service prefixed [I]Holy[/I] – a tradition held over from a century past. The Holy Amanatan Army operates under a true regimental system with powerful regimental commanders appointed by and reporting to the [b]Office of Terrestrial Military Affairs[/b]. It is the only service that reports to this office, controlling all terrestrial military forces except aerospace launch facilities, counter-orbital batteries and associated defenses which are controlled by services reporting to the [b]Office of Cosmic Military Affairs[/b]. The Office of Terrestrial Military Affairs in turn coordinates overall army policy and has overall control of staffing, including the appointment of generals and the establishment of [b]Operational Commands[/b] in order to oversee large zones of conflict. However, appointments to upper level positions of the Office are ultimately made by the [b]Regency Council[/b]. The expanding Holy Amanatan Army and the growth in prestige of its commanders has been at the forefront of the Dominion's recent 'with us or against us' attitude towards affairs of its neighbours on Prospect over the past two or three decades. Its position in the armed forces and strategic posture is informed greatly by the [b]Aleida Doctrine[/b], first presented in 2279 which posits that orbital security is vital to the long term survival of habitation on a planet and can only be truly achieved by political unity among the powers on the ground. | Considered the highest service in the order of precedence, Amanata's terrestrial army is the only armed forces service prefixed [I]Holy[/I] – a tradition held over from a century past. The Holy Amanatan Army operates under a true regimental system with powerful regimental commanders appointed by and reporting to the [b]Office of Terrestrial Military Affairs[/b]. It is the only service that reports to this office, controlling all terrestrial military forces except aerospace launch facilities, counter-orbital batteries and associated defenses which are controlled by services reporting to the [b]Office of Cosmic Military Affairs[/b]. The Office of Terrestrial Military Affairs in turn coordinates overall army policy and has overall control of staffing, including the appointment of generals and the establishment of [b]Operational Commands[/b] in order to oversee large zones of conflict. However, appointments to upper level positions of the Office are ultimately made by the [b]Regency Council[/b]. The expanding Holy Amanatan Army and the growth in prestige of its commanders has been at the forefront of the Dominion's recent 'with us or against us' attitude towards affairs of its neighbours on Prospect over the past two or three decades. Its position in the armed forces and strategic posture is informed greatly by the [b]Aleida Doctrine[/b], first presented in 2279 which posits that orbital security is vital to the long term survival of habitation on a planet and can only be truly achieved by political unity among the powers on the ground. | ||
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Most regiments are gender segregated in terms of combat personnel, though some are mixed and there is marked gender bias for specific tactical roles. However, the overall gender distribution of front line combatants and operators is close to even. The ethnic representation is also close to the proportions in the population at large, somewhat favouring non-Japanese. Each regiment has its own colours, cultural identity, variations in uniform, equipment and participates in annual games and ceremonies against other regiments. Many units even maintain functioning civilian fan clubs and sell their own merchandise (which is, of course, tax free if done through the regimental shrine). At one time, a strong public image proved more important to the success of a regiment than combat record, which led to the OTMA instituting the combat oriented regimental games with highly publicised results. According to an old military law, every regiment is also required to have a patron deity. There is, however, no legal definition of a [i]deity[/i]. While various iterations of Bishamonten and Hachiman alone account for nearly a third of the total, especially among the older regiments, many newer units simply unleash creative license and create their own tutelary spirit which is essentially a cute mascot. Such regiments considerably outnumber the old guard, who derisively refer to them as "pop regiments". In late 2290's, a certain regiment attempted to name a particular idol singer as their deity, citing precedent of divinity in human form. After a highly covered court case, this was ruled as acceptable so long as the deity in question agreed (she declined). There are also a few regiments who name, for example, a catholic saint, Satan, Indo-European pagan divinities or (public domain) literary figure Nyarlathotep and so forth, and these are all considered acceptable though more than a few units have found their choice backfiring if everyone thinks it's too silly. | Most regiments are gender segregated in terms of combat personnel, though some are mixed and there is marked gender bias for specific tactical roles. However, the overall gender distribution of front line combatants and operators is close to even. The ethnic representation is also close to the proportions in the population at large, somewhat favouring non-Japanese. Each regiment has its own colours, cultural identity, variations in uniform, equipment and participates in annual games and ceremonies against other regiments. Many units even maintain functioning civilian fan clubs and sell their own merchandise (which is, of course, tax free if done through the regimental shrine). At one time, a strong public image proved more important to the success of a regiment than combat record, which led to the OTMA instituting the combat oriented regimental games with highly publicised results. According to an old military law, every regiment is also required to have a patron deity. There is, however, no legal definition of a [i]deity[/i]. While various iterations of Bishamonten and Hachiman alone account for nearly a third of the total, especially among the older regiments, many newer units simply unleash creative license and create their own tutelary spirit which is essentially a cute mascot. Such regiments considerably outnumber the old guard, who derisively refer to them as "pop regiments". In late 2290's, a certain regiment attempted to name a particular idol singer as their deity, citing precedent of divinity in human form. After a highly covered court case, this was ruled as acceptable so long as the deity in question agreed (she declined). There are also a few regiments who name, for example, a catholic saint, Satan, Indo-European pagan divinities or (public domain) literary figure Nyarlathotep and so forth, and these are all considered acceptable though more than a few units have found their choice backfiring if everyone thinks it's too silly. | ||
[SIZE=4][b]Army Branches[/b][/SIZE] | |||
[b]Light Infantry[/b] (Mechanized Infantry) | |||
The humble Light Infantry enjoy little regard among either general staff or the general public, often being seen as just an old fashioned support unit able to do little that the heavier branches can't do better. Indeed, unlike all other branches, the number of light infantry units in the army has grown quite slowly or been static throughout the army's overall expansion. Some old units and many newly chartered regiments intended to be light infantry have been following a trend of "heavy metal", specializing towards capabilities characteristic of the cavalry branches by adding an additional line of heavily armed, individually operated vehicles to bring their capabilities more in line with artillery armour or battle armour units. Nevertheless, the purist light infantry tradition retains a future in the force if only that many older regiments are traditionally mechanized infantry (because there was little else back then) and are not under serious pressure to change given they are mostly parade units these days anyway. Newer light infantry units that stick to being such often portray their role on the battlefield as the most humanitarian, acting as ambulances, performing armoured recovery work, and presenting face as peacekeepers in Kajiura and Mukue. Indeed, light infantry, not being encased in assault armour or mobile frame, do come across as the least intimidating soldiers when the situation calls for a soft touch. | |||
[b]Assault Infantry[/b] (Marines) | |||
The Assault Infantry (sometimes Heavy Infantry) branch is characterised by the use of powered [b]assault armour[/b]. Much as the case with vehicles, individual regiments determine how to configure their inventory, though profligate use of smart rockets is typical of Amanatans. Of the base assault armour types commonly used, the intermediate [i]Saber[/i] series are by far the most popular for standard assault infantry. While the Saber type of armour generally don't meet all the requirements to class as "droppable" on paper, most assault infantry formations do rate for less dynamic air insertions though it is more typical to deploy into battle on surface or amphibious vehicles fitted to accommodate heavy infantry. | |||
[b]Armoured Infantry[/b] (Mobile Infantry) | |||
Armoured Infantry (sometimes Mobile Infantry) stride into battle in towering mobile frames, distinguished from ordinary powered armour in that | |||
[b]Battle Armour[/b] | |||
[b]Artillery Armour[/b] | |||
[b]Special Forces[/b] | |||
[b]Aerial Knights[/b] | |||
The Amanatan Aerial Knights were split away from the Holy Amanatan Army at the turn of the century and still largely shares its organizational practices, appropriately tightened up to help the force as a whole conform to the stricter requirements inherent in air combat and air mobile equipment and training. It is usually seen as a subordinate branch to the army though, given that they [i]fly[/i], the knights themselves have a different opinion. The service's responsibilities are to provide tactical air support to army operations and act as first responders to military crises across Prospect. Recently, some units have also conducted cross training aboard Cosmonavy ships for possible interplanetary deployment, though in what form or situation this might occur is not yet known. | |||
[b]Aerial Assault Infantry[/b] | |||
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[b][i]Kirisame[/i] class destroyer[/b] (Destroyer) (96.75 x 4 = 387) | [b][i]Kirisame[/i] class destroyer[/b] (Destroyer) (96.75 x 4 = 387) | ||
--DACS [i]Kirisame[/i] | |||
--DACS [i]Asagiri[/i] | |||
[b][i]Ayanami[/i] class destroyer[/b] (Light Cruiser) (161.25 x 4 = 645) | [b][i]Ayanami[/i] class destroyer[/b] (Light Cruiser) (161.25 x 4 = 645) | ||
--DACS [i]Ayanami[/i] | |||
--DACS [i]Shikinami[/i] | |||
--DACS [i]Makinami[/i] | |||
[b][i]Maiden[/i] class carrier[/b] (Destroyer) (96.75 x 12 = 1161) | [b][i]Maiden[/i] class carrier[/b] (Destroyer) (96.75 x 12 = 1161) | ||
--DACS [i]Lina Inverse[/i] | |||
[b][i]Sword[/i] class carrier[/b] (Heavy Cruiser) (241.875 x 4 = 967.5) | [b][i]Sword[/i] class carrier[/b] (Heavy Cruiser) (241.875 x 4 = 967.5) | ||
--DACS [i]Sword of Scarlet Perception[/i] | |||
--DACS [i]Terminus Est[/i] | |||
--DACS [i]Lambent Light[/i] | |||
[b][i]Zen[/i] class cruiser[/b] (Heavy Cruiser) (241.875 x 4 = 967.5) | [b][i]Zen[/i] class cruiser[/b] (Heavy Cruiser) (241.875 x 4 = 967.5) | ||
--DACS [i]State of Freedom from Worldly Thought[/i] | |||
--DACS [i]Karmic Punishment of the Idle and Unfocused[/i] | |||
[b]Type 995F/SN transport[/b] (Corvette) (32.25 x 19 = 612.75) | [b]Type 995F/SN transport[/b] (Corvette) (32.25 x 19 = 612.75) | ||
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Total: 6514.75 | Total: 6514.75 | ||
[SIZE=4][b]Fleets[/SIZE][/b] | |||
[b] | |||
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Spatial Infantry are fully equipped with powered armour and are capable of operations in similar conditions to their heavier cousins. They train primarily for ship or station actions in locations where a heavy battlesuit would be too restricted in mobility. | Spatial Infantry are fully equipped with powered armour and are capable of operations in similar conditions to their heavier cousins. They train primarily for ship or station actions in locations where a heavy battlesuit would be too restricted in mobility. | ||
Revision as of 12:25, 24 December 2015
[SIZE=5][b]Holy Amanatan Army[/SIZE][/b]
Considered the highest service in the order of precedence, Amanata's terrestrial army is the only armed forces service prefixed [I]Holy[/I] – a tradition held over from a century past. The Holy Amanatan Army operates under a true regimental system with powerful regimental commanders appointed by and reporting to the [b]Office of Terrestrial Military Affairs[/b]. It is the only service that reports to this office, controlling all terrestrial military forces except aerospace launch facilities, counter-orbital batteries and associated defenses which are controlled by services reporting to the [b]Office of Cosmic Military Affairs[/b]. The Office of Terrestrial Military Affairs in turn coordinates overall army policy and has overall control of staffing, including the appointment of generals and the establishment of [b]Operational Commands[/b] in order to oversee large zones of conflict. However, appointments to upper level positions of the Office are ultimately made by the [b]Regency Council[/b]. The expanding Holy Amanatan Army and the growth in prestige of its commanders has been at the forefront of the Dominion's recent 'with us or against us' attitude towards affairs of its neighbours on Prospect over the past two or three decades. Its position in the armed forces and strategic posture is informed greatly by the [b]Aleida Doctrine[/b], first presented in 2279 which posits that orbital security is vital to the long term survival of habitation on a planet and can only be truly achieved by political unity among the powers on the ground.
Under the regimental system, every Amanatan regiment, in addition to being a tactical unit, also functions as its own self-contained administrative unit with its own recruitment programs, procurements and a unique unit culture and heritage. Unsurprisingly, Amanatan army regiments are invariably colourful and individualistic in this regard and place considerable importance in their identity. Those that fail to appeal and gain some level of mindshare among the broader public, it is thought, would be unable to survive without excessive personnel costs nor maintain vital esprit de corps. Among the enlisted, many cite that it is comforting to have moral support from home aside from (in these days, often distant) family. The system also lends itself remarkably well to individual regiments conducting mercenary work on the side. Oddly enough there isn't anything actually illegal about this as enlistment with a regiment does not count as a state job. Military materials themselves are state regulated and produced by a limited ecosystem of entities in Amanata, but military [i]services[/i] are not a regulated product. And while the regimental commanders are accountable for their units' readiness to serve the state, they are also collectively a powerful popular force in Amanata. Most argue that small scale mercenary work helps maintain combative edge during peacetime and incorporates valuable experience from various environments. Of course, it also happens to be a rare source of considerable wealth in Amanata's socialist economy and can help get the regiment's name out. Some of the oldest regiments that existed in some form prior to the Collapse, or those formed immediately afterwards that had a hand in the foundation of the state, essentially already had this relationship with the state. They are "mercenaries" to the Amanatan state in the sense they have special funding not derived from the Office of Terrestrial Military Affairs and sanction to, for example, permanently post guard at important locations, supply military escorts for dignitaries, or perform ceremonial roles at religious or secular functions. Among the older population, these "old guard" units are the most prestigious. By contrast, the formations that receive the most attention and volunteers from the younger generation are its newer units, especially [b]Armoured Infantry[/b] regiments, in no small part due to [b]mobile frame[/b] battlesuits getting ever bigger and sexier.
Since an individual unit's reputation and prestige can heavily affect their success at recruitment and potential at expansion, regiments vary considerably in size even within a single tactical type and there have been increasing cases of regiments being relegated due to inability to maintain minimal personnel levels. Especially in the past two decades, a memetic arms race has set in between competing regiments with each year seeing ever more marketing extravagance by regiments in a headlong pursuit of recruits. Commanders of famous regiments are, needless to say, celebrities. The remarkable success of the army's efforts to participate in Amanata's "culture of culture" has in turn led to an explosion of interest in military affairs among the current generation. While Amanata's traditionally prestigious arts-and-culture or high tech career paths have not been displaced, military enlistment has emerged as a well regarded and perhaps even somewhat glorious alternative. At the very least, there seems no danger of the market being saturated.
Most regiments are gender segregated in terms of combat personnel, though some are mixed and there is marked gender bias for specific tactical roles. However, the overall gender distribution of front line combatants and operators is close to even. The ethnic representation is also close to the proportions in the population at large, somewhat favouring non-Japanese. Each regiment has its own colours, cultural identity, variations in uniform, equipment and participates in annual games and ceremonies against other regiments. Many units even maintain functioning civilian fan clubs and sell their own merchandise (which is, of course, tax free if done through the regimental shrine). At one time, a strong public image proved more important to the success of a regiment than combat record, which led to the OTMA instituting the combat oriented regimental games with highly publicised results. According to an old military law, every regiment is also required to have a patron deity. There is, however, no legal definition of a [i]deity[/i]. While various iterations of Bishamonten and Hachiman alone account for nearly a third of the total, especially among the older regiments, many newer units simply unleash creative license and create their own tutelary spirit which is essentially a cute mascot. Such regiments considerably outnumber the old guard, who derisively refer to them as "pop regiments". In late 2290's, a certain regiment attempted to name a particular idol singer as their deity, citing precedent of divinity in human form. After a highly covered court case, this was ruled as acceptable so long as the deity in question agreed (she declined). There are also a few regiments who name, for example, a catholic saint, Satan, Indo-European pagan divinities or (public domain) literary figure Nyarlathotep and so forth, and these are all considered acceptable though more than a few units have found their choice backfiring if everyone thinks it's too silly.
[SIZE=4][b]Army Branches[/b][/SIZE] [b]Light Infantry[/b] (Mechanized Infantry) The humble Light Infantry enjoy little regard among either general staff or the general public, often being seen as just an old fashioned support unit able to do little that the heavier branches can't do better. Indeed, unlike all other branches, the number of light infantry units in the army has grown quite slowly or been static throughout the army's overall expansion. Some old units and many newly chartered regiments intended to be light infantry have been following a trend of "heavy metal", specializing towards capabilities characteristic of the cavalry branches by adding an additional line of heavily armed, individually operated vehicles to bring their capabilities more in line with artillery armour or battle armour units. Nevertheless, the purist light infantry tradition retains a future in the force if only that many older regiments are traditionally mechanized infantry (because there was little else back then) and are not under serious pressure to change given they are mostly parade units these days anyway. Newer light infantry units that stick to being such often portray their role on the battlefield as the most humanitarian, acting as ambulances, performing armoured recovery work, and presenting face as peacekeepers in Kajiura and Mukue. Indeed, light infantry, not being encased in assault armour or mobile frame, do come across as the least intimidating soldiers when the situation calls for a soft touch.
[b]Assault Infantry[/b] (Marines) The Assault Infantry (sometimes Heavy Infantry) branch is characterised by the use of powered [b]assault armour[/b]. Much as the case with vehicles, individual regiments determine how to configure their inventory, though profligate use of smart rockets is typical of Amanatans. Of the base assault armour types commonly used, the intermediate [i]Saber[/i] series are by far the most popular for standard assault infantry. While the Saber type of armour generally don't meet all the requirements to class as "droppable" on paper, most assault infantry formations do rate for less dynamic air insertions though it is more typical to deploy into battle on surface or amphibious vehicles fitted to accommodate heavy infantry.
[b]Armoured Infantry[/b] (Mobile Infantry) Armoured Infantry (sometimes Mobile Infantry) stride into battle in towering mobile frames, distinguished from ordinary powered armour in that
[b]Battle Armour[/b]
[b]Artillery Armour[/b]
[b]Special Forces[/b]
[b]Aerial Knights[/b] The Amanatan Aerial Knights were split away from the Holy Amanatan Army at the turn of the century and still largely shares its organizational practices, appropriately tightened up to help the force as a whole conform to the stricter requirements inherent in air combat and air mobile equipment and training. It is usually seen as a subordinate branch to the army though, given that they [i]fly[/i], the knights themselves have a different opinion. The service's responsibilities are to provide tactical air support to army operations and act as first responders to military crises across Prospect. Recently, some units have also conducted cross training aboard Cosmonavy ships for possible interplanetary deployment, though in what form or situation this might occur is not yet known.
[b]Aerial Assault Infantry[/b]
[SIZE=5][b]Operational Commands[/b][/SIZE]
[SIZE=4][b]Provincial Defense Command[/b][/SIZE] Provincial Terrestrial Defence Commands are a set of standing operational commands specifying a notional minimum force required to defend the sovereignty of the area. In practice, there will be significantly more forces in a given province at a given time. However the units on PTDC are the ones undertaking active patrols and likely would be the first wire to trip should an invasion occur. Regiments get rotated through these positions regularly as it is a source of experience. In the unlikely event of a full scale war, the general in charge of the Provincial Defence Command would have command over units involved in the immediate situation in that province until either it resolves or the Office determines further strategy.
[b]Miyako, Core Region[/b] --Large Defense Network (75) --Mechanized Infantry x 3 --Mobile Infantry x 1 --Armour x 1 --Artillery x 1
[b]Nankai, Core Region[/b] --Mechanized Infantry x 1 --Mobile Infantry x 1 --Artillery x 1
[b]Kirisame, Core Region[/b] --Armour x 1 --Artillery x 1
[b]Kazami[/b] --Early Warning System (50) --Small Defense Network (40)
[b]Kajiura[/b] --Early Warning System (50) --Small Defense Network (40)
[b]Mukue[/b] --Early Warning System (50) --Small Defense Network (40)
[b]Aerial Battlegroup[/b] ($48 x ) The aerial battlegroup is Amanata's maximum force rapid response military unit deployed as the first step of full military involvement in an area. It consists of (3) aerial assault infantry regiments with jump-capable powered armour, (3) armoured infantry regiments with air insertable battlesuits, and a full air group of (3) aeroframe wings mostly flying interdiction and some close air support variants. Owing to the lethality of modern anti-aircraft missiles, hot air insertion is dangerous and thus a last resort when the opposition has such weapons ready.
10 airborne mech 30 mobile 30 marine 30 =480
vtol 108 =540
15 divisions mobile 45 armor 45 arty 45 =810
15 mech 30 marine 15 mobile 30 armor 30 arty 30 =780
221
Mechanized Infantry (5 x 60 = 300) Mobile Infantry (5 x 120 = 600) Marines (6 x 60 = 360) VTOL Wing (5 x 120 = 600) Armour (7 x 80 = 560) Artillery (6 x 80 = 480) SPF (6 x 20 = 120)
Early Warning System (Terrestrial territories) (50 x 4 = 200) Small Defense Network (Terrestrial minors) (40 x 3 = 120) Large Defense Network (Terrestrial major) (75)
3415
[SIZE=4][b]Armoured Vehicles[/b][/SIZE]
Amanatan armoured vehicles are procured by individual army regiments as permitted and prescribed by their regimental charters. While the sourcing of vehicle and fittings are restricted by the state, their specific configurations are not and regiments are expected to customize vehicles with requirements appropriate to their tactics and operator preference. As a result, instead of the entire army all being equipped with a handful of vehicle types that could be quickly analyzed for universal weaknesses, Amanata's enemies may encounter quite different vehicle layouts on variants belonging to different regiments operating in ajacent areas. Likewise, a commander finding herself short on a particular capability may be able to request assistance from a nearby unit that has it. While this systemic lack of standardization sometimes strains interoperability and requires rigorous information gathering by commanders and generals to make informed decisions, these are considered acceptable sacrifices considering the overall benefits. Aside from guaranteeing that no force-wide weaknesses exist, the Amanatan system promotes rapid tactical variation and improvement, initiative, and empowers innovative commanders to specialize and explore small military niches in detail.
To (greatly) reduce cost, a system of modular construction is used. All Amanatan military vehicles are based on the same sets of hardware platforms – Frames – built solely by the state-owned Dominion Frameworks. These frames are constructed of military grade polymer and are thus quite lightweight and highly resilient, especially to mechanical stress. They are rated for the intended vehicle's final mass, with one (regularly improved and updated) series of frames in production for each weight class of vehicles ranging from military bikes to main battle tanks. Each frame has critical features such as module interfaces and hardened resource distribution already present internally and will ship with the specified number of the latest available energy capacitor modules, either pre-installed at the requested location(s) or separately packaged. Regimental procurement will then order and install modular parts produced by a small ecosystem of state approved contractors, starting with the critical drive sets, the control module, unavoidably inflexible sections like protected passenger spaces, and then moving on to desired systems, weapons and stores. Finally the vehicle is given a protection scheme and exterior furniture.
While assembling a copy of a finalized configuration out of its component modules is something that can be done in the base workshop, or even in the field, creating a configuration in the first place that is safe, balanced and not wasteful is an understandably complex puzzle. Many units avoid or mitigate the issue by choosing a preconfiguration already established as fit for purpose by other units and then perhaps base modifications off of that. Units with the means, especially Armour or Mechanized regiments for whom vehicles are of core importance, contract hardware specialists whose job is to realize and constantly refine an elegant whole out of a list of modules or capabilities a commander deems required in the future. The catalogue of available modules is large but sane and the competition therein helps avert the complacency that might otherwise set in. Compared to letting a single megacorp contractor name their price to design and deliver an inflexible "as is" vehicle, many Amanatan soldiers would argue their system delivers superior products at much reduced cost. It is difficult to argue with the second part, and today' Amanatan army commanders have nigh unparalled access to tailored capabilities and able to achieve soldiers-to-vehicle ratios unheard of in most other militaries. With the prevalence of organic additive manufacturing, what would be the logistical nightmare of such a varied force is made remarkably manageable. In addition to ammunition, military nanolathes are able to produce parts out of C85, an Amanatan military grade carbon suitable for general impact protection that also holds paint quite well. This gives regiments vast license to customize their appearance and also allows creation of custom fittings and minor replacement parts that are both functional and reasonably robust.
[b]
[SIZE=4][b]Sectional Equipment[/b][/SIZE] [b]
[SIZE=5][b]Dominion of Amanata Cosmonavy[/SIZE][/b] Amanata is an emerging naval power and the newness of its force has allowed it to build in a disruptive way to counter the inevitable intermediate term numerical inferiority.
For example, every ship in the force is equipped with an Alcubierre drive.
Sleek and edgy like giant F-117's, Amanatan warships are universally built to fight from stealth and ambush. Compelling electronics suites reserved for command vessels in other navies are fitted by default and specialized vessels are even further equipped with a dizzying surfeit of gadgetry to force multiply every last ounce available to the ship. On the inside, measures often considered passé in other fleets are still used to save weight and space Great emphasis is placed on missiles and hangar launched strike craft and every ship. With only a couple heavily fortified strongholds to guard,
[SIZE=4][b]Ship Classes[/SIZE][/b] [b][i]Kirisame[/i] class destroyer[/b] (Destroyer) [b]modules[/b] (+2) Heavy Weapons (Large) (+1) ARC drive [b]weapons (ballistic/energy/missile)[/b]: (20/0/80) fluff incoming
[b][i]Ayanami[/i] class destroyer[/b] (Light Cruiser) [b]modules[/b] (+1) ECM suite (+2) Heavy Weapons (Large) (+1) ARC drive [b]weapons (ballistic/energy/missile)[/b]: (20/0/80) fluff incoming
[b][i]Maiden[/i] class carrier[/b] (Destroyer) [b]modules[/b] (+2) Hangar (+1) ARC drive [b]weapons (ballistic/energy/missile)[/b]: (10/0/30) The [i]Maiden[/i] class light carrier is the simplest unit of power projection available to the Cosmonavy, being essentially an Alcubierre drive equipped launch platform for a squadron of cosmoframes (generally the Type 495舞 for multiple role functionality). The ship has an internal, forward facing main catapult and a smaller, more exposed waist catapult canted ventrally aft for emergencies. Both the strike craft and long range missile bombardment packages are deployed using these catapults. Besides this, the ship only has limited interceptor missiles and a few linear cannons on single turrets for self defense.
[b][i]Sword[/i] class carrier[/b] (Heavy Cruiser) [b]modules[/b] (+2) Hangar (+2) Hangar (+1) Stealth (+1) ARC drive [b]weapons (ballistic/energy/missile)[/b]: (10/0/90) Some of the first ships constructed by Hourai Star Yards, the [i]Sword[/i] class carrier ordinarily fields a squadron each of Type 495舞 multirole and Type 499柊 strike cosmoframes.
[b][i]Zen[/i] class cruiser[/b] (Heavy Cruiser) [b]modules[/b] (+1) Cosmic Infantry landing force (+1) ECM suite (+2) C3 facilities (+1) Lab module (+1) ARC drive [b]weapons (ballistic/energy/missile)[/b]: (20/0/80)
[b]Type 995F/SN class transport[/b] (Corvette) [b]modules[/b] (+1) Cargo hold (+1) ARC drive [b]weapons (ballistic/energy/missile)[/b]: (0/0/100) The Type 995 is a mature and flexible medium freighter hull that has been available in small numbers from Dominion Star Yards on the international civilian market for years, with Model F being the latest, not particularly popular version. The militarized configurations used by Amanatan armed services however, are right beasts for their size, being decently enough armed to serve as a light warship and resilient enough to survive on the battlefield provided it doesn't get focused. They are a common sight in Cosmonavy operating areas, being used as their primary supply vessel in which capacity they typically mount enough disposable missile pods to give even proper warships pause in numbers.
[b]Type 995F/HA transport[/b] (Corvette) [b]modules[/b] (+1) Cosmic Infantry landing force (+1) ARC drive [b]weapons (ballistic/energy/missile)[/b]: (75/0/25) The Type 995 is also operated by the Cosmic Armoured Infantry as their primary interstellar assault ship and are fitted with precision guided munitions and a linear autocannon for direct support.
[b]Type 995F/Z picket ship[/b] (Corvette) [b]modules[/b] (+1) Advanced scanners (+1) ARC drive [b]weapons (ballistic/energy/missile)[/b]: (0/0/100) Another variant stuffs a generator and a side-sweep or extendable scanning array into the cargo hold to act as a picket ship or scout. These are deployed in association with other ships now and again.
[SIZE=4][b]Inventory[/SIZE][/b] Gonna sort out ship names later.
[b][i]Kirisame[/i] class destroyer[/b] (Destroyer) (96.75 x 4 = 387) --DACS [i]Kirisame[/i] --DACS [i]Asagiri[/i]
[b][i]Ayanami[/i] class destroyer[/b] (Light Cruiser) (161.25 x 4 = 645) --DACS [i]Ayanami[/i] --DACS [i]Shikinami[/i] --DACS [i]Makinami[/i]
[b][i]Maiden[/i] class carrier[/b] (Destroyer) (96.75 x 12 = 1161) --DACS [i]Lina Inverse[/i]
[b][i]Sword[/i] class carrier[/b] (Heavy Cruiser) (241.875 x 4 = 967.5) --DACS [i]Sword of Scarlet Perception[/i] --DACS [i]Terminus Est[/i] --DACS [i]Lambent Light[/i]
[b][i]Zen[/i] class cruiser[/b] (Heavy Cruiser) (241.875 x 4 = 967.5) --DACS [i]State of Freedom from Worldly Thought[/i] --DACS [i]Karmic Punishment of the Idle and Unfocused[/i]
[b]Type 995F/SN transport[/b] (Corvette) (32.25 x 19 = 612.75) [b]Type 995F/HA transport[/b] (Corvette) (32.25 x 16 = 516) [b]Type 995F/Z picket ship[/b] (Corvette) (32.25 x 9 = 258) 5514.75
[b][i]Kashiba Mikoshi[/i][/b] (Capital Station) (500) (OWP) ($60 x 3 sets = 180) (Fighter Wings – bomber) (40 x 4) (Fighter Wings – multirole) (40 x 4) 1000
Total: 6514.75
[SIZE=4][b]Fleets[/SIZE][/b]
[b]
[SIZE=5][b]Amanatan Cosmic Armoured Infantry[/SIZE][/b]
[b][i]Houraijo[/i][/b] (Capital Defense Station – Houraijima) (500)
[b]weapons (ballistic/energy/missile)[/b]: (20/40/40)
(OWP's) ($60 x 3 sets = 180)
[b]Houraijima Defenses[/b] (Early Warning System) ($50) (Large Defense Network) ($75) (Fighter Wings – bomber) ($40 x 4) (Fighter Wings – multirole) ($40 x 4) 745
[b]Cosmic Armoured Infantry[/b] (Mobile Infantry) ($5 x 23) [b]Cosmic Assault Infantry[/b] (Marines) ($6 x 20) [b]Special Forces[/b] (Special Forces ($6 x 15) 325
Total: 1070
Spatial Infantry are fully equipped with powered armour and are capable of operations in similar conditions to their heavier cousins. They train primarily for ship or station actions in locations where a heavy battlesuit would be too restricted in mobility.