User:Maloncanth: Difference between revisions
Maloncanth (talk | contribs) mNo edit summary |
Maloncanth (talk | contribs) mNo edit summary |
||
Line 18: | Line 18: | ||
Hardened armor/Fragile ships: +/- 10%/20%/30% to armor value | (-2) Hardened armor/Fragile ships: +/- 10%/20%/30% to armor value | ||
(-2) Stronger/weaker shields: +/- 10%/20%/30% to shield value | |||
(-2) Expensive Ships | |||
(-3) Better/worse ship weapons: +/- 5%/7.5%/10% to hit power | |||
Better/worse sensors: +/- 1/2/3 to sensor value | Better/worse sensors: +/- 1/2/3 to sensor value | ||
(+3) Faster/slower engines: +/- 1/2/3 to ship speed | |||
(+3) Better/worse stealth: +/- 1/2/3 to stealth value | |||
(+3) Better/worse ground troops: +/- 1/2/3 to ground troop attack number and defense number | (+3) Better/worse ground troops: +/- 1/2/3 to ground troop attack number and defense number | ||
(-3) Weaker Fighters | (-3) Weaker Fighters | ||
(+3) Better fighter weapons | |||
(+3) Better fighter pilots | (+3) Better fighter pilots | ||
(+3) Better fighter targeting | (+3) Better fighter targeting |
Revision as of 12:55, 10 December 2015
(+1) Orderly (-3) Engineering buffoons: -/+ .5%/1%/1.5% on infrastructure projects Skilled/corrupt bankers: +/- .5/1%/1.5% GDP growth (-3) Trading experts/noobs: +/- .5%/1%/1.5% on trade revenue Martial Tradition/Peaceniks: -/+ .5%/1%/1.5% on military upkeep Diplomatic/Non-Diplomatic: +/- 1/2/3 on dice rolls involving relations with NPC
(-2) Hardened armor/Fragile ships: +/- 10%/20%/30% to armor value
(-2) Stronger/weaker shields: +/- 10%/20%/30% to shield value
(-2) Expensive Ships
(-3) Better/worse ship weapons: +/- 5%/7.5%/10% to hit power
Better/worse sensors: +/- 1/2/3 to sensor value
(+3) Faster/slower engines: +/- 1/2/3 to ship speed (+3) Better/worse stealth: +/- 1/2/3 to stealth value (+3) Better/worse ground troops: +/- 1/2/3 to ground troop attack number and defense number
(-3) Weaker Fighters
(+3) Better fighter weapons
(+3) Better fighter pilots
(+3) Better fighter targeting