Talk:Faith and Firearms: Difference between revisions
Created page with "=GM Notes= ==The Golden Miasma== This 'last curse' of the Old Ones acts with a purpose. Any faithful who enter its area will become lost and disoriented, passing out of the..." |
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=GM Notes= | =GM Notes= | ||
==Morale== | |||
In general, it's assumed that you have adequate morale. You receive no bonuses, but suffer no penalties either. However it is possible to lose morale or gain it, and your morale rating determines how effective your units perform- and how effective enemy tactics are against them. While most stats are mechanically represented, Morale is the only stat really tied into the narrative. Write about things which improve morale, and your troops will be better insulated from bad morale. Don't, and you won't have those protections. How you run your armies, too, will influence what your morale is considered to be. | |||
Ultimately, Morale is not a numerical stat with a specific value, but a vague abstract. Still, some game elements will reference and interact with it. | |||
==The Golden Miasma== | ==The Golden Miasma== |
Revision as of 15:35, 6 December 2015
GM Notes
Morale
In general, it's assumed that you have adequate morale. You receive no bonuses, but suffer no penalties either. However it is possible to lose morale or gain it, and your morale rating determines how effective your units perform- and how effective enemy tactics are against them. While most stats are mechanically represented, Morale is the only stat really tied into the narrative. Write about things which improve morale, and your troops will be better insulated from bad morale. Don't, and you won't have those protections. How you run your armies, too, will influence what your morale is considered to be.
Ultimately, Morale is not a numerical stat with a specific value, but a vague abstract. Still, some game elements will reference and interact with it.
The Golden Miasma
This 'last curse' of the Old Ones acts with a purpose. Any faithful who enter its area will become lost and disoriented, passing out of the sight of their gods, and eventually going mad. Ships that pass through the fog will travel endlessly until the sea claims them.
The faithless are not immune to these effects, though they're much less likely to go mad- they just get lost and drown.
The only way to pass safely through the Golden Miasma is known only to a handful of scholars, an order sworn to secrecy in the aftermath of the Caliber Empire's downfall. From the Emperor's person they recovered a device which burns the faithful on contact, a device which the Emperor's personal diary referred to as an 'Astrogator'. A device he used, successfully, to navigate the Eon Fog, and purportedly landed on the shores of a city of the Old Ones.
After the collapse of the Empire, the device was sent north to be held in trust by the Monks who study at the base of the thousand spires. Neutral and trustworthy, the Monks and their God, in the aspect of Secrets, claim to guard against many ancient evils that lay beyond the mountain range. Now too, they guard and guard against the Astrogator.
If a player rolls a natural 100 on a relic roll, they find an Astrogator.