Talk:Warbook: Visual Ship Identification: Difference between revisions
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*'''HI Vector Beam''': Main battery of Ships of the Wall, too powerful for snap vectoring. Can spot fire. Base TN 5, plus the target's Initiative value up to 9, -1 at over half range. [+Spot Fire]. [Double damage to shields]. Range 2-18. | *'''HI Vector Beam''': Main battery of Ships of the Wall, too powerful for snap vectoring. Can spot fire. Base TN 5, plus the target's Initiative value up to 9, -1 at over half range. [+Spot Fire]. [Double damage to shields]. Range 2-18. | ||
*'''QF Vector Beam''': Ubiquitous, basic anti-ship bendy beams, particularly suited for tagging fast targets. Base TN 6. Range 7. | *'''QF Vector Beam''': Ubiquitous, basic anti-ship bendy beams, particularly suited for tagging fast targets. Base TN 6. Range 7. | ||
*'''Anti-Matter Gun''': Fires bolts of suspended but volatile Anti-Matter, destroys both armor and hp on the same damage roll on unshielded hulls. Range 2-7 | |||
Stances: | |||
*'''Retreat''': All emergency power to engines. +1/2 Speed to nearest Starway or safe zone. Ship in Retreat cannot be taken out of Retreat stance except with a command check. | |||
*'''EW Screen''': Cannot fire weapons. Ships in the line of movement can use their ECM score until the start of the next round. | |||
==Ship mockups== | ==Ship mockups== | ||
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Revision as of 17:54, 26 August 2015
Blank Format
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Hull | Speed: | Initiative: | Structure: |
---|---|---|---|
Defenses | Shields: | Armor: | EW: |
Weapons |
I00thlurker Retcon Proposal
- Spot Fire: The Spot Fire trait on a weapon allows a ship to use targeting data from a friendly ship, out to the Spotter's EW Range. Use the distance between the Spotter and the Target for the purposes of determining the effective range for gunnery, such as penalty to damage from EW.
Weapons:
- Ray Beams: Massive beam emplacements or spinal arrays far too powerful to use vectoring and thus relying on mechanical aiming. Base TN 5, plus the target's Initiative value, -1 at over half range(may not be able to hit some ships at all). [+Spot Fire]. [Double damage to shields]. Range 4-22.
- HI Vector Beam: Main battery of Ships of the Wall, too powerful for snap vectoring. Can spot fire. Base TN 5, plus the target's Initiative value up to 9, -1 at over half range. [+Spot Fire]. [Double damage to shields]. Range 2-18.
- QF Vector Beam: Ubiquitous, basic anti-ship bendy beams, particularly suited for tagging fast targets. Base TN 6. Range 7.
- Anti-Matter Gun: Fires bolts of suspended but volatile Anti-Matter, destroys both armor and hp on the same damage roll on unshielded hulls. Range 2-7
Stances:
- Retreat: All emergency power to engines. +1/2 Speed to nearest Starway or safe zone. Ship in Retreat cannot be taken out of Retreat stance except with a command check.
- EW Screen: Cannot fire weapons. Ships in the line of movement can use their ECM score until the start of the next round.
Ship mockups
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Hull | Speed: 2 | Initiative: 0 | Structure: 25 |
---|---|---|---|
Defenses | Shields: 10 | Armor: 8 | EW: 2 |
Weapons | 10 HI Vector Beams | 2 QF Vector Beams |
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Hull | Speed: 1 | Initiative: 0 | Structure: 25 |
---|---|---|---|
Defenses | Shields: 6 | Armor: 10 | EW: 1 |
Weapons | 5 Ray Beams | 8 QF Vector Beams |
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Hull | Speed: 4 | Initiative: 1 | Structure: 12 |
---|---|---|---|
Defenses | Shields: 8 | Armor: 6 | EW: 2 |
Weapons | 6 HI Vector Beams | 2 QF Vector Beams |
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Hull | Speed: 4 | Initiative: 2 | Structure: 10 |
---|---|---|---|
Defenses | Shields: 6 | Armor: 4 | EW: 3 |
Weapons | 4 HI Vector Beams | 4 QF Vector Beams |
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Hull | Speed: 6 | Initiative: 3 | Structure: 8 |
---|---|---|---|
Defenses | Shields: 4 | Armor: 3 | EW: 4 |
Weapons | 6 QF Vector Beams |
Error creating thumbnail: File missing | |||
Hull | Speed: 8 | Initiative: 4 | Structure: 6 |
---|---|---|---|
Defenses | Shields: 2 | Armor: 1 | EW: 6 |
Weapons | 2 QF Vector Beams |