CNT Muscle Wizard: Difference between revisions
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:Hypercram 4: 4d in an Ability, usable once. | :Hypercram 4: 4d in an Ability, usable once. | ||
==Device | ==Device 3== | ||
Neural Coprocessor: 6 points | Neural Coprocessor: 6 points | ||
: Sensory Processor: +1 Perception | : Sensory Processor: +1 Perception |
Revision as of 11:13, 7 June 2015
This isn't a muscle wizard ordinary humans can become.
Identity
A man long dead, grafted to machines your builders did not understand. -Marathon
Dominic Hargreave/Project AJAX Unit 026
Virtue: Machine
Vice: Masochist
Convention: Iteration X (Shock Corps)
- Favored Sphere: Forces
Genius: Primordial
Attributes
Attributes (7/5/3)-Mental/Physical/Social
- Diminished Attributes: -4 Physical
Physical
Strength 2 + 6
- Quality: Brute Force
Dexterity 2 + 4
- Quality: Precise
Stamina 2 + 6
- Quality: Undying
Mental
Perception 2 + 1
Intelligence 5
- Quality: Methodical
Wits 3 + 1
- Quality: Unflappable
Social
Charisma 2
Manipulation 2
Appearance 2
Abilities
Abilities (13/9/5)
Skills
Skills (13)
Drive 1
Firearms 3
Hypertech 1
Martial Arts 3 (Hard Style-LINE)
Melee 1
Technology 1
Security 1
Stealth 1
Talents
Talents (9)
Alertness 3
Awareness 1
Athletics 1
Intimidation 1
Leadership 2
Subterfuge 1
Knowledges
Knowledges (5)
Academics 1
Computers 1
Medicine 1
RD Data: Superstitionists 1
Science (Cybernetics) 1
Strategy 1
Backgrounds
Backgrounds (7 + 17 freebie + 2 negative)
Genius 5
Prime Energy 5/5
Dominic doesn't have an "avatar" as the Traditionalists would call it. Rather, he just has an unending drive to push onwards, fight harder, and become ever-stronger. One might call it an obsession with iterative self-improvement. If something doesn't work, better yourself so it does work.
Device 3
ADEI: 6 points
- Lightning Calculator: Do complex mathematics easily.
- Time Sense: Perfect sense of time.
- Eidetic Memory: Never forget anything.
- Hypercram 4: 4d in an Ability, usable once.
Device 3
Neural Coprocessor: 6 points
- Sensory Processor: +1 Perception
- Wired Reflexes: +1 Dexterity, +1 Wits
Device 4
Exoskeleton: 8 points
- +4 Strength
- +4 Stamina
- +6 -0 HLs, soak lethal/aggravated with Stamina
- 8d Armor
- 3d Countermagic
Enhancement 5 (10)
15 pts of Enhancements, +3d Primium, +1 Stamina for soaking, soak lethal/agg with full Stamina, +4 physical structure enhancement:
- Cyberlungs (Gills) -2
- Breathe underwater or in other environments, immune to breathing in poisons
- Double Finger Needlers -4
- +1 Strength for punching, gripping
- Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler
- Nanotech Medichines -3
- Roll Enlightenment (difficulty 4) when injured, or pay 1 PE to roll. Success means healing all Bashing/Lethal damage 5 times faster.
- Physical Structure Enhancement -6: +3 Dexterity
- Physical Structure Enhancement (4 free): +2 Strength, +2 Stamina
Requisitions 2
"I need guns. Lots of guns." 5 dots per pt to requisition Devices, may require a roll of Social + Requisition in special circumstances.
Uncanny 3
- -3d to stealth rolls, disguised with Int + Subterfuge at difficulty 7
- Look, you'd be Uncanny as well if you were a 2 meter tall killer cyborg.
Enlightened Science
Enlightenment: 3
Spheres (5 + 1 Forces)
- Entropy 1
- Forces 2
- Mind 1
- Time 3
Enlightenment: 3
Things to Track
Willpower: 7 (2 freebies)
Temporary Willpower: 7
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage: None
- Soak: 8d Armor + 8d Stamina + 1d Enhancements Bonus = 17d
- Countermagic: 6d Primium (Diff 7)
Prime Energy: 5
Paradox: 3
- Permanent Paradox: 3
Miscellaneous
Paradigm: Technology is the true source of power. Society runs on machines, even as it fails to notice them. The conjunction between humanity and technology creates this power-and I am an exemplar of conjoining flesh and machine.
Equipment
- Kevlar vest with tons and tons of pockets
- Thick synthetic-fiber combat pants
- Large steel-toed boots
- Short-barreled shotgun: Damage 8L, diff 6
- M134 Minigun: Damage 8L, Rate Lots (bursts/auto only), Magazine Lots, Range 200
- Backpack full of ammunition
- Flash and tear gas grenades
Attacks
Finger Needlers
- Bionic hands with 2mm electromagnetic coilguns in the index fingers. You can literally make finger-guns, yell "BANG!" a lot, and kill people. Less whimsically, they have reinforced strike faces and superior strength that provides +1 Strength for gripping, punching, and crushing things.
- Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler
Martial Arts (LINE)
- Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug.
- Death Strike: Difficulty 5, Damage Str + 2L (11L)
- Hard Strike: Difficulty 5, Damage Str + 1B (10B)
- Nerve Strike: Difficulty 7, Damage Str + 3B (12B), Stuns if target fails Stamina roll @ diff 8.
- Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (9L)
- Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement.
Merits
Acute Sight (1 pt)
- Cybereyes are awesome.
- -2 difficulty to sight-based sense rolls. Additional success on 1-dot sensory effects relating to the sense.
Language (1 pt)
- Mandarin Chinese
Language (1 pt)
- Spanish
Self-Confident (5 pts)
- Yea, though I walk in the valley of the shadow of death I shall fear no evil, because I am the baddest motherfucker in the valley.
- Regain WP if spent on a roll of difficulty 6+ and the roll succeeds.
Flaws
Diminished Attribute (+12 pts)
- -4 dots from physical attributes.
- He was weak, and now he is strong. He was man, now he is machine. He was human, now he is so much more.
Echoes (Cyborg) 5
Cybernetic echoes mean multiple inconveniences, including:
- Requires specialist medical care (Technocracy-trained doctors and medics only)
- Heals at half effectiveness from Life, requires Matter 2 to fully heal
- Masses ~190 kg, will sink in water
- Requires far more food than normal humans do
- Scares animals that aren't used to killer robots.
Genetic Flaws
- Absolute mechanical precision of movement (Superhuman Dexterity)
- Immune to minor pain, doesn't notice light touches (Superhuman Stamina)
- High body temperature (Superhuman Strength)
XP and Background
Freebie Points: 15 + 12
- -2 for Willpower 7
- -8 for Merits
- -17 for BG points
- +12 from flaws
XP History
- +4: Makeup XP
- -3: RD Data (Superstitionists) 1 (1)
- +13: Some Proper XP Accounting (14)
- +3: Interrogating Orphans (17)
- -4: Strength to 2/7 (13)
- -4: Stamina to 2/7 (9)
- -7: Forces to 2 (2)