Difference between revisions of "User:Andronicus"
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− | = | + | =Mayfair List= |
+ | =Vital Statistics= | ||
+ | '''CODENAME:''' <s>Quasar</s> Supernova <br> | ||
+ | ::'''Alias:''' <br> | ||
+ | '''Player:'''Andronicus<br> | ||
+ | '''Allegiance:''' <br> | ||
+ | '''Concept:''' Software Engineer <br> | ||
+ | '''Eruption:''' <br> | ||
+ | '''Archtype:''' <br> | ||
+ | '''Nature''' <br> | ||
+ | '''Quantum:''' 6 (6 x -0, 6L/6B)<BR> | ||
+ | :Quantum Pool: 65/41 | ||
+ | :'''Willpower:''' 8/8 | ||
− | === | + | ===Quick Combat=== |
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− | + | ===Health=== | |
+ | Mega-Stamina eliminates ? points of wound penalty<br> | ||
+ | • [ ]x19 Bruised:--0<br> | ||
+ | • [ ]x12 Hurt: --0<br> | ||
+ | • [ ]x10 Injured: --0<br> | ||
+ | • [ ]x12 Crippled: --3<br> | ||
+ | • [ ]x1 Incapacitated<br> | ||
+ | • [ ]Dead<br> | ||
− | + | Supernova <br> | |
+ | • [ ]x19 Bruised:--0<br> | ||
+ | • [ ]x12 Hurt: --0<br> | ||
+ | • [ ]x10 Injured: --0<br> | ||
+ | • [ ]x12 Crippled: --3<br> | ||
+ | • [ ]x1 Incapacitated<br> | ||
+ | • [ ]Dead<br> | ||
− | ===''' | + | ==Attributes/Abilities== |
− | : | + | ===Physical (7)=== |
− | : | + | '''Strength:''' 5 (Athletic) +1 (PSE) <br> |
− | : | + | : '''Might:''' 5 |
− | : | + | : '''Brawl:''' 5 |
− | : | + | : '''Melee:''' 2 |
− | : | + | '''Dexterity:''' 9 (Fast) <br> |
− | : | + | : '''Athletics:''' 4 |
− | : | + | : '''Pilot:''' 2 |
− | : | + | : '''Firearms:''' 1 |
− | : | + | : '''Stealth:''' 3 |
− | : | + | : '''Microgravity Ops:''' 2 |
− | :''' | + | '''Stamina:''' 5 (Resilient) +1 (PSE) <br> |
− | ::2 | + | : '''Endurance:''' 3 |
− | :: | + | : '''Resistance:''' 3 |
− | : | + | |
− | :''' | + | ===Social(5)=== |
− | :: | + | '''Charisma:'''4 <br> |
− | :: | + | : '''Command:''' 1 |
− | :''' | + | '''Manipulation:''' 4 (Belivable) <br> |
− | : | + | : '''Subterfuge:''' 3 |
− | :''' | + | '''Appearance:''' 7 (My eyes are up here) <br> |
− | :: | + | : '''Intimidation:''' 5 (Obey or Die +2) + 2 (M-App) |
− | :: | + | : '''Style:''' 5 + [1] (Seduction +1) |
− | :: | + | |
− | :: | + | ===Mental(3)=== |
− | : | + | '''Wits:''' 4 (Fast) <br> |
− | + | : '''Rapport:''' 1 | |
− | + | '''Intelligence:''' 3 <br> | |
+ | : '''Medicine:''' 0 | ||
+ | : '''Engineering:''' 4 (Spacesuit Maintenance +1) | ||
+ | : '''Linguistics:''' 4 (German, Formal German, English, Japanese, Russian, Persian, French, French Formal) | ||
+ | : '''Science:''' 1 (Astronomy) | ||
+ | '''Perception:''' 4 (Observant)<br> | ||
+ | : '''Awareness:''' 3 | ||
+ | |||
+ | ==Backgrounds== | ||
+ | 7+5 <br> | ||
+ | '''Attunement:''' 1 (p141)<br> | ||
+ | '''Ally:''' 1 ( [[Elaine Marquis]] )<br> | ||
+ | '''Ally:''' 1 ( Eve )<br> | ||
+ | '''Dormancy:''' 5 (p143) <br> | ||
+ | '''Node:''' 5 (p143) 20/Turn <br> | ||
+ | '''Resources:''' 1 (Linked to....) <br> | ||
+ | '''Enemy:''' 1 <br> | ||
+ | '''Enemy:''' 5 (UN) <br> | ||
+ | '''Cipher:'''4 (free) <br> | ||
+ | |||
+ | ==Quantum == | ||
+ | |||
+ | ===Mega-Attributes=== | ||
+ | '''Mega-Stamina 3''' <br> | ||
+ | : Adaptability. | ||
+ | : Resiliency x 2 | ||
+ | : +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL. | ||
+ | |||
+ | '''Mega-Str 2''' <br> | ||
+ | : Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength. | ||
+ | : 2 x -0 HL's from girly muscles | ||
+ | : +10d Strength Based Damage + [4] | ||
+ | |||
+ | '''Mega-Int 2''' <br> | ||
+ | : Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node. | ||
+ | |||
+ | '''Mega-App 2 (Dangerous; NUCLEAR ANGEL)''' <br> | ||
+ | : Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation. | ||
+ | |||
+ | '''Mega-Charisma 2''' <br> | ||
+ | : Commanding Presence. | ||
+ | |||
+ | ===Quantum Powers=== | ||
+ | |||
+ | '''Strong and Weak Nuclear Control''' ***** (Blast, Sphere, Shield, Propel) Q-1 <br> | ||
+ | : Reduced Quantum. | ||
+ | : ''Nuclear Blasts'' ROF: 22 110 meters | ||
+ | :: Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action] | ||
+ | :: Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action] | ||
+ | |||
+ | : ''Nuclear Volatile Expansion'' | ||
+ | :: Sphere Radius 110 meters, [6] + 15. Area: 7 | ||
+ | :: Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll | ||
+ | |||
+ | : ''Nuclear Solid State Dynamics'' | ||
+ | : Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn] | ||
+ | : Propel 70 meters/action, 200 KH out of combat. [Maintenance] | ||
+ | |||
+ | '''Directed Nuclear Expansion''' ** Q-4 <br> | ||
+ | : ''Nuclear Blasts'' ROF: once every two turns | ||
+ | :: Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action] | ||
+ | :: Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action] | ||
+ | :: Range: 800m Area: 8 | ||
+ | |||
+ | '''Intangibility''' *** [Maintenance] Q-2 <br> | ||
+ | : Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn. | ||
+ | : Level II. She takes half ''physical damage and deals half physical damage''. +2 dice to dodge. 1m/turn. | ||
+ | : Level III. ''Completely immune to physical attacks'' and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge. | ||
+ | |||
+ | '''Armor''' ** <br> | ||
+ | Quasar's atoms are simply better then yours. | ||
+ | : 6L/6B | ||
+ | |||
+ | '''Invulnerability''' * (Radiation) <br> | ||
+ | : 6A/6L/6B against Radiation | ||
+ | |||
+ | '''Warp''' * (w/Supercharge) Q-3 <br> | ||
+ | : Aiming: Perception+Warp | ||
+ | : Quantum+Warp (d7) + 5 Auto sux from Quantum | ||
+ | |||
+ | '''Expanded Nuclide State (Clone)''' * <br> | ||
+ | : Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone. | ||
+ | : Backup Extra. If the original dies, the clone becomes alike the original in every sense. | ||
+ | : Extra: Duration x 2 | ||
+ | |||
+ | '''Psychic Link ''' * <br> | ||
+ | Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them. | ||
+ | : Roll Perception+PL | ||
+ | |||
+ | '''Bioluminesence ''' * <br> | ||
+ | : Ooooh! shiny! | ||
+ | |||
+ | ===Quantum Gadgets=== | ||
+ | |||
+ | ==Combat== | ||
+ | ''Dodge'': 13 +1 (Level I) +2 (Level II) +3 (Level III) <br> | ||
+ | ''Initiative'': 16+d1 <br> | ||
+ | '''Willpower:''' 8/8 <br> | ||
+ | '''Quantum Pool''': 50/50<br> | ||
+ | '''Quantum a Turn''': 20 Points <br> | ||
+ | |||
+ | ===Movement=== | ||
+ | :Walking: 15 meters/round. | ||
+ | :Running: 30 meters/round. | ||
+ | :Sprinting: 57 meters/round. | ||
+ | |||
+ | ===Attacks=== | ||
+ | :Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0 | ||
+ | :Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1 | ||
+ | :Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests) | ||
+ | :Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming | ||
+ | :Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions | ||
+ | |||
+ | ===Weapons=== | ||
+ | :Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3 | ||
+ | |||
+ | ===Defense=== | ||
+ | Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B <br> | ||
+ | Power Soak 6A/6L/6B aganist Radiation <br> | ||
+ | Armoured Soak 6L/6B <br> | ||
+ | :Armor 6L/6B | ||
+ | |||
+ | Combat Soak 2A/24L/30B <br> | ||
+ | Combat Soak (Radiation) 8A/30L/36B <br> | ||
+ | |||
+ | ==Character== | ||
+ | |||
+ | ===Transquasarism=== | ||
+ | Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations) <br> | ||
+ | Temporary Points: 6<br> | ||
+ | Chrysalis (Perm/Temp): 5/5 <br> | ||
+ | Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder <br> | ||
+ | Transhuman Ascendence: Appearance, Dexterity <br> | ||
+ | Taint Resistance: -2 Disorders | ||
+ | |||
+ | ''Aberrations '' | ||
+ | :Aberrant Eyes (0.33) | ||
+ | :Ichor (0.33) | ||
+ | :Aberrant Hair (Moves dramatically) (0.33) | ||
+ | :Anima Banner (active galactic nucleus) (1) | ||
+ | :Distinctive Looks (1) (P72 Forceful Personalities) | ||
+ | :Costume Fetish (Silver bodysuit/cape which is sorta optional) | ||
+ | :Energy Emission (Radiates in the Gamma Spectrum) | ||
+ | :Unearthly Beauty | ||
+ | :Quantum Halo (like a Joy) | ||
+ | :Glow (Gives off a nuclear field aura...) | ||
+ | |||
+ | ''Mental Disorders'' | ||
+ | |||
+ | ===Body Modifications=== | ||
+ | |||
+ | ===Character Modifiers=== | ||
+ | |||
+ | ===Merits and Flaws=== | ||
+ | Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist. <br> | ||
+ | |||
+ | ===Bonus Points=== | ||
+ | |||
+ | ===Nova Points=== | ||
+ | |||
+ | ==Experience== | ||
+ | |||
+ | ===Lessons=== | ||
+ | |||
+ | ===Experience Plans?=== | ||
+ | |||
+ | |||
+ | [[Category:Rexism]] |
Revision as of 21:34, 22 November 2017
Bernard Hacker
Ulysses
The Black Crusade
Laurasia
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html
Wilmodis
Zoycite Kaolin
Mayfair List
Vital Statistics
CODENAME: Quasar Supernova
- Alias:
- Alias:
Player:Andronicus
Allegiance:
Concept: Software Engineer
Eruption:
Archtype:
Nature
Quantum: 6 (6 x -0, 6L/6B)
- Quantum Pool: 65/41
- Willpower: 8/8
Quick Combat
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x19 Bruised:--0
• [ ]x12 Hurt: --0
• [ ]x10 Injured: --0
• [ ]x12 Crippled: --3
• [ ]x1 Incapacitated
• [ ]Dead
Supernova
• [ ]x19 Bruised:--0
• [ ]x12 Hurt: --0
• [ ]x10 Injured: --0
• [ ]x12 Crippled: --3
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength: 5 (Athletic) +1 (PSE)
- Might: 5
- Brawl: 5
- Melee: 2
Dexterity: 9 (Fast)
- Athletics: 4
- Pilot: 2
- Firearms: 1
- Stealth: 3
- Microgravity Ops: 2
Stamina: 5 (Resilient) +1 (PSE)
- Endurance: 3
- Resistance: 3
Social(5)
Charisma:4
- Command: 1
Manipulation: 4 (Belivable)
- Subterfuge: 3
Appearance: 7 (My eyes are up here)
- Intimidation: 5 (Obey or Die +2) + 2 (M-App)
- Style: 5 + [1] (Seduction +1)
Mental(3)
Wits: 4 (Fast)
- Rapport: 1
Intelligence: 3
- Medicine: 0
- Engineering: 4 (Spacesuit Maintenance +1)
- Linguistics: 4 (German, Formal German, English, Japanese, Russian, Persian, French, French Formal)
- Science: 1 (Astronomy)
Perception: 4 (Observant)
- Awareness: 3
Backgrounds
7+5
Attunement: 1 (p141)
Ally: 1 ( Elaine Marquis )
Ally: 1 ( Eve )
Dormancy: 5 (p143)
Node: 5 (p143) 20/Turn
Resources: 1 (Linked to....)
Enemy: 1
Enemy: 5 (UN)
Cipher:4 (free)
Quantum
Mega-Attributes
Mega-Stamina 3
- Adaptability.
- Resiliency x 2
- +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.
Mega-Str 2
- Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
- 2 x -0 HL's from girly muscles
- +10d Strength Based Damage + [4]
Mega-Int 2
- Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.
Mega-App 2 (Dangerous; NUCLEAR ANGEL)
- Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation.
Mega-Charisma 2
- Commanding Presence.
Quantum Powers
Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-1
- Reduced Quantum.
- Nuclear Blasts ROF: 22 110 meters
- Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action]
- Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action]
- Nuclear Volatile Expansion
- Sphere Radius 110 meters, [6] + 15. Area: 7
- Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
- Nuclear Solid State Dynamics
- Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
- Propel 70 meters/action, 200 KH out of combat. [Maintenance]
Directed Nuclear Expansion ** Q-4
- Nuclear Blasts ROF: once every two turns
- Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action]
- Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action]
- Range: 800m Area: 8
Intangibility *** [Maintenance] Q-2
- Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
- Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
- Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.
Armor **
Quasar's atoms are simply better then yours.
- 6L/6B
Invulnerability * (Radiation)
- 6A/6L/6B against Radiation
Warp * (w/Supercharge) Q-3
- Aiming: Perception+Warp
- Quantum+Warp (d7) + 5 Auto sux from Quantum
Expanded Nuclide State (Clone) *
- Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.
- Backup Extra. If the original dies, the clone becomes alike the original in every sense.
- Extra: Duration x 2
Psychic Link *
Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them.
- Roll Perception+PL
Bioluminesence *
- Ooooh! shiny!
Quantum Gadgets
Combat
Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 16+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 20 Points
Movement
- Walking: 15 meters/round.
- Running: 30 meters/round.
- Sprinting: 57 meters/round.
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
- Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3
Defense
Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B
Power Soak 6A/6L/6B aganist Radiation
Armoured Soak 6L/6B
- Armor 6L/6B
Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B
Character
Transquasarism
Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations)
Temporary Points: 6
Chrysalis (Perm/Temp): 5/5
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder
Transhuman Ascendence: Appearance, Dexterity
Taint Resistance: -2 Disorders
Aberrations
- Aberrant Eyes (0.33)
- Ichor (0.33)
- Aberrant Hair (Moves dramatically) (0.33)
- Anima Banner (active galactic nucleus) (1)
- Distinctive Looks (1) (P72 Forceful Personalities)
- Costume Fetish (Silver bodysuit/cape which is sorta optional)
- Energy Emission (Radiates in the Gamma Spectrum)
- Unearthly Beauty
- Quantum Halo (like a Joy)
- Glow (Gives off a nuclear field aura...)
Mental Disorders
Body Modifications
Character Modifiers
Merits and Flaws
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.