User:Maloncanth: Difference between revisions

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http://swiki.fancruft.com/index.php?title=Infinite_Sky


===Settings Under Consideration===
*Renaissance/Wild West


*Cyberpunk Dystopia
 
 
 
 
 
 
 
(+1) Orderly
(-3) Engineering buffoons: -/+ .5%/1%/1.5% on infrastructure projects
Skilled/corrupt bankers: +/- .5/1%/1.5% GDP growth
(-3) Trading experts/noobs: +/- .5%/1%/1.5% on trade revenue
Martial Tradition/Peaceniks: -/+ .5%/1%/1.5% on military upkeep
Diplomatic/Non-Diplomatic: +/- 1/2/3 on dice rolls involving relations with NPC
 
 
 
 
Hardened armor/Fragile ships: +/- 10%/20%/30% to armor value
 
Better/worse sensors: +/- 1/2/3 to sensor value
Faster/slower engines: +/- 1/2/3 to ship speed
Better/worse stealth: +/- 1/2/3 to stealth value
 
Stronger/weaker shields: +/- 10%/20%/30% to shield value
 
(-3) Better/worse ship weapons: +/- 5%/7.5%/10% to hit power
(-2) Expensive Ships
 
(+3) Better/worse ground troops: +/- 1/2/3 to ground troop attack number and defense number
 
 
(-3) Weaker Fighters
 
(+3) Better fighter weapons
(+3) Better fighter pilots
(+3) Better fighter targeting

Revision as of 10:37, 10 December 2015





(+1) Orderly (-3) Engineering buffoons: -/+ .5%/1%/1.5% on infrastructure projects Skilled/corrupt bankers: +/- .5/1%/1.5% GDP growth (-3) Trading experts/noobs: +/- .5%/1%/1.5% on trade revenue Martial Tradition/Peaceniks: -/+ .5%/1%/1.5% on military upkeep Diplomatic/Non-Diplomatic: +/- 1/2/3 on dice rolls involving relations with NPC



Hardened armor/Fragile ships: +/- 10%/20%/30% to armor value

Better/worse sensors: +/- 1/2/3 to sensor value Faster/slower engines: +/- 1/2/3 to ship speed Better/worse stealth: +/- 1/2/3 to stealth value

Stronger/weaker shields: +/- 10%/20%/30% to shield value

(-3) Better/worse ship weapons: +/- 5%/7.5%/10% to hit power (-2) Expensive Ships

(+3) Better/worse ground troops: +/- 1/2/3 to ground troop attack number and defense number


(-3) Weaker Fighters

(+3) Better fighter weapons (+3) Better fighter pilots (+3) Better fighter targeting