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A chantryhouse proposal:
A chantryhouse proposal:


The House of Doors is a well-appointed mansion in victorian style. It has no servants, but contains a library of unwritten books, a gallery of paintings of nonexistent things, and spartan but effective gymnasium, laboratory and similar facilities. It has no main entrance, but windows and side doors lead out into different locations around the world and the umbra. It is not rare to find a secret passage, or obscure door you are sure was not there before, that leads to some new rooms or new location. Its origin is unknown - it was found in its current state many years ago, and eventually passed down to its current occupants.
The House of Doors is a well-appointed mansion in victorian style. It has no servants, but contains a library of unwritten books, a gallery of paintings of nonexistent things (like unicorns?), and spartan but effective gymnasium, laboratory and similar facilities (presumeably each occupant has at least had a couple weeks to sort out a personal two rooms or so to their liking). It has no main entrance, but windows and side doors lead out into different locations around the world and the umbra. It is not rare to find a secret passage, or obscure door you are sure was not there before, that leads to some new rooms or new location. Its origin is unknown - it was found in its current state many years ago, and eventually passed down to its current occupants.


Known exits:
Known exits:

Revision as of 06:11, 3 April 2015

A chantryhouse proposal:

The House of Doors is a well-appointed mansion in victorian style. It has no servants, but contains a library of unwritten books, a gallery of paintings of nonexistent things (like unicorns?), and spartan but effective gymnasium, laboratory and similar facilities (presumeably each occupant has at least had a couple weeks to sort out a personal two rooms or so to their liking). It has no main entrance, but windows and side doors lead out into different locations around the world and the umbra. It is not rare to find a secret passage, or obscure door you are sure was not there before, that leads to some new rooms or new location. Its origin is unknown - it was found in its current state many years ago, and eventually passed down to its current occupants.

Known exits:

  • ???? in the United States
  • An empty city under an arcology dome, apparently in the umbra - recent discovery, unexplored
  • Mal suggests being able to open a new door when you gain arete