Ascend Skills: Difference between revisions

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===Skills===
 
As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialities.  These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites.
 
At level 5 in a skill a character unlocks access to adept specialities; at level 10 they unlock expert specialities; at level 15, master specialities, and at level 20, paragon specialities.  A character also gains one point to spend on specialities every five levels in a skill.  A character does not have to select a higher level speciality, and can instead purchase an additional lower level speciality, including taking a previous speciality again, unless specifically disallowed.
 
===Skill List===
 
==Physique Skills==
==Quickness Skills==
 
=Dodge=
 
Adept Specialities (level 5):
::Unencumbered Evasion: +2 to Melee and Ranged AC when not wearing armour.
::Agile Armour : -1 to the agility penalty suffered by wearing armour.
::One with the Machine: Apply half Dodge skill to vehicle evasion
 
Expert Specialities (level 10):
 
::Sudden Reflexes: Character retains their full dodge even when surprised
::Hasty Improvisation: Character can always find at least 50% “one shot” cover
 
Master Specialities (level 15):
::Greater Unencumbered Evasion: +4 to Melee and Ranged AC when not wearing armour
::Greater Agile Armour: -2 to the agility penalty suffered by wearing armour.
 
Paragon Specialities (level 20):
 
 
==Will Skills==
 
==Senses Skills==
 
==Intellect Skills==
 
==Social Skills==
 
Aether Skills

Revision as of 11:20, 27 March 2015

Back to Ascend


Skills

As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialities. These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites.

At level 5 in a skill a character unlocks access to adept specialities; at level 10 they unlock expert specialities; at level 15, master specialities, and at level 20, paragon specialities. A character also gains one point to spend on specialities every five levels in a skill. A character does not have to select a higher level speciality, and can instead purchase an additional lower level speciality, including taking a previous speciality again, unless specifically disallowed.

Skill List

Physique Skills

Quickness Skills

Dodge

Adept Specialities (level 5):

Unencumbered Evasion: +2 to Melee and Ranged AC when not wearing armour.
Agile Armour : -1 to the agility penalty suffered by wearing armour.
One with the Machine: Apply half Dodge skill to vehicle evasion

Expert Specialities (level 10):

Sudden Reflexes: Character retains their full dodge even when surprised
Hasty Improvisation: Character can always find at least 50% “one shot” cover


Master Specialities (level 15):

Greater Unencumbered Evasion: +4 to Melee and Ranged AC when not wearing armour
Greater Agile Armour: -2 to the agility penalty suffered by wearing armour.

Paragon Specialities (level 20):


Will Skills

Senses Skills

Intellect Skills

Social Skills

Aether Skills