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| ===Magic!===
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| Mages (Training) (Upkeep)
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| *Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
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| *Master (# Books, # Gold)(#Books, #Gold, #Mana)
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| *Adept (# Books, # Gold)(#Books, #Gold, #Mana)
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| Magic Ideas <br>
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| Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.
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| Possible Levels<br>
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| *Level 4 - Missile Swarm
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| *Level 3 - Fireball.
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| *Level 2 - Burning hands.
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| *Level 1 - Ray of frost.
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| Mage/Magic Limits <br>
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| A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.
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| http://dl.dropbox.com/u/991838/VodeAn_BrothersAll.mp3 <br>
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| http://dl.dropbox.com/u/991838/OneHeartofJustice.mp3 <br>
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| http://www.inisfail.com/bfg/bfg-latin-imperial-names.html <br>
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| [[Zoycite Kaolin]]<br>
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| == Magus Novice Opus ==
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| === Quwasan St-Briavelisa ===
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| :Player: Andronicus
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| :Magnum Opus:
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| :'''Complications'''
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| ::Soul Jar. The seventh generation container of antediluvian ''Herumor Shalina''.
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| ::Strange Ears. ''Not an alfar. Really.''
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| :'''Stats'''
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| ::Physical 2 (1 CP)
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| ::Smarts 3 (3 CP)
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| ::Perception 2 (1 CP)
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| ::Integrity: 3 (3 CP)
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| ::Charisma 4 (6 CP)
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| :Specialties
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| ::7
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| :'''Magic'''
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| ::Space-Time Summoning Art, called ''Albedo'' Rank: 1
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| ::*Specialization: None (2MP)
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| :::*Technique; Switch Teleport.
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| ::Homunculus Creation Art, called ''Citrinitas'' Rank: 4
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| ::* Specialization: ''Quwasan-simulacrum'' (-2) (6MP)
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| :::*Technique; Simulacrum Creation (Creates an copy of Quwasan under her control). +5d[2]
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| :'''Accessories'''
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| ::'''Hat:'''
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| ::'''Cape:'''
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| ::'''Accessories:'''
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| == The Salubri Cara == | | == The Salubri Cara == |
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| Sect: <br> | | Sect: <br> |
| Sire: <br> | | Sire: <br> |
| Clan: The Demon <br> | | Clan: Totally not a Salubri <br> |
| Embrace: <br> | | Embrace: <br> |
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The Salubri Cara
Vital Statistics
Concept:
Nature:
Demeanor:
Sect:
Sire:
Clan: Totally not a Salubri
Embrace:
Things to Track
Vitae Pool 15
- Blood Points:
Generation: 8 (3 points/turn)
Willpower: (= Courage Rating)
ADVANTAGES
Humanity: (Conscience + Self control)
Virtues (7; 1 dot in each starting)
- -Conscience *
- -Self-Control *
- -Courage *
Clan Disciples: Auspex, Fortitude, Obeah
Auspex
- --?
Fortitude
- --*
Obeah
- --**
BACKGROUNDS (Any 5)
- Generation: 5
ATTRIBUTES 7/5/3
Physical 0
- --Dex 1
- --Strength 1
- --Stamina 1
Social 5
- --Charisma: 1
- --Manipulation: 1
- --Appearance: 1
Mental 3
- --Perception: 1
- --Intelligence: 1
- --Wits: 1
ABILITIES 13/9/5
Talents 9
- --Alertness: 3
- --Athletics: 3
- --Empathy: 3
- --Brawl: 2
- --Dodge: 4
- --Expression: 3
- --Intimidation: 3
- --Subterfuge: 4 ( )
Skills 13
- --Acrobatics: 2
- --Etiquette: 3
- --Meditation: 5
- --Melee: 6 (Bladed)
- --Stealth: 5 (Quiet)
- --Survival: 1
- --Streetwise: 1
Knowledge 5
- --Lore (Yama Kings): 2
- --Lore (Kindred of the East): 2
- --Rituals: 3
- --Medicine: 2
- --Linguistics: 2 (Japanese, Chinese)
- --Occult: 3