M:RR: Difference between revisions
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Post your concepts here, who wants to play. Also mention if you're GM-okay. | Post your concepts here, who wants to play. Also mention if you're GM-okay. | ||
== Chargen Summary == | == [[XP_Based_Chargen:_Mage|Chargen Summary]] == | ||
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. Use XP-based chargen (linked in the header) save for the following modifications: | |||
* Initial Arete 4. | |||
* 50 XP post-chargen. | |||
Familiars use [[Familiars Via XP]]. | |||
= Setting = | = Setting = |
Revision as of 18:50, 20 March 2015
M:RR or the Mage Round Robin is a new Mage the Ascension campaign run as shared setting with multiple storytellers.
Premise
North America, I guess? The Chantry is interdimensional for people who want some world hopping shenanigans.
Characters
Characters List
Post your concepts here, who wants to play. Also mention if you're GM-okay.
Chargen Summary
Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. Use XP-based chargen (linked in the header) save for the following modifications:
- Initial Arete 4.
- 50 XP post-chargen.
Familiars use Familiars Via XP.
Setting
As a general note, I think it'll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!
GM Information
Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.
Player Information
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.