Difference between revisions of "Talk:Air Combat"

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*'''ALL 1/25 TACTICAL AIR REDUCED TO ONE BATCH TO TWENTY'''
 
*'''ALL 1/25 TACTICAL AIR REDUCED TO ONE BATCH TO TWENTY'''
 
*'''SUPERFIGHTERS ARE 1/4.'''
 
*'''SUPERFIGHTERS ARE 1/4.'''
=Missions and Strategery=
+
 
=Modifications
 
 
=Units=
 
=Units=
 
==Tactical Aircraft==
 
==Tactical Aircraft==
===Jet Scout (20)===
 
:Anti-Air: 0
 
:Anti-Ground: 0
 
:Anti-Ship: 0
 
:Mobility: 10
 
:Hits: 1
 
:Save: N/A
 
:
 
 
 
===Fighter (4)===
 
===Fighter (4)===
 
:Anti-Air: 3
 
:Anti-Air: 3
Line 24: Line 14:
 
:
 
:
  
===Interceptor (4)===
+
====Examples====
:Anti-Air: 3
 
:Anti-Ground: 0
 
:Anti-Ship: 0
 
:Mobility: 12
 
:Hits: 1
 
:Save: 9
 
:
 
 
 
===Strike Fighter (4)===
 
:Anti-Air: 1
 
:Anti-Ground: 2
 
:Anti-Ship: 3
 
:Mobility: 10
 
:Hits: 1
 
:Save: 8
 
:
 
 
 
===Interdictor (4)===
 
:Anti-Air: 1
 
:Anti-Ground: 2
 
:Anti-Ship: 3
 
:Mobility: 12
 
:Hits: 1
 
:Save: 8
 
:
 
  
 
===Superfighter (1)===
 
===Superfighter (1)===
Line 69: Line 34:
 
: <br>
 
: <br>
  
==Strategic Aircraft==
+
====Examples====
===Strategic Bomber (2)===
 
:Anti-Air: 1
 
:Anti-Ground: 3
 
:Anti-Ship: 4
 
:Mobility: 8
 
:Hits: 2
 
:Save: 7
 
:
 
 
 
===Fast Strategic Bomber (2)===
 
:Anti-Air: 1
 
:Anti-Ground: 3
 
:Anti-Ship: 4
 
:Mobility: 10
 
:Hits: 2
 
:Save: 7
 
:
 
  
 
===Superbomber (1)===
 
===Superbomber (1)===
Line 97: Line 45:
 
:
 
:
  
==Aviation==
+
====Examples====
 +
 
 
===Aviation Scout (20)===
 
===Aviation Scout (20)===
 
:Anti-Air: 0
 
:Anti-Air: 0
Line 140: Line 89:
 
:'''Aviation''', '''Critical Mass (4)'''<br>
 
:'''Aviation''', '''Critical Mass (4)'''<br>
 
:Can function as Aviation if they have an inherent +2 Boosters while in atmosphere or +1 Boosters while in deep sky.
 
:Can function as Aviation if they have an inherent +2 Boosters while in atmosphere or +1 Boosters while in deep sky.
 
====Examples====
 
  
 
====Team of Mobile Suits (4)====
 
====Team of Mobile Suits (4)====

Revision as of 00:43, 21 February 2015

  • ALL 1/25 TACTICAL AIR REDUCED TO ONE BATCH TO TWENTY
  • SUPERFIGHTERS ARE 1/4.

Units

Tactical Aircraft

Fighter (4)

Anti-Air: 3
Anti-Ground: 1
Anti-Ship: 0
Mobility: 12
Hits: 1
Save: 9

Examples

Superfighter (1)

Anti-Air: 2
Anti-Ground: 1
Anti-Ship: 1
Mobility: 14
Hits: 1
Save: 6
Critical Mass (4)

Circus of Superfighters (4)

Anti-Air: 4
Anti-Ground: 3
Anti-Ship: 3
Mobility: 14
Hits: 2
Save: 6

Examples

Superbomber (1)

Anti-Air: 4
Anti-Ground: 5
Anti-Ship: 6
Mobility: 10
Hits: 3
Save: 7

Examples

Aviation Scout (20)

Anti-Air: 0
Anti-Ground: 1
Anti-Ship: 0
Mobility: 8
Hits: 1
Save: 9
Aviation

Examples

Gunship (4)

Anti-Air: 1
Anti-Ground: 3
Anti-Ship: 1
Mobility: 8
Hits: 1
Save: 7
Aviation

Examples

Light Aviation Transport (20)

Anti-Air: 0
Anti-Ground: 1
Anti-Ship: 0
Mobility: 8
Hits: 1
Save: 9
Aviation

Examples

Hyperadvanced Armour (1)

Anti-Air: 1
Anti-Ground: 1
Anti-Ship: 1
Mobility: 8
Hits: 1
Save: 5
Aviation, Critical Mass (4)
Can function as Aviation if they have an inherent +2 Boosters while in atmosphere or +1 Boosters while in deep sky.

Team of Mobile Suits (4)

Anti-Air: 3
Anti-Ground: 3
Anti-Ship: 3
Mobility: 8
Hits: 2
Save: 5
Aviation

Examples