Lost Ground Forces: Difference between revisions
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The banner of the purged Schlirean house of Altrusia gathers those tired of the Sternreich's peace and those persecuted or disillusioned with its repression of the so-called "Newtype Myth". Having wandered the stars for many years, they now fight for Lost Ground in order to provide for their families and give their children a chance in a place of learning where intellectual openness is almost absolute. They must also supply, repair and upgrade their equipment and perhaps simply find purpose. War, space magic and mecha are all things the Alter Empire has in abundance. | The banner of the purged Schlirean house of Altrusia gathers those tired of the Sternreich's peace and those persecuted or disillusioned with its repression of the so-called "Newtype Myth". Having wandered the stars for many years, they now fight for Lost Ground in order to provide for their families and give their children a chance in a place of learning where intellectual openness is almost absolute. They must also supply, repair and upgrade their equipment and perhaps simply find purpose. War, space magic and mecha are all things the Alter Empire has in abundance. | ||
'''Mobile Carrier ''Walpurgisnacht'''''<br> | '''Mobile Carrier ''Walpurgisnacht''''' (TL49X Fleet Carrier)<br> | ||
(+2) Active Stealth<br> | (+2) Active Stealth<br> | ||
(+1) Rocket Drive<br> | (+1) Rocket Drive<br> | ||
(+1) Mecha Bays<br> | (+1) Mecha Bays<br> | ||
'''''Reinforce Zwei'' class assault ship'''<br> | 2 x '''''Reinforce Zwei'' class assault ship''' (TL49X Escort Carrier)<br> | ||
(+2) Active Stealth<br> | (+2) Active Stealth<br> | ||
(+1) Rocket Drive<br> | (+1) Rocket Drive<br> | ||
(+1) Cargo Capacity<br> | (+1) Cargo Capacity<br> | ||
30 x '''ZMKMS.176 ''Hexe'''''<br> | 30 x '''ZMKMS.176 ''Hexe''''' (TL49X Hyperadvanced Armour)<br> | ||
(+1) Stealth<br> | (+1) Stealth<br> | ||
(+1) Armour<br> | (+1) Armour<br> | ||
(+1) Weapons<br> | (+1) Weapons<br> | ||
(+1) Fast Tracking<br> | (+1) Fast Tracking<br> | ||
RAVN Pack<br> | '''RAVN Pack''' (TL49X HAA Booster)<br> | ||
(+1) Boosters<br> | (+1) Boosters<br> | ||
Line 841: | Line 841: | ||
30 x (x1) Amphibious <br> | 30 x (x1) Amphibious <br> | ||
'''ZKM Marines'''<br> | 2000 x '''ZKM Marines''' (TL49X Elite Infantry)<br> | ||
(+1) Jetpacks<br> | (+1) Jetpacks<br> | ||
(+1) Weapons<br> | (+1) Weapons<br> | ||
'''ZKML.118 Möwe'''<br> | 50 x '''ZKML.118 Möwe''' (TL49X Light Aviation Transport)<br> | ||
(+1) Stealth<br> | (+1) Stealth<br> | ||
(+1) Weapons<br> | (+1) Weapons<br> |
Revision as of 12:36, 7 February 2015
Lost Ground Elites
MAKO Airborne Brigade
Upkeep:
The MAKO Airborne Brigade is a special combined arms formation meant as a force to conduct fast, high impact missions that are too fast and too high impact to expect out of ordinary infantry but that still require decent numbers of boots to be on the ground. It is the new face of the MAKO Corps that was practically wiped out by the Myrkliean War now equipped with the experimental Resonant MAKO Armour. Currently, only about half its complement of aviation aircraft is complete, so it cannot yet be fully deployed by air without at least some magical or other intervention.
100 x MAKO Commando (TM10 Simple Special Forces)
(+1) Fast Tracking (Synaptite)
(+2) Resonant MAKO Armour
(+1) Agility
(+1) Boosters (Sildron)
(+2) Crima Claws
(^1) Multifusion
Queen of Swords, Muhime (Archmage)
(+2) Warrior Skills
(+1) Battlemage
(+1) Engine of Destruction
(+1) Seer
20 x Mage Officer -special operations- (Adept)
(+2) Warrior Skills
(+1) Battlemage
2000 x MAKO Elite (TM10 Simple Elite Infantry)
(+1) Fast Tracking (Synaptite)
(+2) Resonant MAKO Armour
(+1) Barrier Shields (Sildron)
(+1) Agility
(+1) Boosters (Sildron)
(+2) Crima Claws
(^1) Multifusion
20 x Mage Officer (Adept)
(+1) Warrior Skills
(+1) Battlemage)
400 x Mage NCO (Disciple)
(+1) Warrior Skills
(+1) Battlemage)
23 x Turquoise Armour (TM10 Gunship)
(+1) EMBODY System (Synaptite)
(+1) Fast Tracking (Synaptite)
(+1) Liquid Metal Form
(+2) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Gravity Field Drive (Sildron)
(+1) Crima Claws
(x1) Cargo Capacity
(x1) Beam Rifle (Ambrium)
2 x Sapphire Armour -test type- (TM10 Gunship)
(+1) EMBODY System (Synaptite)
(+1) Fast Tracking (Synaptite)
(+1) Liquid Metal Form
(+2) Resonant Morphic Armour
(+1) Agility
(+1) Regeneration
(+1) Gravity Field Drive (Sildron)
(+1) Beam Cannons (Ambrium)
(+1) Crima Claws
(^1) Multifusion
(x1) Cargo Capacity
Mobile Armour Brigade
Upkeep:
The Mobile Armour Brigade was split off from the main army after the Myrkliean War. It is currently led by Karine Kasaya's protege and adopted daughter, Kasaya Kiriko who pilots Concealed the Conclusion, probably one of the two most powerful mecha in Lost Ground possession. The rest of its order of battle is composed of Argent Armours of ancient Cyclopean make (converted for human pilots before the arrival of some actual Cyclops) and the only full size tactical armour Lost Ground has produced that isn't a one or two-shot - the Emerald Armour. There are three companies currently: two fast and one slow. Someday, it is hoped to raise the force into a proper brigade with some supporting infantry and other units.
1 x Command Armour Concealed the Conclusion (TM12 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 600/Matter 600; Physics 600/Destruction 600)
(+1) EMBODY System (Synaptite)
(+1) Communications (Mindex)
(+1) Magicommu (Battlemagic Chamber)
(+2) Cyclopean Armour (TM12)
(+1) Barrier Shields (Sildron)
(+1) Regeneration (TM10)
(+2) Agility
(+1) Boosters (Thermidron)
(+2) Beam Cannon (TM12)
(^2) Multifusion
(x1) Beam Saber (TM12)
(x1) Cyclopean Shield (TM12)
Wing Boosters (TM10 HAA Rocket Booster)
(+1) Rocket Boosters (Thermidron)
10 x Argent Armour (TM10 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 500/Matter 500; Physics 500/Destruction 500)
(+1) Cyclopean Armour (Chem/Mat)
(+1) Regeneration (Eng/Mat)
(+1) Beam Cannon (Phys/Des)
(+1) Crima Claws (Eng/Mat)
(^2) Multifusion
Wing Boosters (TM10 HAA Rocket Booster)
(+1) Rocket Boosters (Thermidron)
10 x Argent Armour (TM10 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 500/Matter 500; Physics 500/Destruction 500)
(+1) Cyclopean Armour (Chem/Mat)
(+1) Regeneration (Eng/Mat)
(+1) Beam Cannon (Phys/Des)
(+1) Crima Claws (Eng/Mat)
(^2) Multifusion
11 x Emerald Armour (TM10 Hyperadvanced Armour)
(+1) EMBODY System (Synaptite)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Agility
(+1) Boosters (Thermidron)
(+1) Beam Cannon (Mage Pyrite)
(+1) Crima Claws
0 x Mage Pilot (Adept)
Special Armour Operations
Upkeep:
The SAO platoon is a (plucky?) team of three non-magical girls piloting three decently powerful Atlantean mecha attached to the Mobile Armour Brigade as a special tactical platoon due to them being destructive troublemakers. Due to the original power plants of their mecha being replaced with energist cores, they are able to sustain operations without fuel at a safe distance from any allied support.
1 x Close Quarters Battle Armour Saber Lily (TM11 Hyperadvanced Armour)
(+1) Whispers
(+3) Agility
(+1) Extra Arms
(+2) Lily Fangs
(+2) Lily Fang Aethyr Fields
(+2) Lily Fang Azirite Weapons
(^1) Energist Core
(x2) Azirite Blades
Wing Boosters (TM10 HAA Rocket Booster)
(+1) Rocket Boosters (Thermidron)
1 x Long Range Support Armour Archer Iris (TM11 Hyperadvanced Armour)
(+1) Whispers
(+1) Osiri Sensors
(+2) Shapeshifting
(+6) Gerra Gun
(+1) Aeris Gate
(^1) Energist Core
(x2) Osiri Disks
Wing Boosters (TM10 HAA Rocket Booster)
(+1) Rocket Boosters (Thermidron)
1 x Heavy Assault Armour Berserker Bluebell (TM11 Hyperadvanced Armour)
(+1) Whispers
(+3) Liquid Armour
(+3) Liquid Regeneration
(+1) Aethyr Fields
(+3) Liquid Korite Cannons
(^1) Energist Core
(x2) Flare Claws
Wing Boosters (TM10 HAA Rocket Booster)
(+1) Rocket Boosters (Thermidron)
High Mobility and Experimental Operations
Upkeep:
The High Mobility and Experimental Operations company is a unit administratively attached to the Mobile Armour Battalion that is the entirety of what passes for Lost Ground's surface-based tactical aerospace force. Over the years, the unit has done early tests for new prototype armours coming out of Lost Ground's over-the-top design bureaus, keeps the ones nobody else likes and attaches boosters to them.
Command Armour Ishtar (TM11 Hyperadvanced Armour)
(+1) Whispers
(+1) Comms
(+2) ECM
(+2) Atlantean Armour
(+2) Aeris Shields
(+1) Regeneration
(+2) Agility
(x2) Twin Korite Buster
Ishtar's Wings (TM11 HAA Rocket Booster)
(+3) Aethyr Boosters
4 x Ishtar's Feathers (TM11 Gunship)
(+2) Automated
(+1) Fast Tracking
(+1) Compact
(+1) Shifting Form
(+2) Armour
(+2) Aeris Shields
(+2) Agility
(-2) Slaved
(x3) Korite Cannon
Ishtar's Feather Fringes (TM11 Tactical Air Rocket Booster)
(+2) Aethyr Boosters
1 x Test Operations Armour Red Beryl Kai (TM10 Hyperadvanced Armour)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Agility
(+1) Rocket Boosters (Thermidron)
(+2) Crima Claws
(x1) Beam Rifle (Ambrium)
Wing Boosters (TM10 HAA Rocket Booster)
(+1) Rocket Boosters (Thermidron)
2 x Test Operations Armour Pure White Diamond and Ultimate Black Diamond (TM10 Hyperadvanced Armour)
(+1) EMBODY System (Synaptite)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+2) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Agility
(+2) Crima Claws
(x1) Beam Rifle (Ambrium)
Wing Boosters (TM10 HAA Rocket Booster)
(+1) Rocket Boosters (Thermidron)
1 x Topaz Armour -prototype- (TM10 Hyperadvanced Armour)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+2) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Field Boosters (Sildron)
(+2) Crima Claws
(x1) Beam Rifle (Ambrium)
Wing Boosters (TM10 HAA Rocket Booster)
(+1) Rocket Boosters (Thermidron)
1 x Aerial Test Armour Snowflake Obsidian (TM10 Superfighter)
(+1) EMBODY System (Synaptite)
(+1) Magicommu (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Agility
(+1) Rocket Boosters (Thermidron)
(+1) Crima Claws
(x1) Beam Rifle (Ambrium)
2 x Aerial Test Armour Citrine and Chalcedony (TM10 Superfighter)
(+1) Magicommu (Battlemagic Chamber)
(+1) Liquid Metal Form
(+1) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Field Boosters (Sildron)
(+1) Crima Claws
(x3) Gap Antipode Cannon (Crycium)
2 x Amethyst Armour -test type- (TM10 Superfighter)
(+1) EMBODY System (Synaptite)
(+1) Fast Tracking (Synaptite)
(+1) Magicommu (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Resonant Morphic Armour
(+1) Regeneration
(+1) Agility
(+1) Rocket Boosters (Thermidron)
(+1) Crima Claws
(^1) Multifusion
(x1) Beam Rifle (Ambrium)
0 x Mage Pilot (Adept)
Mages and Fanservice
Lilim (Oracle; +2 Warrior Skills, +1 Battlemage, +1 Invincible!, +1 Fastcast, +2 Mage in the Shell, +1 Countermage, +1 Seer, +1 Mage Sight) (55pp; 5/5/5)
Tan Ji (Archmage; +1 Warrior Skills, +1 Puppetmaster, +2 Multicast, +1 Shapeshifter, +1 Additional Training) (30pp; 1/1/1) (21 levels)
Rhianoor (Archmage; +1 All-Seeing Eye, +1 Seer, +1 Mage Sight, +1 Fear and Wonder, +1 Counterspells) (30pp; 1/1/1)
??? (Archmage; +2 Enemy of All Who Live, +2 Storm Born) (25pp; 1/1/1)
??? (Archmage; +1 Dreamwalker, +1 The All-Seeing Eye, +1 Mage Sight, +1 Seer) (10pp; 1/1/1)
??? (Archmage; +1 Seer, +1 Fear and Wonder, +1 Puppetmaster) (20pp; 1/1/1)
??? (Archmage; +2 Storm Born)
--20 x Archmage (Archmage) (100pp)
--5 x Artificers (Expert Specialist) (5pp)
--5 x Artificers (Expert Specialist) (5pp)
--5 x Artificers (Expert Specialist) (5pp)
--10 x Atlantean Master (Master; +1 Countermage, +1 Fear and Wonder, +1 Ghosts and Shadows, +1 Mage Sight) (40pp; 2/2/2)
--20 x Atlantean Adept (Adept; +1 Countermage, +1 Fear and Wonder, +1 Ghosts and Shadows) (24pp; 2/2/2)
30 x Diamid Otome (TM11 Special Forces)
(+1) Whispers
(+3) Splinter Armour
(+3) Aeris Shields
(+1) Regeneration
(+3) Core Flame
357 x Marionettes (TM10 Simple Special Forces)
(+2) Intelligence (Synaptite)
(+2) Morphic Armour
(+2) Agility
(+1) Boosters (Sildron)
(+1) Regeneration
(+2) Crima Claws
625 x Opal Shards (TM11 Battlesuits)
(+1) Whispers
(+2) Opal Shard Armour
(+2) Aeris Shields
(+1) Regeneration
(+1) Agility
(+2) Wings
(+2) Core Flame
Stygian Company
Upkeep:
Resurrected Samothracian hoplites and the necromancer in control of them. Kept in the shadows to avoid awkward diplomacy.
Ruruie, the Necromancer (Archmage; 17 levels)
(+1) Seer
(+1) Necromancer
150 x Stygian Hoplites (TL5 Special Forces)
(+1) Sensors
(+1) ECM
(+1) Armour
(+2) Melee
Stygian Hoplites (Class X)
(+5) Telekinesis
(+5) Teleportation
(^1) Loyalty
(^2) Resurrected (Marshroot)
Myrkliean Regiment
Upkeep:
King Stetros lent Lost Ground a large contingent of hill giants in the hopes they could be equipped by the humans given the utter insufficiency of Argentium's fledgling forges. As it turned out, Lost Ground was not in great shape either and has only been able to slap together basic material for their allies. However, adamantium plate and greatswords are still a far cry from the spears and loincloths they would otherwise be fighting with. They form the core of the so-called "Myrkliean Regiment".
To avoid the giants heading into battle alone, they are escorted by human troops that can keep up with their stride. These are Ikarians in Lost Ground's service riding the planet's sole domesticated animal, the moa, and fighting as the Diaspora Cavalry. There is an urban legend that many Ikarians - who now live around Suwa on the Southern Continent - enlist not for the pay but for the gas mask issued to both rider and mount.
110 x Kyojin (Giant Infantry)
(+2) Very Heavily Armoured (Adamantium)
(x2) Greatswords (Adamantium)
Hill Giant (Class III)
(+1) Strong
(+1) Tough
(+1) Giant Stride
11000 x Diaspora Cavalry (Medium Cavalry)
(+1) Armoured (Adamantium)
(+1) Cloud Rifles (Crycium)
Wasteland Moa (Class I)
(+1) Fast
4000 x Diaspora Cataphracts (Heavy Cavalry)
(+1) Armoured (Adamantium)
(+1) Weapons (Adamantium)
Black Moa (Class II)
(+1) Fast
(+1) Tough
DRAGOON Units
Upkeep:
In the quest for ultimate power during Lost Ground's age of war, legendary warrior mages sought to remove their souls into bodies of war machines powered by the hearts of dragons. These became the first dragoons. This tradition was experimentally revived by the empire in the present day with the word DRAGOON rendered in all-caps for emphasis and with energist cores largely omitted due to lack of supply. While each unit can interact with people as a human sized avatar, becoming a DRAGOON changes a mage into something she wasn't before.
0 x DRAGOON Fortress (TM10 Land Dreadnought)
2 x DRAGOON Fortress (5-1007)
(^2) Mage in the Shell (Archmage)
(+3) Arcane Focus (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Morphic Armour
(+1) Regeneration
(+1) Crima Claws
0 x DRAGOON Fortress (TM10 Land Dreadnought)
1 x DRAGOON Fortress (10-1007)
(^2) Mage in the Shell (Archmage)
(+3) Arcane Focus (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Morphic Armour
(+1) Regeneration
(+1) Sonic Scream (Ganzite)
(+1) Crima Claws
3 x Incomplete DRAGOON Fortress (TM10 Land Dreadnought)
Lost Ground Regular Army
Upkeep:
40000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
40000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Heavy Armour Stealth Trooper (TM10 Simple Skilled Infantry)
(+4) Heavy Morphic Armour
(+2) Crima Claws
(+1) Stealth Cloaks
52 x Quartz Armour (TM7 Hyperadvanced Armour – Engineering 499/Matter 399)
(+1) Armour (ML5 Adamantium)
(x1) Beam Spray Gun (ML5 Mage Pyrite)
35 x Mage Officer (Adept)
(+1) Warrior Skills
(+1) Battlemage
40 x Mage Officer (Adept)
(+1) Battlemage
200 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
Regular Army Corps
A (Belka)
Upkeep:
50 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
250 x Non-Commissioned Mage JG (Postulant)
(+1) Warrior Skill
(+1) Additional Training
10000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
10000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)
40000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I)
(+1) Tough
B (Seize)
Upkeep:
50 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
250 x Non-Commissioned Mage JG (Postulant)
(+1) Warrior Skill
(+1) Additional Training
10000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
10000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)
40000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I)
(+1) Tough
C (Little Atlantis)
Upkeep:
50 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
10000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
10000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)
40000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I)
(+1) Tough
D (Hinata)
Upkeep:
50 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
250 x Non-Commissioned Mage JG (Postulant)
(+1) Warrior Skill
(+1) Additional Training
10000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
10000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)
40000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I)
(+1) Tough
E (Ariake)
Upkeep:
50 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
250 x Non-Commissioned Mage JG (Postulant)
(+1) Warrior Skill
(+1) Additional Training
10000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
10000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)
40000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I)
(+1) Tough
F (Fuuka)
Upkeep:
50 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
250 x Non-Commissioned Mage JG (Postulant)
(+1) Warrior Skill
(+1) Additional Training
10000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
10000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)
40000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I)
(+1) Tough
G (Hakurei)
Upkeep:
50 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
250 x Non-Commissioned Mage JG (Postulant)
(+1) Warrior Skill
(+1) Additional Training
10000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
10000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)
40000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I)
(+1) Tough
H (Suwa)
Upkeep:
50 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
250 x Non-Commissioned Mage JG (Postulant)
(+1) Warrior Skill
(+1) Additional Training
10000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws
10000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws
20000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)
40000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I)
(+1) Tough
MAKO Corps Detachment
Upkeep:
Only a few hundred MAKO troopers from before the Myrkliean War survived to see its end. A hundred or so formed the hardened core of the new MAKO Airborne Brigade and most of the rest were split into four prestigious special forces companies. These are attached to the regular army on a rotating basis to train with and provide a special operations capability in war.
I Company (Hinata)
100 x MAKO Veterans (TM10 Simple Special Forces)
(+2) MAKO Armour
(+1) Crima Claws
1 x Mage Captain (Master)
(+2) Warrior Skills
(+1) Battlemage
(+1) Engine of Destruction)
10 x Mage Officer (Adept)
(+1) Warrior Skills
(+1) Battlemage
II Company (Belka)
100 x MAKO Veterans (TM10 Simple Special Forces)
(+2) MAKO Armour
(+1) Crima Claws
1 x Mage Captain (Master)
(+2) Warrior Skills
(+1) Battlemage
(+1) Engine of Destruction)
10 x Mage Officer (Adept)
(+1) Warrior Skills
(+1) Battlemage
III Company (Hakurei)
100 x MAKO Veterans (TM10 Simple Special Forces)
(+2) MAKO Armour
(+1) Crima Claws
1 x Mage Captain (Master)
(+2) Warrior Skills
(+1) Battlemage
(+1) Engine of Destruction)
10 x Mage Officer (Adept)
(+1) Warrior Skills
(+1) Battlemage
IV Company (Suwa)
100 x MAKO Veterans (TM10 Simple Special Forces)
(+2) MAKO Armour
(+1) Crima Claws
1 x Mage Captain (Master)
(+2) Warrior Skills
(+1) Battlemage
(+1) Engine of Destruction)
10 x Mage Officer (Adept)
(+1) Warrior Skills
(+1) Battlemage
Keyway Forces
Hourai Island Regiment
Upkeep:
The Hourai Island Regiment has been all but cut off from Lost Ground for several years. They are totally not just a token force meant to absorb some annoyingly unrounded numbers.
20 x MAKO Veterans (TM10 Simple Special Forces)
(+2) MAKO Armour
(+1) Crima Claws
5 x Mage Officer -special operations- (Adept)
(+2) Warrior Skills
(+1) Battlemage
4000 x Heavy Armour Stealth Trooper (TM10 Simple Skilled Infantry)
(+4) Heavy Morphic Armour
(+2) Crima Claws
(+1) Stealth Cloaks
20 x Non-Commissioned Mage SG (Disciple)
(+1) Warrior Skills
(+1) Battlemage
3 x Veteran Mage (Adept)
(+1) Battlemage
Lost Ground Combined Fleet
The Lost Ground Combined Fleet is a mishmash of components and demonstrates how an unlikely world has gathered different survivor groups into a common cause. Although the five Atlantean Marduk class ships undoubtedly form its core, no portion of it could truly stand alone against their many mutual enemies.
Atlantean Marduk class Battleships
Upkeep:
Originally Atlantean fleet escorts, they are more comparable to extremely powerful battleships in this modern age. They are 2km long swordfish shaped ships. Their nose cannon is disabled, being reliant on hyperspace but their korite secondaries are still active.
Zi-Ukkina (TM11 Battleship; 37 DP, 46875 CP)
(+3) Intelligence
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+2) Korite Weapons
(+1) Scale Space
(x1) Comms
8 x Fiery Opal Scale (TM10 Simple Patrol Warship)
(+2) Chibi Mental Model (Synaptite)
(+2) Morphic Armour
(+1) Rocket Engine (Thermidron)
(+1) Fast
(+2) Crima Ram
(-2) Expendable
(-2) Slaved
(-2) Range
(x1) Flamehaze Torpedoes (Mage Pyrite)
The elder sister among the sisters who has a distant look in her eyes. Like the other Marduks, she cannot truly hide her emotions but seems to have fewer than the others and is generally quiet and considered in her actions. Tends to maximize fanservice with bangles and sheer translucent fabric.
Namtila (TM11 Battleship; 37 DP, 46875 CP)
(+3) Intelligence
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+2) Korite Weapons
(+1) Scale Space
8 x Fiery Opal Scale (TM10 Simple Patrol Warship)
(+2) Chibi Mental Model (Synaptite)
(+2) Morphic Armour
(+1) Rocket Engine (Thermidron)
(+1) Fast
(+2) Crima Ram
(-2) Expendable
(-2) Slaved
(-2) Range
(x1) Flamehaze Torpedoes (Mage Pyrite)
Long black hair. Manipulative with non-Atlanteans. Generally an exciteable (maybe overly exciteable) pure tsun and the one to take charge when Zi-Ukkina isn't around.
Neberu (TM11 Battleship; 37 DP, 46875 CP)
(+3) Intelligence
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+2) Korite Weapons
(+1) Scale Space
8 x Fiery Opal Scale (TM10 Simple Patrol Warship)
(+2) Chibi Mental Model (Synaptite)
(+2) Morphic Armour
(+1) Rocket Engine (Thermidron)
(+1) Fast
(+2) Crima Ram
(-2) Expendable
(-2) Slaved
(-2) Range
(x1) Flamehaze Torpedoes (Mage Pyrite)
Big cherry red hair. Follows along with Namtila and also fairly tsun but may have a bit of dere. More elegant and wears evening dresses more.
Arunana (TM11 Battleship; 37 DP, 46875 CP)
(+3) Intelligence
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+2) Korite Weapons
(+1) Scale Space
8 x Fiery Opal Scale (TM10 Simple Patrol Warship)
(+2) Chibi Mental Model (Synaptite)
(+2) Morphic Armour
(+1) Rocket Engine (Thermidron)
(+1) Fast
(+2) Crima Ram
(-2) Expendable
(-2) Slaved
(-2) Range
(x1) Flamehaze Torpedoes (Mage Pyrite)
Seems to have her head in the clouds the most.
Asaru (TM11 Battleship; 37 DP, 46875 CP)
(+2) Intelligence
(+1) Atlantean Armour
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+3) Korite Weapons
8 x Fiery Opal Scale (TM10 Simple Patrol Warship)
(+2) Chibi Mental Model (Synaptite)
(+2) Morphic Armour
(+1) Rocket Engine (Thermidron)
(+1) Fast
(+2) Crima Ram
(-2) Expendable
(-2) Slaved
(-2) Range
(x1) Flamehaze Torpedoes (Mage Pyrite)
Plays the youngest sister and is not as clever as the others.
Altrusia Fleet
Upkeep:
The banner of the purged Schlirean house of Altrusia gathers those tired of the Sternreich's peace and those persecuted or disillusioned with its repression of the so-called "Newtype Myth". Having wandered the stars for many years, they now fight for Lost Ground in order to provide for their families and give their children a chance in a place of learning where intellectual openness is almost absolute. They must also supply, repair and upgrade their equipment and perhaps simply find purpose. War, space magic and mecha are all things the Alter Empire has in abundance.
Mobile Carrier Walpurgisnacht (TL49X Fleet Carrier)
(+2) Active Stealth
(+1) Rocket Drive
(+1) Mecha Bays
2 x Reinforce Zwei class assault ship (TL49X Escort Carrier)
(+2) Active Stealth
(+1) Rocket Drive
(+1) Cargo Capacity
30 x ZMKMS.176 Hexe (TL49X Hyperadvanced Armour)
(+1) Stealth
(+1) Armour
(+1) Weapons
(+1) Fast Tracking
RAVN Pack (TL49X HAA Booster)
(+1) Boosters
10 x (x1) Sensors
30 x (x1) Anti-Infantry
30 x (x1) Anti-Aircraft
30 x (x1) Anti-Shipping
30 x (x1) Amphibious
2000 x ZKM Marines (TL49X Elite Infantry)
(+1) Jetpacks
(+1) Weapons
50 x ZKML.118 Möwe (TL49X Light Aviation Transport)
(+1) Stealth
(+1) Weapons
Lost Ground Ships
Upkeep:
0 x DRAGOON Ship Chaika (TM10 Battleship) (6-1008)
(^2) Mage in the Shell (Archmage)
(+1) Astral Line (Aethyrium)
(+1) Arcane Focus (Battlemagic Chamber)
(+1) Morphic Armour
(+1) Regeneration
(+1) Gravity Field Drive (Sildron)
(+1) Planar Gap Drive (Irrinium)
(+1) Liquid Metal Weapons
(+1) Beam Cannons (Mage Pyrite)
(+1) Aviation Deck
(+1) Cargo Capacity
(^1) Energist Core
2 x Garfish (TM10 Cruiser)
(+1) Gravity Field Drive (Sildron)
(+1) Liquid Metal Weapons
2 x Garfish Kai (TM10 Cruiser)
(+1) Arcane Focus (Battlemagic Chamber)
(+1) Regeneration
(+1) Gravity Field Drive (Sildron)
(+1) Liquid Metal Weapons
0 x Naostar (TM5 Grand Ship - Engineering 399/Matter 299)
(+1) Battlemagic Chamber
(+1) Armour (Adamantium)
(-1) Maintenance Heavy (Ether)
Strategic Airlift
Upkeep:
The Murian looks like a gigantic, fat-bodied cross between a bird and a fish. It is notable for its ability to dive as a submersible and prefers water landings in normal operation.
1 x Murian -space adapted- (TM10 Super Airlift; 10000CP)
(+1) Morphic Armour
(+1) Amphibious
(+1) Gravity Field Drive (Sildron)
(-1) No Externals
4 x Murian (TM10 Super Airlift; 10000CP)
(+1) Morphic Armour
(+1) Amphibious
(+1) Gravity Field Drive (Sildron)
(-1) Atmosphere Only
(-1) No Externals
Transports
Upkeep:
For planet with little if any skyfaring tradition, Lost Ground has produced some rather big transport type ships. They move via gravity based drives and have a dark, techy, dystopiapunk look despite actually operating on high magic.
10 x Type 214 Transport (TM10 Complex Freighter; 25000CP)
(+1) Gravity Field Drive (Sildron)
5 x Type 215 Transport (TM10 Complex Superfreighter; 250000CP)
(+1) Gravity Field Drive (Sildron)
Agents and Security
Karine (Archmage; 17 levels)
(+1) Covert Skills
(+1) Ghosts and Shadows
(+1) Puppetmaster
(+1) Seer
(+1) Shapeshifter
Femme Fatale (Spy)
(+2) Infiltration
(+2) Exfiltration
(+1) Spycatcher
100 x Foreign Intelligence (Spy)
(+2) Infiltration
(+1) Exfiltration
Mage Officer -covert operations- (Adept)
(+1) Covert Skills
1000 x Counterintelligence (Spy)
(+1) Spy Catchers
Non-Commissioned Mage JG (Postulant)
(+1) Covert Skills
60000 x Secret Police (Secret Police)
(+1) Spy Catchers
(+1) Loyal
100000 x Informers (Informers)
1300 x Archaeologists (Archaeologists)
100 x Magic Materials Specialist (Prospectors)
(+1) Large Excavations
(+1) Magic Materials Specialist
300 x Prospectors (Prospectors)
1 x Demagogue (Diplomat)
(+2) Demagogue
1 x Doubletalker (Diplomat)
(+2) Peacekeeper
(+1) Treatymaker
(+1) Doubletalk
Deployments
Lost Ground
Alter Empire
- 1000 x Counterintelligence (Spy)
- 100000 x Informers (Informers)
- 100 x Magic Materials Specialist (Prospectors)
- 300 x Prospectors (Prospectors)
- 1300 x Archaeologists (Archaeologists)
Church of Nyrethen
- 10 x Spy (Information Gathering: General)
Keyway
Liolanthe Confederation
- 10 x Spy (Information Gathering: Military)
Myrkliea
Achaea
- Karine (Plotting?!)
- 10 x Spy (Information Gathering: Military)
Samothrace
- 10 x Spy (Information Gathering: Politics)
Sceptan Limnos
- 10 x Spy (Information Gathering: Military)
Achaean Ikaria
- 1 x Demagogue (Incite?!)
- 20 x Spy (Subterfuge)
- 10 x Spy (Information Gathering: Politics)
Sceptre
- 1 x Doubletalker (Diplomaticking?)
- 10 x Spy (Information Gathering: Military)
- 10 x Spy (Information Gathering: Politics)
Under Construction
4 x Saber Marionettes (2/07-7/07)
2 x Saber Marionettes (8/07)
1 x Garfish Kai upgrade (3/07-4/07)
22 x Kyojin (2/07-6/07)
24 x Quartz Armour (2/07-6/07)
16 x Quartz Armour (7/1007)
10 x Quartz Armour (8/1007)
4 x Quartz Armour (9/1007)
1 x Emerald Armour (2/07-3/08)
1 x Turquoise Armour (3/1007)
1 x Turquoise Armour (5/1007)
17 x Marionettes (6/1007)
1 x Vector Citadel (3/1007)
2 x Opal Scales (2/07-9/07)
4 x Opal Scales (10/1007)
1 x DRAGOON Ship upgrade (6/1008)
10 x Naostar (4/1007)
4 x Naostar (5/1007)
5 x Naostar (6/1007)
1 x Naostar (7/1007)
1 x Archmage upgrade (+2 Mage in the Shell) (10/1007)
Fourth Paradisium Republic Arms Sales
Some amount of stuff amounting to 800pp was purchased from the Franks for Marshroot (rumoured to be used for resurrecting a Star Kraken, which is totally safe). It's all paid for but is currently unmanned and lacking in reasonable transport arrangements, so it remains at Franco Domini.
417 x Carnelian frame (TL425 Battlesuit)
(+1) Armoured
(+1) Cluster Rockets (Melee)
(-1) Export
49 x 2/07-3/08
65 x 4/08
8 x 5/07-7/08
16 x 8/08
106 x Spinel frame (TL425 Hyperadvanced Armour)
(+1) Armoured
(+1) Cluster Rockets (Melee)
(-1) Export
12 x 2/07-3/08
18 x 4/08
1 x 5/08
7 x 6/08
122 x Peridot frame (TL425 Aviation Scout)
(+1) Armoured
(+1) Cluster Rockets (Melee)
(-1) Export
17 x 2/07-1/08
21 x 2/08
13 x 3/08-7/08
1 x 8/08
34 x Onyx frame (TL425 Light Aviation Transport)
(+2) Armoured
(-1) Export
4 x 2/07-1/08
6 x 2/08
2 x 3/08-7/08
4 x 8/08
100 x Jasper frame (TL425 Fighter)
(+1) Agile
(+1) Cluster Rockets (Melee)
(-1) Export
10 x 2/07-1/08
18 x 2/08
2 x 3/08-7/08
4 x 8/08
2800 x Agate frame (TL425 SP Artillery)
(+1) Extended Range
(-1) Export
400 x 2/07-6/07
60 x Ship of the Line (TL349 Ship of the Line)
(+1) Extended Range
(-1) Export
(x1) Sail Plan
32 x 6/07
28 x 7/07