Kaija Rintaala: Difference between revisions

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TODO: Get physical description, possibly picture. Generate weight/height
TODO: Get physical description, possibly picture.




== Character Info ==
== Character Info ==


TODO
=== Backstory ===
 
 
=== Character Connections ===
 
'''{Exhack Character}'''
 
'''{Uncle Character}'''
 
'''{Contact Character}'''
 
'''{Spymaster Character}'''


== Game Statistics ==
== Game Statistics ==
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Equipment: A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp.<br/>
Equipment: A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp.<br/>
Feature: Criminal Contact
Feature: Criminal Contact
:You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver message s for you.
:You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.


=== Vital Stats ===
=== Vital Stats ===
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Alignment: Neutral Good.
Alignment: Neutral Good.
Languages: Common?, Other Language?
Experience: 0


=== Abilities ===
=== Abilities ===
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Expertise: Double proficiency bonus on - Perception, Sleight of Hand (marked with * in proficiency list above).
Expertise: Double proficiency bonus on - Perception, Sleight of Hand (marked with * in proficiency list above).


Thieves' Cant: You understand Thieves' Cant, a secret language and set of symbols used by criminals to convey short messages without being detected (ie, such as marking territory, or advertising illegal services).   
Thieves' Cant: You understand Thieves' Cant, a secret language worked into regular conversations and set of symbols used by criminals to convey short messages without being detected (ie, such as marking territory, or advertising illegal services).   


=== Current Inventory ===
=== Current Inventory ===


A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp, rapier, shortbow + 20 arrows, burgler's pack (backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin, 50 feet of hempen rope), leather armor, two daggers, thieves' tools  
A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp, shortsword, shortbow + 20 arrows, burgler's pack (backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin, 50 feet of hempen rope), leather armor, two daggers, thieves' tools  


TODO: Explode kit contents and organize; possibly trade out or dispose of some bp items.
TODO: Explode kit contents and organize; possibly trade out or dispose of some bp items.

Revision as of 07:38, 4 January 2015

TODO: Get physical description, possibly picture.


Character Info

Backstory

Character Connections

{Exhack Character}

{Uncle Character}

{Contact Character}

{Spymaster Character}

Game Statistics

All directly usable in-game statistics, background, inventory, experience, and game constructs.

Quick Reference

TODO

Background

Spy (Modification of Criminal)
Skill Proficiencies: Deception, Insight
Tool Proficiencies: Forgery Kit, Thieves' Tools
Equipment: A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp.
Feature: Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Vital Stats

Hit Points: 10

Proficiency Bonus: +2
Bonus applies to:

Saves: Dex, Int
Tools: Thieves' Tools, Forgery Kit, Disguise Kit
Skills: Deception, Insight, Investigation, Perception*, Sleight of Hand*, Stealth
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Ability Scores
Ability Base Modifier
Strength 10 +0
Dexterity 16 +3
Constitution 14 +2
Intelligence 14 +2
Wisdom 14 +2
Charisma 11 +1

Alignment: Neutral Good.

Languages: Common?, Other Language?

Experience: 0

Abilities

Sneak Attack: One per turn, deal an extra 1d6 damage on any target you have advantage on (or there is is another active enemy of the target within 5 feet of the target, and you don't have disadvantage), provided the weapon is a finesse or ranged weapon.

Expertise: Double proficiency bonus on - Perception, Sleight of Hand (marked with * in proficiency list above).

Thieves' Cant: You understand Thieves' Cant, a secret language worked into regular conversations and set of symbols used by criminals to convey short messages without being detected (ie, such as marking territory, or advertising illegal services).

Current Inventory

A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp, shortsword, shortbow + 20 arrows, burgler's pack (backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin, 50 feet of hempen rope), leather armor, two daggers, thieves' tools

TODO: Explode kit contents and organize; possibly trade out or dispose of some bp items.