Scraplands Courier: Difference between revisions

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Created page with "== Vital Statistics == *'''Name:''' *'''Concept:''' *'''Appearance:''' *'''Background:''' === Attributes/Abilities === :'''Agility''' 4D :*Dodge 5D :'''Knowledge''' 2D :'''M..."
 
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=== Attributes/Abilities ===
=== Attributes/Abilities ===
:'''Agility''' 4D
:'''Agility''' 4D
:*Dodge 5D
:*Dodge 4D
:*Gunplay 4D
:'''Knowledge''' 2D
:'''Knowledge''' 2D
:'''Mechanical''' 2D
:'''Mechanical''' 2D
:'''Perception''' 5D
:'''Perception''' 5D
:*Know-How 7D
:*Know-How 4D
:'''Strength''' 3D
:'''Strength''' 3D
:'''Technical''' 2D
:'''Technical''' 2D
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=== Equipment ===
=== Equipment ===
:Plasteel Armor (A beaten-up chestplate and some articulated bands of plasteel cut from a patchwork of suits, fixed with strips of cloth.)
:*Protection: 2D
:*Encumbrance: -1D
:Reflect (Worn as a series of body-covering wrappings. Normally iridescent, but a bit dirty after days without washing.)
:*Protection: +2D vs Energy Weapons
:*Encumbrance: -0
:Twin A Lines (Dual-wielding reduces the multiaction penalty, so each one can be fired simultaneously without a penalty.)
:Range (PB/S/M/L/VL): 10/20/30/40/50
:Damage: 3D
:Rate of Fire: single shot
:Ammo: 30 shots
:Fitted in quick-draw holsters that allows for shooting the same turn as weapons are drawn without penalty. In 'quick draw' duels, add +1D to the initiative roll.
:Misc Items:
:*Comm
:*Cred-key
:*Datamate
:*Medkit
:*Shades
:*Shovel
:*Toolkits (Armor, Weapons, Vehicles) in Quad
:Recon Quad (An old Extant buggy, painted in personal colors and modified with an Arc cannon and weak shield module.)
:*Size: 2.5 m/1,000 kg (1kton)
:*Move: 140 (100 kph)
:*Crew: 1 driver, one passenger/gunner.
:*Cargo Capacity: 100 kg
:*Cover: none
:*Altitude Range: when hovering, up to 300 m.
:*Shields: 1D
:*Hull: 3D
:*Armament: Arc Cannon
:Arc Cannon
:*Range (PB/S/M/L/VL): 200/400/600/800/1000
:*Damage: 8D
:*Rate of Fire: Single Shot
:*Ammo: Unlimited
:*Gyrostabilized mount provides +1D to hit when fired without aiming.


=== Metaphysics ===
=== Metaphysics ===
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=== Boons/Banes ===
=== Boons/Banes ===
:*Divination: Moderate [2] (Predict events up to 1D days away. Must pass a dif 15 Perception roll to determine if it is true or not.)
:*Divination: Moderate [2] (Predict events up to 1D days away. Must pass a dif 15 Perception roll to determine if it is true or not.)
:*Jack of All Trades: Master [4] (+4D to all skill rolls that do not have skill ratings.)
:*Jack of All Trades: Master [4] (+4 to all skill rolls that do not have skill ratings.)
:*Threat Assessment: Supreme Threat Assessment [4] (Instantly gauge the strength, health and combat readiness of all targets within sight.)
:*Threat Assessment: Supreme Threat Assessment [4] (Instantly gauge the strength, health and combat readiness of all targets within sight.)
:*Albinism: Moderate [2] (Take 1D every three hours of unprotected exposure to the sun.)
:*Albinism: Moderate [2] (Take 1D every three hours of unprotected exposure to the sun.)
:*Scarred: Moderate [2] (Extensive full-body and facial scars. All persuasion rolls are reduced by -4.)
:*Scarred: Moderate [2] (Extensive full-body and facial scars. All Persuasion rolls are reduced by -4.)


=== Modifications ===
=== Modifications ===
 
:*Luck (Great) [12] (Four times per session, character may add +2 bonus to an action, spot hidden details, gain a +1D in an untrained skill, an additional action that round, regain a Fate Point, cause an opponent to fail retroactively or redo any action.)
::*Ability Loss [2] (Lose powers when relaxed, regain them in intense stress or upon experiencing injury.)
::*Super Science [2] (Channeled through a probabilistic arm quantum computer that can be stolen and occasionally breaks down.)


===Chargen ===
===Chargen ===

Revision as of 10:57, 23 November 2014

Vital Statistics

  • Name:
  • Concept:
  • Appearance:
  • Background:

Attributes/Abilities

Agility 4D
  • Dodge 4D
  • Gunplay 4D
Knowledge 2D
Mechanical 2D
Perception 5D
  • Know-How 4D
Strength 3D
Technical 2D
Resources: 3D
Fate Points: 3

Equipment

Plasteel Armor (A beaten-up chestplate and some articulated bands of plasteel cut from a patchwork of suits, fixed with strips of cloth.)
  • Protection: 2D
  • Encumbrance: -1D
Reflect (Worn as a series of body-covering wrappings. Normally iridescent, but a bit dirty after days without washing.)
  • Protection: +2D vs Energy Weapons
  • Encumbrance: -0
Twin A Lines (Dual-wielding reduces the multiaction penalty, so each one can be fired simultaneously without a penalty.)
Range (PB/S/M/L/VL): 10/20/30/40/50
Damage: 3D
Rate of Fire: single shot
Ammo: 30 shots
Fitted in quick-draw holsters that allows for shooting the same turn as weapons are drawn without penalty. In 'quick draw' duels, add +1D to the initiative roll.
Misc Items:
  • Comm
  • Cred-key
  • Datamate
  • Medkit
  • Shades
  • Shovel
  • Toolkits (Armor, Weapons, Vehicles) in Quad
Recon Quad (An old Extant buggy, painted in personal colors and modified with an Arc cannon and weak shield module.)
  • Size: 2.5 m/1,000 kg (1kton)
  • Move: 140 (100 kph)
  • Crew: 1 driver, one passenger/gunner.
  • Cargo Capacity: 100 kg
  • Cover: none
  • Altitude Range: when hovering, up to 300 m.
  • Shields: 1D
  • Hull: 3D
  • Armament: Arc Cannon
Arc Cannon
  • Range (PB/S/M/L/VL): 200/400/600/800/1000
  • Damage: 8D
  • Rate of Fire: Single Shot
  • Ammo: Unlimited
  • Gyrostabilized mount provides +1D to hit when fired without aiming.

Metaphysics

Boons/Banes

  • Divination: Moderate [2] (Predict events up to 1D days away. Must pass a dif 15 Perception roll to determine if it is true or not.)
  • Jack of All Trades: Master [4] (+4 to all skill rolls that do not have skill ratings.)
  • Threat Assessment: Supreme Threat Assessment [4] (Instantly gauge the strength, health and combat readiness of all targets within sight.)
  • Albinism: Moderate [2] (Take 1D every three hours of unprotected exposure to the sun.)
  • Scarred: Moderate [2] (Extensive full-body and facial scars. All Persuasion rolls are reduced by -4.)

Modifications

  • Luck (Great) [12] (Four times per session, character may add +2 bonus to an action, spot hidden details, gain a +1D in an untrained skill, an additional action that round, regain a Fate Point, cause an opponent to fail retroactively or redo any action.)
  • Ability Loss [2] (Lose powers when relaxed, regain them in intense stress or upon experiencing injury.)
  • Super Science [2] (Channeled through a probabilistic arm quantum computer that can be stolen and occasionally breaks down.)

Chargen

Priority

  • Skills [12]
  • Boons [6]
  • Resources [3]
  • Corruption Buffer [8]
  • Metaphysics [0D]

Upgrades