Scraplands Courier: Difference between revisions
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Created page with "== Vital Statistics == *'''Name:''' *'''Concept:''' *'''Appearance:''' *'''Background:''' === Attributes/Abilities === :'''Agility''' 4D :*Dodge 5D :'''Knowledge''' 2D :'''M..." |
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=== Attributes/Abilities === | === Attributes/Abilities === | ||
:'''Agility''' 4D | :'''Agility''' 4D | ||
:*Dodge | :*Dodge 4D | ||
:*Gunplay 4D | |||
:'''Knowledge''' 2D | :'''Knowledge''' 2D | ||
:'''Mechanical''' 2D | :'''Mechanical''' 2D | ||
:'''Perception''' 5D | :'''Perception''' 5D | ||
:*Know-How | :*Know-How 4D | ||
:'''Strength''' 3D | :'''Strength''' 3D | ||
:'''Technical''' 2D | :'''Technical''' 2D | ||
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=== Equipment === | === Equipment === | ||
:Plasteel Armor (A beaten-up chestplate and some articulated bands of plasteel cut from a patchwork of suits, fixed with strips of cloth.) | |||
:*Protection: 2D | |||
:*Encumbrance: -1D | |||
:Reflect (Worn as a series of body-covering wrappings. Normally iridescent, but a bit dirty after days without washing.) | |||
:*Protection: +2D vs Energy Weapons | |||
:*Encumbrance: -0 | |||
:Twin A Lines (Dual-wielding reduces the multiaction penalty, so each one can be fired simultaneously without a penalty.) | |||
:Range (PB/S/M/L/VL): 10/20/30/40/50 | |||
:Damage: 3D | |||
:Rate of Fire: single shot | |||
:Ammo: 30 shots | |||
:Fitted in quick-draw holsters that allows for shooting the same turn as weapons are drawn without penalty. In 'quick draw' duels, add +1D to the initiative roll. | |||
:Misc Items: | |||
:*Comm | |||
:*Cred-key | |||
:*Datamate | |||
:*Medkit | |||
:*Shades | |||
:*Shovel | |||
:*Toolkits (Armor, Weapons, Vehicles) in Quad | |||
:Recon Quad (An old Extant buggy, painted in personal colors and modified with an Arc cannon and weak shield module.) | |||
:*Size: 2.5 m/1,000 kg (1kton) | |||
:*Move: 140 (100 kph) | |||
:*Crew: 1 driver, one passenger/gunner. | |||
:*Cargo Capacity: 100 kg | |||
:*Cover: none | |||
:*Altitude Range: when hovering, up to 300 m. | |||
:*Shields: 1D | |||
:*Hull: 3D | |||
:*Armament: Arc Cannon | |||
:Arc Cannon | |||
:*Range (PB/S/M/L/VL): 200/400/600/800/1000 | |||
:*Damage: 8D | |||
:*Rate of Fire: Single Shot | |||
:*Ammo: Unlimited | |||
:*Gyrostabilized mount provides +1D to hit when fired without aiming. | |||
=== Metaphysics === | === Metaphysics === | ||
| Line 24: | Line 62: | ||
=== Boons/Banes === | === Boons/Banes === | ||
:*Divination: Moderate [2] (Predict events up to 1D days away. Must pass a dif 15 Perception roll to determine if it is true or not.) | :*Divination: Moderate [2] (Predict events up to 1D days away. Must pass a dif 15 Perception roll to determine if it is true or not.) | ||
:*Jack of All Trades: Master [4] (+ | :*Jack of All Trades: Master [4] (+4 to all skill rolls that do not have skill ratings.) | ||
:*Threat Assessment: Supreme Threat Assessment [4] (Instantly gauge the strength, health and combat readiness of all targets within sight.) | :*Threat Assessment: Supreme Threat Assessment [4] (Instantly gauge the strength, health and combat readiness of all targets within sight.) | ||
:*Albinism: Moderate [2] (Take 1D every three hours of unprotected exposure to the sun.) | :*Albinism: Moderate [2] (Take 1D every three hours of unprotected exposure to the sun.) | ||
:*Scarred: Moderate [2] (Extensive full-body and facial scars. All | :*Scarred: Moderate [2] (Extensive full-body and facial scars. All Persuasion rolls are reduced by -4.) | ||
=== Modifications === | === Modifications === | ||
:*Luck (Great) [12] (Four times per session, character may add +2 bonus to an action, spot hidden details, gain a +1D in an untrained skill, an additional action that round, regain a Fate Point, cause an opponent to fail retroactively or redo any action.) | |||
::*Ability Loss [2] (Lose powers when relaxed, regain them in intense stress or upon experiencing injury.) | |||
::*Super Science [2] (Channeled through a probabilistic arm quantum computer that can be stolen and occasionally breaks down.) | |||
===Chargen === | ===Chargen === | ||
Revision as of 10:57, 23 November 2014
Vital Statistics
- Name:
- Concept:
- Appearance:
- Background:
Attributes/Abilities
- Agility 4D
- Dodge 4D
- Gunplay 4D
- Knowledge 2D
- Mechanical 2D
- Perception 5D
- Know-How 4D
- Strength 3D
- Technical 2D
- Resources: 3D
- Fate Points: 3
Equipment
- Plasteel Armor (A beaten-up chestplate and some articulated bands of plasteel cut from a patchwork of suits, fixed with strips of cloth.)
- Protection: 2D
- Encumbrance: -1D
- Reflect (Worn as a series of body-covering wrappings. Normally iridescent, but a bit dirty after days without washing.)
- Protection: +2D vs Energy Weapons
- Encumbrance: -0
- Twin A Lines (Dual-wielding reduces the multiaction penalty, so each one can be fired simultaneously without a penalty.)
- Range (PB/S/M/L/VL): 10/20/30/40/50
- Damage: 3D
- Rate of Fire: single shot
- Ammo: 30 shots
- Fitted in quick-draw holsters that allows for shooting the same turn as weapons are drawn without penalty. In 'quick draw' duels, add +1D to the initiative roll.
- Misc Items:
- Comm
- Cred-key
- Datamate
- Medkit
- Shades
- Shovel
- Toolkits (Armor, Weapons, Vehicles) in Quad
- Recon Quad (An old Extant buggy, painted in personal colors and modified with an Arc cannon and weak shield module.)
- Size: 2.5 m/1,000 kg (1kton)
- Move: 140 (100 kph)
- Crew: 1 driver, one passenger/gunner.
- Cargo Capacity: 100 kg
- Cover: none
- Altitude Range: when hovering, up to 300 m.
- Shields: 1D
- Hull: 3D
- Armament: Arc Cannon
- Arc Cannon
- Range (PB/S/M/L/VL): 200/400/600/800/1000
- Damage: 8D
- Rate of Fire: Single Shot
- Ammo: Unlimited
- Gyrostabilized mount provides +1D to hit when fired without aiming.
Metaphysics
Boons/Banes
- Divination: Moderate [2] (Predict events up to 1D days away. Must pass a dif 15 Perception roll to determine if it is true or not.)
- Jack of All Trades: Master [4] (+4 to all skill rolls that do not have skill ratings.)
- Threat Assessment: Supreme Threat Assessment [4] (Instantly gauge the strength, health and combat readiness of all targets within sight.)
- Albinism: Moderate [2] (Take 1D every three hours of unprotected exposure to the sun.)
- Scarred: Moderate [2] (Extensive full-body and facial scars. All Persuasion rolls are reduced by -4.)
Modifications
- Luck (Great) [12] (Four times per session, character may add +2 bonus to an action, spot hidden details, gain a +1D in an untrained skill, an additional action that round, regain a Fate Point, cause an opponent to fail retroactively or redo any action.)
- Ability Loss [2] (Lose powers when relaxed, regain them in intense stress or upon experiencing injury.)
- Super Science [2] (Channeled through a probabilistic arm quantum computer that can be stolen and occasionally breaks down.)
Chargen
Priority
- Skills [12]
- Boons [6]
- Resources [3]
- Corruption Buffer [8]
- Metaphysics [0D]