Princesses of Hope: Difference between revisions
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Invocation: The archetype or theme of your magic – pick one from the list above.<br> | Invocation: The archetype or theme of your magic – pick one from the list above.<br> | ||
Regalia: An artifact of your power – something that is part of your costume in your transformed state. Grants you one spell of no more then | Regalia: An artifact of your power – something that is part of your costume in your transformed state. Grants you one spell of no more then C rank that can be cast without spending wisps.<br><br> | ||
Charm/Spell Ranks: (note this generally applies to in combat magic)<br> | Charm/Spell Ranks: (note this generally applies to in combat magic)<br> |
Latest revision as of 11:14, 12 October 2014
Princesses (and Princes) Of Hope
Note: This was heavily inspired by the Princess: The Hopeful fan game for World of Darkness. Some of the system has been borrowed from or inspired by other #lords games.
Players are brand new magical girls who attend the same school/live in the same area. The system is set up so that higher level powers are shunted aside and difficult to get as players are supposed to be fairly new to this game.
5 health
Calling:
- Champion – Defender of the weak and helpless
- Grace – Diplomats and masters of the social scene
- Mender – Healers of heart, mind, and body
- Seeker – Those who seek truth and knowledge
- Troubadour – Artists who seek to inspire others
Queens:
- Clubs: Harmony with the world, a life with tranquility
- Diamonds: To educate all and discover knowledge
- Hearts: Build and lead the world through social structure and organization
- Spades: Think outside the box and spread humor
- Swords: Follow your heart and your passions.
Invocations:
- Legno – The magic of nature, harmony, and defense
- Aria – The magic of air, speed, and change
- Terra – The magic of earth, structure, and order
- Acqua – The magic of water, ice, and knowledge
- Fuoco – The magic of fire, passion, and devotion
Character Sheet
Name:
Calling:
Queen:
Appearance: How to do you appear in everyday life?
Transformed Appearance: What do you look like in your magical girl state?
Stats (You have 18 points to spend)
- Strength: Your physical power and resilience.
- Dexterity: Your quickness and precision
- Wits: Your intellect and cleverness
- Willpower: Your force of will and integrity
- Charisma: Your personal magnitude and ability to affect people
Light: The force of a princess' inner light, the source of her power. (Wisps = Mana) (Each dot of light costs 2 points)
1: 5 wisps
2: 8 wisps
3: 10 wisps
Fate: You get Fate = to your Light
Invocation: The archetype or theme of your magic – pick one from the list above.
Regalia: An artifact of your power – something that is part of your costume in your transformed state. Grants you one spell of no more then C rank that can be cast without spending wisps.
Charm/Spell Ranks: (note this generally applies to in combat magic)
C: Minor spells such basic attacks and effects (1 wisp)
B: Middling spells, required for AOE (3 wisps)
A: Powerful spells that are capable of single handily turning the tide of a battle (10 wisps)
S: Very powerful magic that is on the edge of what even the most powerful princesses posses (15 wisps)
SS: Extremely powerful magic that is almost on the level of the Queens themselves (20 wisps)
Ritual/Joint Spellcasting:
Larger scale magics, including those beyond a princesses' normal power, can be cast through ritual but this requires time, uninterrupted effort, and the use of props and reagents. Two or more princesses in the same nakama or team can also team up to cast magic, so long as it fits both their invocations, in which case they split the wisp cost between themselves.