Difference between revisions of "Neo-Jovian Arsenal"
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:'''Tags''': Shield Weakness (x2), Parry (+2) | :'''Tags''': Shield Weakness (x2), Parry (+2) | ||
::Conventional plasma cutting blade sized up for an 18 meter robot. | ::Conventional plasma cutting blade sized up for an 18 meter robot. | ||
+ | |||
+ | '''Ivy Blade''' | ||
+ | :'''Size''': 2 | ||
+ | :'''Type''': +4 Melee | ||
+ | :*Glancing: 1 | ||
+ | :*Solid: 4 (+4) | ||
+ | :'''Range''': Brawl | ||
+ | :'''Tags''': Shield Ignore, Entangle | ||
+ | ::The 'Ivy Blade' is an electromagnetically hardened whip-sword with a semiautonomous thruster package. This makes it difficult to defend against and the thick cable of hypertensile fullerenes can be used to effectively entangle enemies, but the lack of weight behind it makes it a poor choice for inflicting damage. | ||
===Weapon Upgrades=== | ===Weapon Upgrades=== |
Revision as of 16:26, 5 June 2014
Gunnery Weapons
Linear Carbine
- Size: 4
- Type: +0 Kinetic
- Glancing: 3
- Solid: 6 (+4)
- Range: Moderately Near (-1 Attack)
- A common lightweight electromotive weapon firing midcaliber ceramic slugs at high velocity.
Linear Rifle
- Size: 6
- Type: +0 Kinetic
- Glancing: 3
- Solid: 7 (+4)
- Range: Moderately Far (-1 Attack)
- A heavier version of the carbine, using the same ammunition but propelling them at higher velocity giving flatter trajectories.
Pulse Carbine
- Size: 3
- Type: +0 Energy
- Glancing: 2
- Solid: 6 (+4)
- Range: Moderate (-1 Attack)
- A compact one-handed particle-pulse gun, Solar War era. Shaped like a particular large pistol (or particularly compact submachinegun).
Pulse Rifle
- Size: 5
- Type: +2 Energy
- Glancing: 2
- Solid: 7 (+4)
- Range: Moderate (-1 Attack)
- A pulse gun featuring a longer acceleration chamber, giving it a bit more punch and superior accuracy.
Megaparticle Gun
- Size: 6
- Type: +0 Energy
- Glancing: 2
- Solid: 7 (+4)
- Range: Moderate (-1 Attack)
- Tags: Armor Piercing (2), Shield Weakness (x2)
- An early Overtechnology energy gun, built to punch through heavily-armored Jovian mobile suits with a coherent-matter beam. Only a modest improvement over pulse rifles of the era.
Plasma Gun
- Size: 4
- Type: -4 Energy
- Glancing: 5
- Solid: 10 (+4)
- Smashing: 15 (+8)
- Range: Moderate (-1 Attack, -1 Damage)
- Tags: Shield Weakness (x2)
- Stubby assault gun used for light antishipping work. Plasma bolt dissipates quickly over range.
Panzerfaust
- Size: 2
- Type: +0 Kinetic
- Glancing: 1
- Solid: 7 (+4)
- Smashing: 15 (+8)
- Range: Not So Close (-2 Attack)
- Tags: Armor Piercing (4), One Shot
- Disposable unguided warhead launcher.
Guided Weapons
Assault Launcher
- Size: 8
- Type: +0 Electronic
- Glancing: 4
- Solid: 8 (+4)
- Range: Moderately Far (-1 Attack), Minimum Range (Very Close)
- The Assault Launcher is a large magazine-fed bazooka-style weapon firing small guided missiles.
Antishipping Missile
- Size: 8
- Type: -6 Electronic
- Glancing: 10
- Solid: 20 (+4)
- Smashing: 40 (+8)
- Range: Extremely Distant
- Tags: One Shot
- Moskit.jpg
Brawl Weapons
Alpha Edge Sword
- Size: 2
- Type: +0 Melee
- Glancing: 3
- Solid: 6 (+4)
- Smashing: 12 (+8)
- Range: Brawl
- Tags: Shield Ignore, Parry (+4)
- A long sword with integrated forcefield reinforcement and energy sink.
Plasma Blade
- Size: 1
- Type: +0 Melee
- Glancing: 4
- Solid: 8 (+4)
- Smashing: 16 (+8)
- Range: Brawl
- Tags: Shield Weakness (x2), Parry (+2)
- Conventional plasma cutting blade sized up for an 18 meter robot.
Ivy Blade
- Size: 2
- Type: +4 Melee
- Glancing: 1
- Solid: 4 (+4)
- Range: Brawl
- Tags: Shield Ignore, Entangle
- The 'Ivy Blade' is an electromagnetically hardened whip-sword with a semiautonomous thruster package. This makes it difficult to defend against and the thick cable of hypertensile fullerenes can be used to effectively entangle enemies, but the lack of weight behind it makes it a poor choice for inflicting damage.