Isabella Sintawichai: Difference between revisions

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=== Special Attributes ===
=== Special Attributes ===
* Edge: 1
* Edge: 1
* Essence: 5.?
* Essence: 5.36
* Magic/Resonance: 4 (5 - 1 from Essence loss)
* Magic/Resonance: 4 (5 - 1 from Essence loss)



Revision as of 02:40, 19 March 2014

Overview

Appearance

Background

Combat Information

  • Initiative: 12 + 3d6
  • Matrix Initiative: 5 + 5d6 (cold), 5 + 5d6 (hot)
  • Astral Initiative:


  • Primary Armor: , Rating:
    • Accessories:
  • Primary Ranged Weapon:
    • Dam: , Acc: , AP: , Mode: , RC: , Ammo:
    • Accessories:
    • Primary Ammo:
    • Other Ammo:
  • Primary Melee Weapon:
    • Reach: , Dam: , Mode: , RC: , AP:

Condition Monitor

    • Physical Damage Tracker:
    • Stun Damage Tracker:

General Information

Attributes

  • Body: 5
  • Agility: 4
  • Reaction: 5 + 2
  • Strength: 4
  • Willpower: 5
  • Intuition: 5
  • Logic: 5
  • Charisma: 4

Special Attributes

  • Edge: 1
  • Essence: 5.36
  • Magic/Resonance: 4 (5 - 1 from Essence loss)

Derived Attributes

  • Composure:
  • Judge Intentions:
  • Memory:
  • Lift/Carry: 40 kg
  • Movement:

Limits

  • Physical Limit: 6
  • Mental Limit: 7
  • Social Limit: 7

Skills

Skill Groups

  • Skill Group Name (Skills Included): Rating

Active Skills

  • Skill Name (Attribute): Rating [Specialty]
  • Automatics (Agility): 2
  • Computer (Logic): 6
  • Cybercombat (Logic): 6 + 3
  • Electronic Warfare (Logic): 6 + 1
  • Hacking (Logic): 2
  • Hardware (Logic): 1
  • Software (Logic): 1

Knowledges

Academic

  • Corporate Politics (Logic): 3

Interests

  • Corporate Families (Intuition): 2
  • Cosplay (Intuition): 1
  • Fashion (Intuition): 1

Professional

  • Information Security (Logic): 3

Street

  • Fixers (Intuition): 3

Languages

  • Language: English (Intuition): N
  • Language: Chinese (Intuition): 2
  • Language: Japanese (Intuition): 2
  • Language: Thai (Intuition): 2


Qualities

  • Quality (Cost/Rating): Effects

IDs/Lifestyles/Currency

  • Primary Lifestyle: Type (Months Paid)
  • Nuyen:
  • Licenses: License (Rating)
  • Fake IDs/Related Lifestyles/Funds/Licenses
    • Fake ID (Rating)

Contacts

  • Name
    • Loyalty: , Connection:

Equipment

275,000 Nuyen

Hermes Chariot: 123,000 Nuyen (152,000 remaining)
8 programs: 2,000 Nuyen (150,000 remaining)
Cerebral Booster 2: 63,000 Nuyen (87,000 remaining)
Alphaware Datajack: 1,200 Nuyen (85,800 remaining)
Mnemonic Enhancer 2: 18,000 Nuyen (67,800 remaining)
Alphaware Smartlink: 4,800 Nuyen (63,000 remaining)

Armor/Clothing

  • Name (Total Cost), Rating:
    • Accessories:

Ranged Weapons

  • Name (Total Cost)
    • Dam: , Acc: , AP: , Mode: , RC: , Ammo:
    • Accessories:
    • Primary Ammo: Type (Amount)
    • Other Ammo: Type (Amount)

Melee Weapons

  • Name (Total Cost)
    • Reach: , Dam: , Mode: , RC: , AP:

Cybernetics

Total Essence Loss: 0.6 + 0.24/2 = 0.72

Bioware

  • Cerebral Booster 2, 0.4 Essence
    • +2 Logic
  • Mnemonic Enhancer 2, 0.2 Essence
    • +2 to Mental Limit, Knowledge/Language/memory-related tests

Cyberware

  • Alpha Datajack, 0.08 Essence
    • Gives DNI, Wireless gives Rating 1 Noise Reduction
  • Alphaware Smartlink, 0.16 Essence
    • +2d to weapon dice pools when using smartlinked weapon if Wireless enabled, +2 to Accuracy

Cyberdeck

  • Model: Hermes Chariot, Rating: 2 (5/4/4/2)
    • Attack: 4, Sleaze: 4, Data Processing: 5, Firewall: 2
  • Programs: Decryption, Stealth, Edit, Toolbox, Virtual Machine, Armor, Hammer, Biofeedback
  • Matrix Condition Monitor:

Vehicle

  • Vehicle:
    • Handling: , Speed: , Acceleration: ,
    • Pilot: , Body: , Armor: , Sensor: , Seats:

Other Gear

  • Name (Total Cost), Rating:
    • Accessories:

Special Abilities

Spells/Preparations/Rituals/Complex Forms

  • Power Name
    • Type/Target: , Range: , Duration: , Drain:
    • Notes/Explanation

Adept Powers or Other Abilities

4 Power Points

  • Fire-Bringer Mentor
    • +2d to Artisan tests
    • 1 Free Level of Improved Ability (noncombat skill)
  • Improved Reflexes 2 (2.5pp)
    • +2 Reactions
    • +2d6 Initiative Dice
  • Improved Ability (Cybercombat) 3 (1.5pp)
    • +3 to Cybercombat rolls
  • Improved Ability (Electronic Warfare) 1 (0.5pp)
    • +1 to Electronic Warfare rolls

Other Gear

Chargen

Priorities:

  • A: Attributes
  • B: Money
  • C: Magic
  • D: Skills
  • E: Metatype

Karma

Gains

Total/Spent/Unspent (25/0/25)

  • Chargen Karma (25)
  • Session 1 (?)

Expenditures

Total/Spent/Unspent (25/0/25)